I don't really have anywhere else to talk about my Expedition 33 builds, so.
My Sciel is a suicide build, 0 vitality / 0 defense but when she dies, she blows up and does damage to the enemies, gives a bunch of buffs, shields, HP, AP to the rest of the party, and then instantly revives so she can do it again. She's usually at 9 AP when she revives and she has the play-instantly-after-revive picto, so she can do huge damage each time before she dies again.
Verso is a base attack build, he does 3x base attacks with all the relevant pictos (increase break, apply debuffs, extra damage, etc), so every base attack—especially at A or S rank—does about as much damage as a mid- to high-AP attack. He also has a Cheater picto that lets him do two turns in a row every time, so his rank and break increases super fast, and once he reaches S he can do a Phantom Stars (extreme light damage, 5 hits, can break) twice in a row because of his AP and Cheater pictos. So he breaks the enemies very quickly.
Maelle I'm still trying to figure out. For a while she had a free aim/burn build where she had every free aim picto I had, and she'd apply 2 stacks of burn with every free aim shot she did, which could get the enemy up to like 30 stacks of burn and do massive amounts of damage at the start of each turn for them. But I changed things around and that's not as effective anymore.
Monoco is also kind of tough, I feel like he's doing less damage than he was before but I don't know why. I think he's also best to just apply buffs and shields with, though if I have Sciel applying everything each time she dies then there's not a big point to that.
Lune's the biggest challenge for me. No idea what to do with her. I mostly use her for applying tints.
Anyway. I have so many pictos and weapons that it's a pain to keep track of it all but it is satisfying to watch everything come together and stack up just right.




















