Highway Woes [Session 2]
Our characters for this session are :
Pirrip - A sweaty cacogene with extending limbs and a hydraulic bicep. He’s the caravan clerk and has a habit of gambling.
Fane Many-Moons - An imposing, but fragile, chimera synth with a single green eye. She’s the caravan oracle and is preoccupied with Urth’s moons and satellites.
Symmeon - A sneaky synth powered by blood. His priest outfit got him hired has a healer, although he was programmed an assassin.
Samar Xan Hevran (NPC) - Leader of the Hevran caravan, she’s a fierce True-Kin looking for the fabled city of Oralens.
Jamik (NPC) - A quiet and careful New-Coyote, the right man of Samar.
Storm Discussions
After the fight from the previous day, the Iron Slug convoy makes its way through terrible weather. A fiery sand storm and thunderous lighting hits the blue desert which ends up clogging Fane with sand and her metallic joints take a bad hit. The whole convoy is slowed but the downtime lets the travelers discuss various subject.
"Fane, what exactly is the future?" asks Symmeon. "The future is a past that hasn't happened yet." answers Fane in her metallic and catatonic voice. The assassin synth is confused. He leaves and meet with Pirrip.
"Do you believe in chance?" as he hands Pirrip a dice he stole in Sulfri a couple days ago. "Oh... sure yea... of course. You need chance sometime..." mumbles the stout man. Pirrip tosses the dice getting an unimpressive result. Symmeon focuses on the metal object, spinning the score to 20. Pirrips stutters with excitation.
The next day, Samar ask Fane for foresight. They meet in the Cartographer's quarters with Jamik.
The Cartographer explains : "So there are two exit to the R3 Interchange, which we should be arriving any time soon. The Prima North, which leads to some sort of plateau and eastward toward Calban's Crevasse. Both paths are somewhat heading north east."
Looking at the moons, she wonders at both alternative. Invoking her augury gift, she sees that The Prima North seems to lead to a higher plateau, away from the desert storm and toward a large sphere tube structure. Heading eastward appears to be a calmer route with the bridge going over Calban's Crevasse still in proper shape. Both journey through the interchange presented the possibility of bandits and hazards, but in the end, the small group voted to go toward Calban's overpass.
Dead Ends Loop
The convoy eventually reaches the R3-Interchange, a large multilayered road structure hanging over the desert. Desolated and full of wrecks, the ruined highway intertwines in a series of large loops of busted concrete. At the entrance, a large highway sign has been spray painted : Dead Ends Loop. The caravan slowly navigate toward the Calban's Crevasse, smashing the littered cars and junk upon their way. Pirrip notices another sign : Murphy's Dinner, best Coffee and Bean, R2 exit 71. "That sounds good... Everyone needs a good coffee!"
Fane guides Jamik, who's now driving the first Iron Slug. Because of her previous vision, they avoid hazardous section of the road. Everything goes well until they hear loud sounds coming from the upper levels. Motorbike, obnoxious laughs and series of gunshots. The convoys stops and everyone is tense and a few put their hand on their weapon. Suddenly, someone screams : "ROCKET! ROCKET! " and everybody ducks as the projectile explodes near the rear end of the caravan, injuring a couple of members.
Jamar puts the Iron Slug in full speed, trying to escape the biker gang. Symmeon, frenetically watching back and forth for other threats, detects the two bikers launch a second rocket, now heading straight for the head of the convoy. Without making any grand gesture, the synth channels its new magnetism gift at full force to deflect the missile, who crashes a few feet away from the road. They finally get away from their firing range but still hear their irritating hysterical laugh.
As they climb their way up the second level at full speed, everyone fail to notice the large cave-in section of the highway. Jamik tries to stop but the Iron Slug slowly tips over the edge of the road. Fane, quick on her feet, treads to the back of the large Iron Slug. Pirrip locks his magnetic boot on the platform while Jamar and Symmeon are pushed forward, tilting the vehicle in a dangerous position. In a desperate attempt to stabilize the situation, the heavy chimera lift on two legs and deploy her wing. Everyone held their breath... until the bulky vehicle finally landed back in a thunderous racket.
Now travelling with extra rattle, they decide to head over Murphy's Dinner for a much needed coffee... and repairs.
Coffee and Mushroom
Murphy's Dinner is located away from the R3 Interchange but is connected with a single road leading to this outcast section. The small settlement is built around a singular loop, 30 or so feet above the ground. Two mains buildings, Murphy's Diner and Rusty Ratchet make most of the small but active shelter. Bikers and travelers are either snacking on beans, trading motor parts, waiting for repairs or delivery. Pirrip is asked to find someone to fix the Slug while Fane and Symmeon go on their own, recharging their battery (... or blood reserves).
Pirrip heads in the diner for his coffee and tries to find someone who could do the repairs. He can't help but notice the four identical red mushroom figures sipping silently on the same coffee bowl and chuckles a bit. At the bar, two fellows are talking about the pro and con of electro-propulsion so Pirrip chimes in and ask if they'd be willing to repair their big wagon in exchange of three questions to be answered by a real oracle. They agree and get to work, eager to get this divine knowledge.
The nights goes on to the sound of flux torches and UV welding. Meanwhile Symmeon inject himself with disgusting green cacogene blood, all he could find during the day. He also spends the night talking with Tyrus, a small quirky pyramid synth who's part of the expedition.
The next morning, Samar, Jamik and our crew talk about the next course of action until they notice two red mushroom, seemingly starring at them (without having any eyes). Pirrip yells at them to scare them off but this seems to trigger the opposite.
"Your caravan is noisy, we could feel you from miles away. You disturb the balance." The mushroom notices Pirrip's iridescent pistol. "Where did you get this weapon?" Pirrip tries to smash him but the two red mycomorphs scoot away in the diner.
Symmeon sneaks on them for a bit until one mushroom discerns him. Unscarred, the mushroom asks him about Pirrip and his weapon, where the caravan is headed and is he would be interested in taking his arm. "Wait sorry? Taking your arm?" "Yes, yes, take my arm!". Symmeon pulls and the flimsy tiny mushroom arm splits and curls up in his hand, still twitching. "Thank you Mr. Symmeon"
The Iron Slug now repaired, the two mechanics find Pirrip for their reward who then introduces them to Fane, the grand oracle. The chimera, surprised, listen to their question, some petty some quite curious. "There's this strange transport vehicle on R3, I've been trying to access the inside but I can't find the entrance.." She answers calmly "You will find the door when the sun shine the brightest...". The last question surprises everyone : "Oh grand Oracle, how can you be sure that time doesn't actually flow backward? The sun isn't dying, it's being born, isn't it?" Fane pauses for a second "Vaarn will eventually be in darkness, I fear it is inevitable..." "I assume you're right... strange times". Upon leaving, Fane asks the repairsynth for a brush, which he agrees to give as a parting gift. She then uses the brush to clean out the left over from the sandstorm.
Now with functional vehicles, and the belly full of coffee and beans, they return to Dead Ends Loop once more, hopefully with better luck this time.
GM’s Note
This was a good session, but I realize that my GMing for travelling (in the desert, first part) was the weaker part. Maybe it was just too long? It gave the player some time to roleplay interesting discussion about chance and time.
Also, I should have made the repair time at Murphy’s Diner longer, not only it would have leaded to more interesting encounter there, but also would have made the vehicle damage more important to consider













