here’s a clip of it all in action!

Andulka
art blog(derogatory)
wallacepolsom
h

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Sade Olutola
Stranger Things
official daine visual archive
Lint Roller? I Barely Know Her

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Noah Kahan
Monterey Bay Aquarium
taylor price

shark vs the universe
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ojovivo
we're not kids anymore.

tannertan36
Misplaced Lens Cap

@theartofmadeline

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@flameysunityshed
here’s a clip of it all in action!
I’m excited as to how my little farming game is coming along! Cryptid farm will be a multiplayer farming sim while weird stuff happens. It involves a lot of running away.
The grass shader on those tufts makes them blow about in the breeze, I’m very happy with it! I need to do a bunch of animations for the characters and monsters and a bunch of art for the crops, but it’s going well so far!
A birthday short with the old dialogue system x) Thanks for following the project!
Old game showcase: Robot Park
This post is to document one of the first unity games I ever made: Robot Park. Using 3D models I’d designed for a graphics project, I endeavoured to make a multiplayer game to prove they weren’t hard.
There’s no servers or anything but if you managed to get a network connection going you could totally join and play multiplayer, that part 100% worked. All that you could do though really was jump about in first person and push physics objects. Some of which had parenting issues and their scale would glitch out immediately.
I couldn’t figure out how to make walking animations so your robot just kind of slides everywhere. The only communication was that your head moved up and down when you looked. A friend of mine suggested that it should just be made into an online art exhibit, so I added a museum.
A hidden area was also added that you could get to with some parkour.
It was filled with physics enabled pre-separated robots that, when touched, would fall into pieces. Just to make it creepy.
What did we learn from this experience? Network coding is super hard and multiplayer games are sick for it. However, even though my coding knowledge was terrible, and there was no gameplay really whatsoever other than the pre-built unity first person controller, Robot Park is still filled with weird oddities that make it special.
currently where a daft rpg concept is at. After depleting a foes “break” bar, you enter into a “break” where you beat em up.
idk what i’m doing or where it’s going but it’s a fun time!
i made this for a friend asdfghj i thought it’d be good to put up
These are from my recently released game! You can play it here: https://fistflame.itch.io/zigzags-room
Hang out with ZigZag, Hops and Dirtlord!
Hellooo everyone! I’ve made a game! You can play it in your browser on your computer :D
It’s a game where you sit around in a room and talk with 3 characters: ZigZag, Hops and Dirtlord. You can inspect items in the room and ZigZag will tell you a bit about them. Have fun!
The fourth short is out! This one is a long one cause the room is like 4 times as big now (too big for tumblr video :O)
the third short: introductions and updates
group pic with the lads to celebrate the entry of dirtlord!
the second short, showcasing some new features!
a lil short using my current game dialogue system. i’m hoping to finish the game up soon and put it on itch.io! there’s still a bit of work to be done though.
an interesting test of what anima2d for unity can do for characters. This big guy bends and stretches his sprite meshes for a lot of animations. I think it w...
have a link to the latest part of my unity dialogue system. i should do more art of them.
Splitting my blog!
My own content would get lost in the endless sea of trash I reblog so I’m making two new sites! My blogs now are https://flameysfavs.tumblr.com/ (personal blog (funny images)) https://flameysunityshed.tumblr.com/ (for game development) https://flameysartpile.tumblr.com/ (for art pieces)
Follow them for the content you wanna see!