Artwork from ‘Super Lode Runner’ on the Famicom Disk System.
Sade Olutola
Cosmic Funnies
Sweet Seals For You, Always
Cookie Run:Kingdom Official!
Fai_Ryy
Show & Tell

@theartofmadeline

Game Changer & Make Some Noise

ellievsbear

Product Placement
occasionally subtle
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Game of Thrones Daily
taylor price
almost home
"I'm Dorothy Gale from Kansas"
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Noah Kahan
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@flobglobbers-blog
Artwork from ‘Super Lode Runner’ on the Famicom Disk System.
Artwork from ‘Super Lode Runner’ on the Famicom Disk System.
Art By IG: @hoodass
Instagram: @artwoonz
Killer Condom (1996)
Efim Efimovich Volkov (Ефим Ефимович Волков; 1844—1920), Stream in the Forest
via VGArtandTidbits on Twitter: “Dragon Quest III - character artwork.”
The Dragon Quest series turns 32 today!
NEStalgia by Steph Caskenette
Banshee Bomber - Real Ghostbusters (Kenner)
Alex Horley
Ed Repka
Got the Munchies? Have a ‘Pac-Attack’! @officialpacman
Anime without people: Venus Wars
Alien by Carlos Valenzuela
A 22-minute cartoon, at 24fps, has 31,680 individual frames.
Even with movements often done two frames at a time, or ‘on twos,’ that’s still a staggering 15,840 frames that need to be animated.
Only a certain amount of pre-drawn characters and objects can be re-used, depending on the plot’s needs.
As such, even for a show like Scooby-Doo that re-used cels, large sections of animation still needed to be drawn fresh, frame by frame.
So, what I’m saying is, with 15,840 frames, tight schedules, and low budgets…
…well, to paraphrase Joel Hodgson, the frames can’t all be gems.