2016.12.22 チラシ09
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2016.12.22 チラシ09
Zero Escape Mobile Wallpapers (750x1334)
if zero time dilemma had 999 sprite style??
Spike Chunsoft anuncia el juego 'Project: Psync' por Koutarou Uchikoshi (Zero Escape).
Una imagen teaser del proyecto fue revelada:
Spike Chunsoft anunció durante el evento Game Developers Conference (GDC) el jueves que Koutarou Uchikoshi, el creador de la serie de Zero Escape. esta trabajando en un nuevo proyecto titulado “Project: Psync”. El evento mostró una imagen teaser y Uchikoshi provided no dio más información sobre la misma.
さらに読む
(https://www.youtube.com/watch?v=tf7IEVTDjngから)
You can watch how this drawing was made by clicking HERE (speedpaint)
When my eyes first came across the cover art of 999 in a list of recommended NDS games, it instantly got my attention: a game that combined visual novel parts with escape-the-room puzzles, that had such an interesting story and a gorgeous art style – it was something I was bound to like.
When I found myself weeping at an upside-down sudoku at three in the morning just a few weeks after, I knew that picking up 999 was one of the best decisions I had ever made.
The days after that, 999 was all I could think about. The moment when we found a dead body in the shower room, when Junpei got stabbed in the back, when Seven told the story about the first Nonary Game, when Snake (who since then becamse my favourite videogame character ever) went berserk and withstood Ace’s gunshots, when we found the Q door and everything just made sense… It just kept resonating within my brain.
I recommended the game to so many friends, and every single one of them ended up liking it as much as I did. Whenever we talked while they were playing the game, they were always so surprised by all the plot twists and yet they were so amazed about it. And even after years have passed since that, we still get so excited talking about Zero Escape when we meet.
Whenever I replay it or talk about the best moments from the games with fellow fans, I feel as excited as I did when I played them for the first time. And no matter the amount of times you go through the different scenes, you always catch something you hadn’t noticed before, you begin tying loose threads, you start theorizing on so many things… They’re the kind of games that you can play as many times as you like – you’ll never get tired of them. Not only because of that, but because they have some of the most well-thought writing and plot, as well as the most lovable characters I have ever come across.
The day in which Zero Escape 3 was confirmed to be under development was just incredible. Many of us thought the day would never come, but 4infinity gave us hope for a third and final game. I wish I had been in that room when it happened, but unfortunately I was on the other side of the ocean, staring at thousands of other fans’ tweets, flashing repeatedly in front of me. In that moment, I felt so fulfilled. I felt so happy that my favourite videogames were going to get the final game they deserved. That the fans’ love and support pushed the game this far.
Zero Escape changed me so much as a person and as an artist. It made me realize that videogames are so much more than just “kid’s games”, that they can also tell life-changing stories and make you feel things you’d never expect to feel by playing on two tiny little screens. That one day, I will be able to write stories as good as that one, I’ll be able to breathe life into my own characters, create scenarios that will someday inspire somebody as much as Zero Escape inspired me.
Thank you, to every single person who was part of ZE – to Uchikoshi for creating such a masterpiece thanks to his brilliant writing, to the artists, Kinu Nishimura and Rui Tomono, who brought the characters to life, to Shinji Hosoe for the tracks that made us tear up, to everyone at Aksys that worked on the translation and localization, and to every single person that put their work on the games that will forever be my favourite -
THANK YOU.
Art and message by @daftlynx
For the Thank you Zero Escape project
Here’s my contribution for @thankyouze !! I hope you like it, I’d really recommend to watch the video to catch all the details :>
PS Vita/3DS専用ソフト『ZERO ESCAPE 刻のジレンマ』公式サイトです。
Official merchandise for Zero Time Dilemma is up on the Japanese website!
Those of us outside Japan will have a shot at these at some point too, riiiight, S-C / Aksys?
発売まであと二ヶ月もないのかと思うとドキドキしてきた…
https://twitter.com/homa_wug/status/720484747701587968
💖🌵➰
That’s some Jigsaw from the Saw movies shit right there,
The main casts of all three Zero Escape games in Mother 3 style!
I’m so excited for Zero Time Dilemma, you don’t even know
Six of us are… dead.
I guess you could say I killed them.
Still one more year until the game is out and i am already suffering in hell
Zero Escape Timeline
MAJOR SPOILERS FOR 999 AND VLR OBVIOUSLY
Okay, we all know that century-spanning multiple-timeline time-travel stories can get confusing. And ZE is no exception. And with ZTD coming up, I’m guessing most people will be wanting to brush up on the intrigue that ZTD will almost certainly plop us down right in the middle of. A little while ago, I put together a timeline of all the major events in ZE (and in real life referenced in ZE) for my own reference - but now, with ZE relevant again and building hype, I thought I’d share!
April 14, 1912 - The Titanic hits an iceberg and sinks.
1912, later - Lord Gordain buys the Allice mummy on the black market in New York.
February 1914 - The Gigantic is launched.
December 1915 - The Gigantic is put into service as a hospital ship for WWI.
November 1916 - The Gigantic hits a mine and runs aground; she is decommissioned. Lord Gordain buys the Gigantic.
1920 - Glycerin crystallizes for the first time en route to England.
1923-1943 - Brother is born in this range, probably?
1931 - Lord Gordain dies.
late 1970s - EDT crystals start to form hydrates.
1977 - Gentarou Hongou is born.
1981 - Rupert Sheldrake publishes A New Science of Life: The Hypothesis of Morphic Resonance.
1982 - Seven is born.
- Teruaki Kubota is born (probably).
1987 - Hazuki (Lotus) is born.
1991-2001 - The last of the Gordanian Games (with Hongou as a participant) happens somewhere in here.
1996 - The first mammal cloned from an adult cell, Dolly the Sheep, is made.
1996-2006 - The first generation of Left clones are born around this time.
2003 - Light Field is born.
- Aoi Kurashiki is born.
2006 - Junpei Tenmyouji is born.
- Akane Kurashiki is born.
- Sigma Klim is born.
2007 - Nona and Ennea Kashiwabara are born (most likely).
2008 - Phi is born, probably, if she’s telling the truth.
November 2009 - Clover Field is born.
2012 - Junpei and Akane begin elementary school and become classmates.
2012-2015 - The accident that leaves Light blind, and the deaths of the Kurashiki parents, happen somewhere in here.
June 2018 - The last time Junpei and Akane got to see each other and just be friends together like normal people.
November 2018 - FIRST NONARY GAME
2018-2027 - Seven tangles with Free the Soul and gets those scars on his face somewhere in here.
2023 - Aoi turns 20, the age of legal adulthood in Japan, and is legally able to trade bonds and be a stockbroker and earn real money. Presumably this is also when the Crash Keys are formed, and Akane and Aoi start putting together the second nonary game.
April 2024 - Junpei enters college and moves into that apartment.
November 2027 - SECOND NONARY GAME (EVENTS OF 999)
2028 - Clover and Light join the SIOS.
December 2028 - Alice and Clover are kidnapped.
- Sigma and Phi are “kidnapped”.
December 31 2028/January 1 2029 - Nevada test site disaster; Radical-6 outbreak (EVENTS OF ZTD)
April 13, 2029 - Antimatter reactors are detonated; apocalypse proper begins.
2038 - Axelavir is developed.
2044-2054 - The generation of Left clones that includes Dio is born somewhere in here.
2051 - Kyle Klim is born.
2060(?) - Kyle asks for a mom, gets Luna, and rejects her. :(
2063 - Quark is born, and adopted by Tenmyouji.
2069 - Akane returns to Rhizome-9.
January 2074 - THIRD NONARY GAME (EVENTS OF VLR)