Week 1 Practice

tannertan36

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@flynnkoller
Week 1 Practice
References used throughout development
http://www.donovankeith.com/2016/05/making-objects-float-up-down-in-unity/
https://docs.unity3d.com/ScriptReference/Physics.Raycast.html
https://gamedev.stackexchange.com/questions/140329/throwing-a-grabbed-object
https://forum.unity.com/threads/how-can-i-make-a-c-method-wait-a-number-of-seconds.61011/
(i completely forgot i had to update this blog im sorry)
14/04/18
Created win/lose conditions, with the win condition shown in the gif above, which then takes the user back to the menu. The lose condition triggers when the timer runs to 0, and then boots the user back to the menu again.
21/03/18
it’s 5am & i can’t think of a proper description for this so have a look @ my throwing mechanic for now
11/03/18
Another gif showing the pickup process, but this time with one object after another.
11/03/18
A gif showing the UI popping up when a certain item is picked up. The item is then destroyed so that it cannot be picked up again.Â
Console:
Code:
11/03/18
A gif showing the character not clipping through walls anymore, yet can still exit through tiny gaps between walls. I’ll aim to fix this using boundaries (transparent cubes with box colliders on them)
11/03/18
Some concepts for UI icons that’ll display the item that the player has equipped, images in the middle will be replaced with the actual model when I get around to creating them or finding a suitable match in the asset store. The battery logo on the energy gun will deplete over time when used, and gives the viewer a chance to charge it up again. I may implement a timer next to the battery symbol, so that the player can see how much time they have left with the item.
Image references:
Gloves
Gravity Gun
Battery Logo
07/03/18
An example of simple harmonic motion used in my game, on an object which will be used as a pickup item of interest.
Code:Â
Code Reference
03/03/18
Gif showing the movement of my character with the WASD keys, no moving animation & clipping through objects/walls occur.
Project development - 03/03/18
Today, I made a mockup scene of how I would like the main scenery/house to look. I also added a player model and managed to make it move, but without rigidbody. This is proving to be difficult as it means I’ll have to work on setting collision detection manually.Â
This is how it looks so far -
All of the visual assets used are from the Unity store, as shown below:
To make my player move, I had to use the transform.Translate function, as my player character doesn’t have any rigidbody attached to it. This is the code for my character movement:
Concept document for physics game - name unknown at this point
Tumblr COMPLETELY ruins the resolution (as always) but some little emoticons that I made just now! (No more than 30mins)