Oh, food! My oc (left one) think that if he hit so hard with lighting it would help lol Right one - oc of my friend
todays bird
Sade Olutola
Acquired Stardust
cherry valley forever
wallacepolsom

Product Placement

titsay

izzy's playlists!
Three Goblin Art
Misplaced Lens Cap

#extradirty
Cosmic Funnies

Janaina Medeiros
No title available
Stranger Things
I'd rather be in outer space 🛸

⁂
Alisa U Zemlji Chuda
One Nice Bug Per Day
Not today Justin
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@fominado
Oh, food! My oc (left one) think that if he hit so hard with lighting it would help lol Right one - oc of my friend
Gif for one my friend Warhammer oc called Vex
Just gift for one my good friend - ref of her oc as mermaid
More dangerous Vivi in costume!
An old art for my own collectable cards
Finally, I can post my art on Mermay! :D
Facts:
* Iser is a hybrid of a flying fish and an electric eel.
* Iser once had “wings”—fins—that allowed him to glide when jumping out of the water, but then someone tore them off almost to the base 👁 Maybe even he did it himself...
* Unlike Vivi, he prefers +- cool water, but not too cold, and lives in rocky terrain
My old Undertale oc Sarah - daughter of Sans and Toriel
Didnt draw her around 10-11 years
Art trade with one my friend
Name: Iser
Age: Actual age unknown; appears to be 30
Gender: M
Height: 180 cm
Race: Human
Occupation:
1) Past
Iser is the most powerful necromancer of the past century and also serves as a priest of Kemosh, the god of bones. In addition to necromancy itself, he was also deeply interested in the thorough study of various subjects, such as medicine, religion, and dark magic. Iser was extremely fascinated by the physical and magical abilities and weaknesses of different creatures, as well as their evolutionary potential. And while studying these topics, the priest engaged in experiments—both on the living and the dead—that were terrifying to ordinary people. He also paid special attention to the study of pain, and ways to avoid and overcome it. Both physical and psychological.
Beyond the realm of scientific research, Iser wished to become the ruler of the entire kingdom, believing that the current government was utterly failing in its duties—and, frankly, he simply wanted to rule over everyone, dictating his own rules and principles.
In short
- Iser wanted power because he considered the current government foolish and insignificant.
- He sought to acquire as much knowledge as possible, primarily about life and death, as well as the abilities, weaknesses, and evolutionary potential of living and dead beings.
2) The Present
Having walked the path of atonement for all his deeds, Iser becomes the High Priest of the young god of death and Gaz’s best friend. He continues his research into old topics while taking an interest in new ones. He is no longer interested in power or revenge. Iser simply continues to gain
n brief:
- Iser is now the High Priest of his god-friend
- Continues to study various sciences in depth
Personal details:
Hair length: medium, shoulder-length. May be slightly shorter or longer
Hair color: snow-white
Eye color: blue
Skin tone: pale
Distinguishing features: purple marks on the neck. These are scars from the explosion of his head, left over after his resurrection.
Build: Beautiful, graceful, toned, and slender physique
Face: Beautiful, smooth, and toned face with prominent cheekbones
Personality:
Character: In general, Iser has a rather nasty personality. He can be calm, level-headed, and reserved. Iser is always attentive to detail. In conversation, he simply loves to probe a person’s weaknesses—both physical and psychological—and then skillfully begin to manipulate them. Iser may seem open and sociable, but only if something interests him. If his interest wanes, the conversation will fizzle out.
Iser can suddenly reveal his insane side in certain situations (especially when he’s driven mad by pain). He might hurt or kill someone, even someone close to him, just like that.
Despite all his negative traits, Iser is quite loyal, sensitive, and, paradoxically, tactile. He has masterfully learned to hide all his sensitivity behind the image of a “mad and evil” necromancer, which he developed at a young age. In a sense, one could say that he has learned to “hide” his true self.
Iser can be caring, but in his own way (depends, who is near him). although at first glance it might seem like he’s just constantly trying to get something out of someone or something. To a large extent—yes, certainly—but with strangers. The only one who truly knows the real Iser is Gaz.
Additionally:
- Iser is possessive and very jealous, which is why he can’t stand it when, for example, Gaz talks to Viviana.
- Iser likes to shock himself with electricity. This often happens when he’s trying to drown out some kind of inner pain.
Fears: perhaps his greatest and most significant fear is losing Gaz again
Weaknesses:
- The marks on his neck (touching them causes Iser pain)
- Any ordinary touch. Iser cannot stand them
- Physical attacks. Despite his agility, passion for physical pain, and mastery of staff combat, Iser is a poor close-range fighter. If he faces someone like a barbarian, paladin, or warrior, he is highly likely to lose.
- Glasses. Iser feels much more confident and calm when wearing them. If he suddenly loses them, he becomes disoriented, but then gets very angry.
- Pain as a strength and a weakness. A weakness—because when in great pain, Iser can lose control of himself and start doing various things mindlessly.
As for weak…spots 🌚 if you know what I mean, these are: the neck, ribs, stomach, and the entire front of the pelvis.
Likes:
- various beasts and monsters
- learning new things
- compiling tomes on magic, writing about his studies
- spiders, snakes, crows
- shocking himself with electricity
- Physical pain (sometimes to the point of arousal)
- Necromancy
- Gods
- Various perversions (you’re better off not knowing what they are)
- Studying living/unliving flesh
Dislikes:
- People. Despite the fact that Iser has his own cult and wants to rule the kingdom, he can’t stand people. He feels much more comfortable with beasts and monsters. If he ever takes a liking to a human, it’s a rarity.
- Women. This does not apply to beasts.
Hates:
- Being touched. Exceptions: being touched by Gaz
- Heat
Lifelong dream: In the past—power over the kingdom, bringing back his deceased best friend. Currently—gaining various knowledge and writing a book/tome about Gaz
Relationships:
Love/Best Friend: Gaz
Other Significant Characters: Iser has no friends besides Gaz; for the most part, he is always alone. But!
- Mikhail—his beloved and loyal apprentice.
- His personal monsters. He considers them all idiots, but values each one in his own way, though sometimes he just wants to kill them.
Enemies/Antagonists: The entire royal family (Aforian, Vivi, Saren), Laganum (Gaz’s friend).
Abilities: Various magical abilities. In particular, he loves necromancy and spells involving lightning. Biography:
Iser grew up on the streets as an orphan. He survived all on his own in harsh conditions. He was constantly chased away and attacked by people of all ages. One day, a boy named Lael protected him from a rowdy gang of orphans. After that, they became friends and started surviving together. They dreamed a lot about the future—for example, exploring this world as much as possible, and so on. Everything was fine until a local cult took them into their own shelter. The conditions there were harsh, and Iser was the first to break down, and badly. It got to the point where he couldn’t take it anymore and started killing everyone indiscriminately in the middle of the night. Lael tried to stop him, but it didn’t work. In a fit of rage, Iser accidentally stabbed him in the heart. After that, a fire broke out in the shelter. Iser pulled his friend’s body out of the flames. After that, he sat with the corpse for a couple of days, buried him as best he could, and set off to wander. Eventually, Iser stumbles upon another village where yet another cult is taking root. It turns out they try to break and subjugate Iser once again, but this time he kills the leader and takes his place. Thus, a malicious and mad necromancer is born.
Iser gathers a large and dangerous cult around him, while also competing with the allies of the young Aforian (All for One). And then one day, the necromancer meets his doppelganger, Gaz, in the forest. They begin to grow attached to each other, and as a result, a unique but strong friendship is born. Iser teaches Gaz various things, and then they begin to study something together. But one day, the doppelganger...But one day, the doppelganger encounters Viviana, a young priestess of knowledge. After that, everything changes. Gaz, who is naturally eager for knowledge, doesn’t realize how engrossed he’s become in his conversations with Viviana. Iser sees this as a betrayal, so he kills his friend under the pretext of “survival of the fittest.” A little later, Aforian and Viv kill the mad necromancer in battle—by blowing his head off. Several years later, Iser is resurrected by his loyal disciple and right-hand man, Mikhail. The necromancer intends to take revenge on Viviana and Aphorian, as well as continue to carry out his plans and ideas, but now acts in such a way that no one learns he is alive. Mikhail begins to fully control the cult temporarily until the cult destroys Viviana along with her loyal friend Gaz, who ultimately became a lich. After that, Isera hides in her private necropolis with the remnants of her followers.
Several long years pass. Iser recovers and regains his strength, while various events unfold in the kingdoms: the overthrow and resurrection of King Aforian, the change of the royal dynasty, and so on. Iser still craves power, but changes his approach. Now he plans to find two legendary artifacts in order to reshape the world anew according to his own will. Iser manages to achieve his goal despite everything, but in the end, he is stopped by his former best friend, Gaz. Iser agrees to Gaz’s proposal to walk the path of atonement for his deeds instead of facing death.
Several more long years pass. With great difficulty, Iser manages to complete his path of atonement. The final challenge is to help the new adventurers stop the rampaging servants of Tiamat, the Dragon Goddess. After all that has happened, he returns home and becomes the High Priest of his friend, Gaz, the God of Death. From then on, they simply continue to live together, exploring all sorts of things, just as they had always wanted to.
Just another art for my MHA fantasy AU
My version of All for one for Fantasy AU
Some sketches by one of my best friends
Zul and my Oc XD who brought him back to life
meh
The Savage Surroundings - Battle For Azeroth! ϟ
long-suffering princess has been surrounded by clowns her entire life.jpg
(for those of you who aren’t aware: zul’s in-game smug face courtesy of @amani-outrider :
I ran around Nazmir a little and died a few times at different places to see where I could find Bwonsamdi.. He is a very busy Loa… and my personal favorite: The Fishing Loa of the dead
B A B I E S