CUBI User Experience Model

#extradirty
PUT YOUR BEARD IN MY MOUTH
One Nice Bug Per Day

❣ Chile in a Photography ❣
🩵 avery cochrane 🩵
Noah Kahan
Interview Vampire Daily

Jimmy Eat World

roma★
cherry valley forever

No title available

PR's Tumblrdome
No title available

bliss lane

pixel skylines
Lint Roller? I Barely Know Her
Show & Tell

Kiana Khansmith
ojovivo
EXPECTATIONS
seen from Indonesia

seen from Hong Kong SAR China

seen from United Kingdom
seen from Iraq

seen from France
seen from United States

seen from Singapore
seen from Argentina
seen from Algeria
seen from Türkiye

seen from Malaysia

seen from United States

seen from Bangladesh
seen from Japan

seen from United Kingdom
seen from United Kingdom

seen from United States
seen from Brazil
seen from Germany
seen from Canada
@francesliddell
CUBI User Experience Model
I was recently interviewed by Maurice Cherry of Revision Path. Have a listen!
Unpaid UX Design Challenges
I have turned down design tests in the past, but it’s harder to “say no to spec” if you’re interviewing for a really attractive role at an exciting company. For many, this has become even more difficult to avoid. Many UX design teams include some form of a design test as a standard part of their hiring process.
A portfolio can reflect the work of a team, but the employer doesn’t know how much has been individually contributed to the project in the portfolio. They have to take the applicant’s word for it. A design challenge can provide them with a look into how a designer approaches problem-solving. While I can understand that perspective—to an extent—it can be very frustrating for a job seeking UXer.
It is essentially hours of free design work with maybe the chance of getting an onsite interview. It slows down the job hunting process and makes it hard to court a few different companies at once. Back when I was a job seeker, I had to factor in 12 to 72 hrs of a design tests per opening. There had been many times when I have had a positive interview only to get dejected hearing that the next step involve a test. The thought of carving out time after work to do several tests—for free!—was draining. By the fifth design test, I was getting burnt out and it showed in the submitted work. Some may say that you’re building portfolio work through these exercises but really, how good do you feel about work that didn’t make the cut?
These design challenges also hurt organizations. Design challenges are not an accurate depiction of real world design processes. On the job, a designer would investigate a number of ideas, present the best of these for peer feedback and refine. The design challenge does not offer sufficient time for iterative explorations so hiring teams don’t often see more than a couple options. Feedback is often limited to pass/fail with no opportunity to grow from feedback and gauge expectation. The company doesn’t really see the best the designer could offer. Design tests also discourage applicants from applying and slow down the hiring process for both parties.
If the purpose of a design challenge is to give employers a chance to see how you bring value, a better option for organizations would be contract-to-hire.The company gets to see how the designer problem-solves and interacts with the team. If a good fit, the company will offer a full time role at the end of a probationary period (30 to 90 days). You, as the UX designer, benefit from getting to “test drive” the employer. Contract-to-hire gives you an inside view of what it means to be a team member, get a feel for the company culture, the types of projects you’ll be involved in, get a real work experience and all the while being compensated for your efforts. At the end of the probationary period, you get to decide if that full-time offer is for you.
Unlike design exercises, this arrangement is fair and more rewarding for both parties.
PLUS ONE SKILLS FOR DESIGNERS
Are you a skilled illustrator or photographer? Can you compose compelling ad copy? Do you know html and css? “Plus ones” can make you stand out from the pack and compliment your design skills.
Photography
Designers with a photography “plus one” skill can reduce the need for stock images. Reliance on stock photos has become a necessity for many designers but runs the risk of making work less unique as one stock photo license can be purchased by many customers. Providing your own imagery can make the design of an advertisement, book cover or website more distinct.
Having an eye for photography can be valuable even if you aren’t behind the camera. Knowing what to look for in a photo can aid in knowing the difference between a poor and high quality stock photos, help you to provide the right context for shots if you’re art directing a shoot and even help in reviewing photographer portfolios.
Another added benefit of photography skill is that you can take project shots yourself. Photos of your finished projects are essential to self-promotion on design communities, blogs or portfolio site.
Illustration
Even the ability to draw rough sketches and stick figures can be helpful in conveying design ideas. Working in sketches while in the early stages of a project is a great way to foster collaboration. Low fidelity wire-frames, storyboards and thumbnails are great for brainstorming with others, since rough sketches don’t intimidate less skilled illustrators and invites participation. Iterating on sketches saves time since a designer can explore many directions before committing to a few to expand upon on screen.
For many visual designers and brand designers, vector illustration is not just a plus one, it’s a requirement. During the early phases of a project, using the icons from ui kits as placeholders may suffice but a designer should consider making unique icons/glyphs so as not to appear generic.
Not unlike a photographer, the designer/illustrator can use their image making skills to craft imagery to best suit a project. Depending on individual skill and style, this designer can create creative assets that are hand sketches, vector illustrations, digital paintings, collage/mixed media, 3D renderings and textures.
Writing
Writing is a helpful skill for designers to use within their designs and also part of their design process. If a designer is handing off design specifications for another party to implement, it’s important to have clear and thorough annotations that describe an interaction. Writing skills are also necessary when capturing thoughts in research documents and presentations to teams and employers.
Just as aesthetics can communicate the tone of a brand, so does messaging. What is the tone of the brand being designed? Is it conversational in tone? Professional? Humorous? Designers with copywriting skills use writing to define how brands speak to audiences and make it consistent across screen designs and print materials.
Coding Knowledge
Do designers have to know code? Not necessarily. It really does depend on what your daily work requires.
If you’re a freelancer, it may be helpful to have this bonus skill. Potential clients often find designers with this skill more attractive to them since they only have one source for designing and implementing a website. As a designer with coding knowledge, you benefit from charging a much higher premium for your services than those without. If you lack coding skills, it helps to have relationships with skilled front-end engineers that you can partner on client work.
There are benefits to understanding code for the in-house designer. Smaller studios often look for full-stack designers. Full-stack designers understand ui/ux design and code in html, css and javascript. Larger organizations tend toward specialization so that the designer focuses on UX while the front-end engineer handles coding. Even though it may not be a requirement with the roles split, it can be helpful if the designer knows some coding to communicate specific needs to a front-end engineer.
Know Your Strengths
Do you have to have an additional creative skill? That depends on your needs and motivations. Designers can compensate for a lack of skill by collaborating with peers on projects, finding web resources, and learning new skills. Like with any skill, if you want to work at it you have to be motivated and invested in practicing it.
My strengths lie in illustration, problem-solving, and visualizing design. As the design industry shifted from print/branding, I picked up ux skills, however, I didn’t learn code. Though I tried to pick it up, I wasn’t practicing coding enough in my daily work for it to stick. I honestly don’t enjoy coding nearly as much as I enjoy design. Instead of learning code, I use internet resources to find CSS, java script and html when I need to update my website and blogs. At work, I enjoy partnering with folks who are as passionate about coding as I am about design. So picking up a skill or not really depends on the individual’s needs and interest level.
What are some other plus one skills for designers?
How design sprints are flexing for success at #io16 https://events.google.com/io2016/schedule?sid=96641ff7-0bef-e511-a517-00155d5066d7
User reviews includes not only user comments but uses machine learning to highlight and identify topics then display them as analytics and their effect on app rating. #io16
This is pretty cool. You can stress test your usability across other languages in Pre-Launch Report in Fireside Crash Reporting (Beta) on Android and iOS #io16
'Smarter approaches to a stellar rating on Google Play' at #io16 https://events.google.com/io2016/schedule?sid=e99c1403-0cef-e511-a517-00155d5066d7
Leaving my mark #googleio2016
This is a thing that’s happening.
Help Marginalized People Thru Tech Media
Spread if you feel up to it and block haters.
Day 27 watch out I’m coming!
HOW BAD DESIGN LEADS TO POOR COMMUNICATION
So about this weekend’s plot twist at the Miss Universe 2015 pageant. As many know by now, Steve Harvey, the host of this year’s event, was to announce the winners of this years competition and mistakenly gave the crown to Miss Colombia instead of Miss Philippines. After realizing his error, he quickly apologized and the crown was removed from Miss Colombia to Miss Philippines.
I rarely bother with pageants other than to appreciate the elaborate costumes and I’m not a Steve Harvey fan either (for many reasons), but I couldn’t help but feel bad for the contestants as I saw viewers take to the internet to create memes and even worse for Harvey as the uglier fans slung inexcusable racial epithets in Spanish. Many, including myself wondered how could you make such a massive mistake? You had one job right?
Then I saw the design of the card…
Oh.
It makes sense now.
A failure of design leading to a failure of communication. I captured my reaction in a series of tweets below…
Listening to people say that “he should’ve slowed down and taken his time to absorb the info on the card” is funny to me since that’s exactly how inexperienced designers react when a user is confused or misses something in a flow they’ve designed.
They blame the user for not being smart enough when their design was laid out in a way that was needlessly complicated. In order for a viewer to do their job, design has to do its job.
Valuing Diversity in Design and Technology talk. Packed house! #blackuxdesigner #blackSTEM #inneractproject
Losing someone who doesn’t appreciate and respect you is actually a gain, not a loss.
(via zatala13)
Geek Girl Con 2015
I’ll be joining other talented women in tech for a panel at GeekGirlCon this Saturday. I’m really excited (and a little nervous) about my first time paneling! Can’t wait for this conversation.
If you’re in Seattle for the convention, come sit in on our discussion!
Waiting for the talk to begin. #emorydouglas #blackdesigner (at AIGA San Francisco)