I’m often asked why I am so bullish on mobile, this blog post will outline why.
It is no secret that tech industry leaders are struggling on the mobile platform. A huge reason why the facebook IPO did not meet expectations is because of their inability to monetize on mobile. Facebook is well aware of this issue and isn't sitting idle, out of the eight acquisitions they made this year, seven were mobile companies: Acrylic Software, Instagram, Spool, Karma, Lightbox, Tagtile, and Glancee.
Mary Meeker’s 2012 Internet Trends report delves deeper into the mobile monetization issue:
Mobile eCPM and Average Revenue Per User is 5x lower on mobile than on desktop.
Zynga makes makes 80% less per mobile customer as compared to desktop customer, with ARPU at $5 on mobile versus $25 on desktop.
There is also confusion on platform. Just like the early PCs days, where the prominent battle was between Mac and PC, today we are having a battle between Android and iOS. Which platform monetizes better? Opera says that iOS monetizes way better than Android, but TinyCo claims that Android can monetize well if developers focus on it as much as they do iOS. Let's argue that this evidence is enough proof that you should develop on Android, you then have to worry about development. How do you account for the numerous Android devices? For example, Animonica has to test their application on over 400 devices before they ship. With so much conflicting data and advice, mobile is a confusing place. I truly believe that where there is confusion, there is opportunity.
We are still early, the prevailing thought is that mobile is where the Internet was 7 years ago. When the monetization and platform issues are figured out, there will still be tremendous opportunity, particularly globally.
This chart breaks down mobile phone, Internet, and iOS/Android penetration as a percentage of the world’s population:
Meeker's report also highlights the room for growth: In just 3 years, Mobile Traffic as a % of Total Internet Traffic grew from 1% to 10%. There are 1.1 billion 3G mobile subscribers globally, which represents only 18% of the world's population.
If all of the aforementioned points are not enough to convince you that mobile is an amazing opportunity, let me highlight the amount of mobile innovation in the emerging markets, particularly in Africa. In many ways, mobile innovation in Africa has leapfrogged that in the developed markets:
M-PESA, the mobile banking platform in Kenya, has a user base of 15mm and over $400mm is transferred each month. Despite many attempts, no mobile money business in the developing world has come even close to achieving a percentage of the success that M-Pesa has in Kenya. Even the FT is calling on European leaders to look at Kenya’s M-Pesa as a model to improve the velocity of the euro.
Africa has also seen huge growth in mHealth, in Uganda, a doctor or clinic can be verified and HIV diagnosies can be communicated via SMS.
Hattery Labs’s Wash 2.0 white paper outlines how mobile technology can improve sanitation and reduce the prevalence of disease in Africa and South Asia. Hattery Labs worked with the Gates Foundation to explore how mobile gaming has the potential to change hygiene practices and stop the spread of infectious disease. Two games profiled are:
Soap Wars makes hand-washing an entertaining challenge where players use the soap dispenser as a weapon against dangerous germs.
Sanitation Heroes engages players in the process of sanitation maintenance from capturing, transporting, and disposing of feces to reusing it as fertilizer. It features different scenarios in a memory game that prompts the player to match the solution to each different stage of capturing and treating waste.
This level of mobile innovation is done using a combination of J2ME and SMS technology. Imagine when Androids and IPhones become affordable enough for these markets?