This series is gorgeous.
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@gabbygriffing-blog
This series is gorgeous.
For the fantasy writers who want to include magic in their story.
Origins:
So you have magic. But where did it come from? Do you know where it really came from while your characters have some other explanation? Is there a scientific explanation? A religious explanation? Do your characters not want to know? Are they looking for the origin? How long has magic been around?
If youâve created a mythology and your characters donât know how long magic has been around, the creation of magic or the gift of magic (whatever you want to call it) may be included within a myth or a creation story.
Knowledge:
How much do your characters know about magic? How much a person knows about magic, how it works, its laws, its limitations, and its origins will depend on what they believe the explanation is, how they feel about magic, and how much the world knows about magic in general. Have your characters figured out exactly how magic works? Do they have theories and laws of magic? How long have these theories been in place?
If your characters have extensive knowledge on magic, there will probably be written records of this knowledge. If there are records, how available are they? Are there text books about it? Or is the magic incorporated within religious text? Or is it forbidden to know about magic?
Limitations:
There should be limits on the magic in your world. If there are no limits, everything will be too easy for your characters.
How often can they use magic? How much power do they have? Do they tire after using a lot of it? Does it deteriorate with age? Or does it become more powerful? Can someone gain more magic? Can they lose it? Are they able to kill? Can they only use a certain amount each day? Making a list of what magic canât do can sometimes be more helpful than making a list of what it can do.
Laws:
There will probably be laws about magic. What are yours? Who can use magic? Who cannot use magic? Is there an age requirement? Do you have to pass a test? Are there certain types of magic that are not allowed? Are there certain situations in which magic is not allowed?
How are the laws integrated into the government? Is there a separate government for magic? Or just a separate department? Or is magic integrated with other laws? Who makes the laws? Who enforces them? What are the punishments for breaking them?
Population:
Think back to the origins of your magic. This will affect how much of the population has magic. Who has magic? If theyâre born with it, how is it passed on? Is it genetic? How many people have that gene? Is it learned? How many people are able to learn how to use magic? How many people actually know that magic exists?
Ranks and Orders:
What are magic users in your world called? Wizards? Witches? Warlocks? Sorcerers? Do any of these titles have negative connotations in your world? Is there a rank of magic users? Are there any offensive words that refer to magic users? Are special titles used (Sir, Master, Madame, etc.)?
Is there a hierarchy of magic users? How are they treated? How are they thought of? Are there different types of magic users who are seen as equal? What are those types? Can magic users move throughout the hierarchies and ranks of magic? Are there different levels based on power or skill? Do these users wear anything that signifies what their rank is?
Types:
There are several types of magic, some which may be put into the category of science in some worlds. What do your characters call magic? Here are some types of magic:
Forms of Divination
Stone/gem/crystal Magic
Herb Magic
Alchemy
Color Magic
Conjuration
Evocation
Summoning
Banishing
Manipulation
Transmutation
Mimicry
Transformation
Power Primer: Elements
Power Primer: Mind
Linguistic
Transportation
Astral Projection
Candle Magic
Tree Magic
Moon Magic
Necromancy
Morality:
Is magic even allowed to be used? With most things, there will be differing opinions on the morality or ethics. There may be a majority opinion on the morality or the opinions could be evened out in terms of quantity.
What about certain types of magic or certain people using magic? Is it unethical to use certain types of magic? Is it taboo or looked down upon to use certain magic? Is it immoral for religious leaders or government officials to participate in types of magic? Is it shameful to die from magic? Or an honor? Or is there nothing attached to magic and death?
Teaching and Learning:
If magic is widely used, it will need to be taught and learned. There may be some who are self-taught, but more organized magic systems and worlds will require some sort of training.
Public Education: In this setting, the knowledge of how to use magic would be passed on from instructor to student in a public setting. This could be a school, just one class, a club, or any other gathering that would either be free or cheap so that it is available to the public. These settings are far less selective for who is allowed in and may allow everyone to participate. Where does this take place? In a school? A classroom? Another building? A special magic center? Outside?
Private Education: This setting would be similar to the public one, but it would be more selective in who was allowed in, more secretive, and probably more expensive. These settings would be more ideal in worlds where magic is not widespread.
Private Mentor: This would be someone who is hired specifically to teach one or a few students. This is often expensive. Does this setting take place in your world? Where does it take place? Someoneâs house? A meeting place?
Generational Knowledge: Knowledge of magic and how to use it can also pass down through generations. Do the old teach the young? Do parents teach their offspring in private? Do certain people of a community teach the younger ones?
The Mentor: Who is the teacher? How do people become teachers and instructors? How are they chosen? Do the students choose their instructor? Are students assigned to one instructor? Is there more than one, each of which handle one type of magic?
The Student: How old are students of magic? How long does it take them to learn? Do they choose to learn or are they forced? How competitive is it?
Attitude:
With most things, there will be a general attitude toward magic. What is that attitude? Is it welcomed? Feared? Respected? Do your characters talk about it openly, or is it whispered about in secret? How do people feel about magic users? Is there discrimination? Think back to how much of the population can use magic.
Use:
Now you come to one of the more important aspects of putting magic in your world: its use. Why do people use magic and what do they use it for? How is it used? Are there certain objects that can channel magic and make it more powerful, such as a wand? Are there appropriate settings for magic and inappropriate settings?
Magical Objects: Can magic be applied to objects to give them magical connotations? How are these objects used? Are they popular? Can they be bought, or do magic users prefer to make their own? Are objects used to channel magic? Or can people use magic without them?
Everyday Life: How does magic affect a personâs life? Short people may have no problem with grabbing high objects if they have the power of telekinesis. Glue may not be needed if a magic user can stick objects together with magic or mend a broken object. If they can conjure light, they may not need any lamps (electrical, gas, oil, etc.). What about jobs? Is a person able to do more in one day at work because of magic? Are they allowed to use magic?
Transportation: Magical transportation is probably more effective than other forms of transportation, especially in a world with little technology. However, this can also be seen as lazy writing if your characters are able to teleport anywhere in the world at any time. Add some risks to this. Are they only able to travel like that once a day? Does it deplete their magic? Can only really powerful magic users do it? How is it learned? Are carts, wagons, and carriages pulled by magic or by animals? Or both? Are there portals? Are certain magical objects needed to transport through magic? Is there a possibility of ending up in the wrong place? What about flying?
Communication: Communicating between long distances with magic is much easier than snail mail. How do your characters go about this? In one of my stories, the extremely wealthy and government officials are able to use tablet-like devices in which what they write on that tablet (itâs sort of like parchment wrapped over thick cardboard) will show up on anotherâs tablet thus allowing communication. Think of limitations for the communication, like how the tablets in my story are quite expensive. Who is able to communicate through magic? Are there many forms? Are some faster than others? Can symbols be used to communicate?
War: Is magic used in war? Does the military have a special task force filled with magic users? Or does everyone use magic? How does the use of magic change battle tactics? Are there magical weapons?
More:
Describing Magic and Supernatural Powers
Witches and Magic Systems
Magic Prompt
Writing Magic
Types of Magic
When Magic Goes Wrong
Magic-Like Psychic Abilities
Science and Magic
Creative Uses of Magic
Thoughts on Creating Magic Systems
Defining the Sources, Effects, and Costs of Magic
Coming Up With a Magic System
Using Magic in Horror Fiction
World Building Basics: Magic
Letâs Talk About Magic
†FREELANCING MASTERPOST â€
Freelancing has never been easy, and there is always a lot to ponder about it. At the end of the day, what matters is also to never give up and to push your abilities every day. Putting in the mileage is (hopefully) made easier with this master post that I gathered. It contains lots of topics which are not technical per say, because art is not only technicalities but also a lot of thinking and planning ahead. As Iâm a freelancer myself, I also added essential tips for both Illustrators and Concept artists. (This post assumes you use at least Photoshop)
Introduction to Freelancing
†What is a Freelancer? - on Wikipedia. †The Art of Freelancing - by Noah Bradley. †DOâs and DONâTs - by Jazza.
Food for thought
†So you want to be a professional artist? - by Cubebrush. †Discipline - by Ahmed Aldoori. †Creativity - by Ahmed Aldoori. †Money - by Feng Zhu. †Illustrator - by Cubebrush. †Concept artist - by Cubebrush. †Getting into Concept art Industry - by Ahmed Aldoori. †Learning Patience - by Rob Brown. †Diversity in your Art - by Aaron Blaise.
Talent? Hard work?
†Talent vs Training - by AsapSCIENCE. †What is talent? - by Cubebrush. †The Emergence of Talent - by Sycra. †What great artists have in common - by Bobby Chiu.
The right approach to learning
†How to LEARN to draw - by Bobby Chiu. †Learning On Your Own - by Feng Zhu. Very long but very important if you want to always push your boundaries. †Iteration - by Sycra. Drawing over and over. †Draw from reference - by Ahmed Aldoori. Basically how to approach a reference and transform it. †The importance of lineart - by Cubebrush. †Draw poses - by Ahmed Aldoori. †Composition - by Aaron Blaise. †Understanding Composition - by Blender Guru. †Visual Library - by Feng Zhu.
Techniques and Ressources
†How to color from greyscale painting - by Artgerm. This method is good because you focus on the values first, only to worry about the colors later. †Best anatomy Youtube channel - by Proko. †Royalty free photo ref packs - mainly used for matte painting. †Costume references - from Greek to 20th century styles.  †Quickposes - a site to help with your gesture.
Portfolio, Website and Art Store
†Portfolio tips: get that art job! - by Rob Brown. †5 tips to make your Portfolio - by Bobby Chiu. †My experience using Wordpress to build my art website - by Lachri. †How to set up an online art store - by Baylee Jae.
Tools
†Lazy Nezumi Pro - âLazy Nezumi Pro is a Windows app that helps you draw smooth, beautiful lines, with your mouse or pen tablet.It works with many of your favorite art programs, including Photoshop, Illustrator, and Flash.â
†Color Constructor - âColour Constructor is a study and workflow tool that is designed to help you design the colours and values for a painting or image you are making according to a light source and ambient term.â
†Art prompts generator - âThe only prompt generator made just for artists.â
Important Sites / Dailies
CreativeBloq  â ConceptArt.org  â High-Resolution Paintings (Facebook group)  â CubeBrush tutorials  â  Desk exercises  â Gumroad tutorials â Ctrl+Paint  â Reddit: Art Fundamentals
Schools and Workshops
Concept Design Academy  â FZD School â  The Gnomon Workshop  â DigitalTutors  â CGMWOnline Workshops  â Schoolism
Art Platforms
DeviantArt  â Artstation  â Behance â Tumblr (duh!) â CGSociety Â
Inspiration - speedpaints/real time
†Diana - timelapse - by Apterus. †An encounter - timelapse - by Jeremy Paillotin. †Realtime landscape - by Feng Zhu. †How I paint Landscapes - by Noah Bradley. †Sketchbook of Drumond - by Drumond. †Isolated temple - by Jeremy Paillotin. †Red or White - by TamplierPainter.
Tablets
†Graphics tablets - by Sycra. †Which tablet should I get? - by Michael Russell. †Digital tablets, how much, why, who, etc - by Jazza. †Cintiq 22 or 13HD? - by Rob Brown. Â
Books
†Anatomy for the Artist by Sarah Simblet. †Big Bad World of Concept Art for Video Games by Eliott J Lilly. †Color and Light by James Gurney. †The Art of Animal drawing by Ken Hultgren. †Show your work! by Austin Kleon.
Art studio ideas
†Art studio tour - by Lena Danya. †Art studio tour - by Andrew Jones. †Room tour - by HappyDartist. †Workspace - by Zira Bañez. †Workstation - by Sluggie. Â
Symbolism creates another realm of meaning to explore. The following symbolic motifs feature ways we re-imagine our natural world, making them wonderful for bestowing ancient mysticism on your characters or simply adding playfulness to your story. You can invent an entire story around them or use them for a little flavor. Whether your motif stands in plain sight or hides between your lines, it will delight both you and your fans.
Windows 10 includes a variety of universal apps, and thereâs no easy way to hide them from the âAll Appsâ view in the new Start menu. You can uninstall them, but Microsoft doesnât allow you to easily uninstall them in the usual way.
really useful
In (slightly drunk) defense of the LG Paladin
First, let me point out that I really donât like the idea that Paladins âHave to beâ LG in DnD / Pathfinder. I think Paladins should be closer to Warpriests in Pathfinder, in that they are warrior clerics whoâs alignment must match their god. Further, iâm using the phrase not just to describe D20 specific paladins but the whole trope in general. That little comment is largely unimportant to the rest of this, but it might head off some more tangential comments so⊠yeah. Anyway, Iâve done a lot of thinking about the traditional âLawful stupidâ paladin / priest / what have you. And Honestly? They get a pretty bad rap. Itâs true that a LG character can cause some pretty hefty issues with the normal âHail maryâ approach that many parties tend towards. Paladins in particular, as in many systems they lose a large portion of their powers if they act against their creed. But I think that this is the wrong way of looking at it. Inherently, this view comes from a place that sets âroll-playingâ above âroleplayingâ, where the only consideration that is addressed is the actual mechanical influence of a rule. Thatâs kinda⊠the exact opposite point of an RPG. if you want a tactics game, play Necromunda or WH40k or chess or something. Donât play Savage Worlds or an actual RPG (DnD and PF bridge the gap between the two, imho, so⊠thereâs that.) The thing is, that the Lawful Good Paladin is not neccessarily Lawful Good because they want to be. Itâs not something that they must feel in their heart of hearts- but rather something that they know they MUST obey and do so without fail. The Lawful Good Paladin isnât the naive cop fresh out of the academy, who believes that everyone has some core of good in them. The Lawful Good paladin is the veteran on the force who KNOWS that some people are just evil, who KNOWS that some people are stains on the face of the world, but has such utter and undying loyalty to their cause that they still will arrest them and give them a fair trial rather than execute them. A LG Paladin shouldnât be roleplayed in a way that makes them cling to the vestiges of holiness like a bright eyed child. Theyâre WARRIORS. sure, theyâre warriors of god and the light or whatever, but they still are warriors. They kill, they shed blood, and at the end of a battle they still need to clean the bits of skull and brain from the end of their warhammer. You donât remain bright eyed and bushy tailed for long doing that shit.
A LG paladin should see his holiness as shackles, as ties that bind. But ones that he views as necessary for the ultimate good of society. A LG paladin should be played out not to be afraid of falling from grace, but TEMPTED by it. On the battlefield, savagery and sadism are dominant. It is not the hopeful that survive, but the pragmatic and the brutal. An LG paladin would understand this. They would know that their ârulesâ are holding them back, from allowing them to indulge in the chaos and the carnage that your average man-at-arms does. The fearful thing shouldnât be the idea of âfalling from graceâ. The Fearful thing should allowing themselves to truly let loose, and what that would say about them as a person. For when a Paladin falls from grace, it is not them who truly suffers, but all those around them. Those who have wronged them in the slightest, those who have attacked them, or those that hold their ire. When these warriors, who command powers that are (quite literally) beyond the comprehension and control of mere mortals, stop abiding by their âcode?â The terrifying thing is they might love it. They might love walking across the battlefield, FINALLY able to maim and sever their foes in a way they never were able to. They might love taking the necromancer who has so oppressed the people and gutting them like a rotten pig. They might love being a juggernaut of magic and martial prowess, the only match of which are extra-dimensional beings (and even then, they will be on equal footing). They might love what they can do with their fist and their sword, when they no longer care about the judgement of their gods. Loss of Power isnât something that is purely mechanical. It isnât something that the rogue should be kind of bummed out by when he canât steal the nobleâs nice necklace. It is a serious thing, because the threat of being cut off from power (and the leash that this puts around the Paladin) is the only thing that is keeping the holy warrior from really realizing his true potential. And when a Paladin does fall, and takes on another patron who allows them to fully realize their potential as an unstoppable killing machine fighting for a purely religious reason that defies traditional logic and politics? It is not something to take lightly. A fallen paladin crumbles nations. A fallen paladin breaks souls. A fallen paladin, in some cases literally, can make gods fall to their knees and weep. So do not roleplay your paladin as some idiot, who genuinely believes in the good of all man and is naively surprised or disappointed when presented with evidence otherwise. Play your paladin like what they are, and if you ARENâT the party paladin, respect them for what they are: An unstoppable, implacable, undeniable force of destruction. An engine of war and chaos, of steel and magic and might and fury. A killing machine, capable of drowning cities in gore, and loving every second of it. And one only held back from doing so by the thinnest veil of religious doctrine.
i laugh harder every time i replay it
@eyaaak
I'm not sure how much you may want to debate this topic, but I found Jim Davis' article about women in magic spot on. As a male/white person who plays magic, when exactly is the focus placed on just being a mature, caring person in general?
Hereâs the issue. When things are set up in a way that they benefit you, itâs hard sometimes to recognize that they donât benefit everyone.Â
Imagine for example, you go play in a new store that youâve never played at before. When you start round one, your opponent starts with 40 life. When you correct him, he tells you that at this store, if you live within a 5-mile radius of the store, you get to start at 40 life.Â
You say that thatâs unfair, but he says that thatâs how theyâve played in this store since Magic first came out in 1993 and that no one in the store has any issues with it. To them, that is the status quo. Itâs how they learned to play and itâs just accepted as the way things are.
Now them seeing it acceptable and fair doesnât make it any unless fair for you. The problem is at this store youâre the minority who doesnât like the status quo. Things arenât going to change if youâre the only voice who says itâs wrong. Some of the regulars at the store, some of the ones who get 40 life, have to also stand up and go, âYou know what? This isnât right. We need to change this.â
Thatâs what this conversation is about. Women make up 38% of Magic players yet this isnât remotely reflected in in store play. Why? What factors are causing this to be so? And if itâs going to change, it requires those of us in the majority to stand up and say, âYou know what? This isnât right. We need to change this.â
Announcing: Duel Decks - Zendikar vs. Eldrazi
Drawing on the powerful mana that surges through the roiling land, Zendikarâs forces have joined together to defend their plane.
The Eldrazi titans, trapped for thousands of years, have broken their bonds. Now their numberless spawn begin to overrun Zendikar.
Can Zendikar resist this onslaught? Or will the Eldrazi triumph?
Release Date: August 28, 2015
Announced in todayâs Pro Tour Fate Reforged stream is Magic Origins! This yearâs summer release!
Youâll see above a before and after of artwork for Liliana. Youâll want to tune into our PAX East panel to see how these arts are going to be put to use in Magic Origins!
Are you excited? Weâre excited. You should be excited.
Is Jace wearing a crazy scarf or whatâs going on there?
Atelier Ayesha Plus
âŠhits PS Vita today! Itâs got new modes, new costumes, dual language audio, and lots of other things that JRPG fans can groove to. More details.
eyaaak check it
A 7inch munny world statue transformed into a demon emerging from magma! Go check it at the atomic wings in TriBeCa!
A game mat commissioned for a friend. Terrible photo quality, but contains three d&d characters, two wow characters, and a series of MTG characters.