They/Them
Zinester. Games-as-art columnist. Ink Cartoonist
I run a weekly Archie Sonic zine for a group Read-A-Long. Fun stuff! Do not talk to me about sonic drama lol
Also, I write griminpink.substack.com
if you are a child do not talk to me i do not get paid anymore to do that also stop talking to adult strangers please
everyone else feel free to message me any questions. i love to yammer
The LONGEST and BEST Silksong Review ONLINE!!!
IN DEPTH MAP and DESIGN ANALYSIS of:
ZELDA NES,
LTTP,
HK (w/ beta maps!)
and SIlksong!
Hand drawn illustrations and all the maps in the world! DECEMBER 27th! BE THERE!
With the advent of the halloween season, the fated event has come to pass. My "night mind" has emerged from its stinking cavern, bent on nothing less than the economic destruction of my bougie indie games small enterprise. I wake up in the night and find myself at the computer - setting 30% sales discount from 27th Oct to 3rd November for Anthology Of The Killer on Steam, and for all of my itchio games also. Ah, it will drive me to the grave. But my loss is the gain of everyone who cares deeply about interactive media or alternatively wants something dumb to play through with their friends.
A bundle by thecatamites, $15.00 for 6 games
The complete surrealist horror-comedy series! A mysterious world of zines and blood!!
Well, if you're all going to talk about the game this way...
HI EVERYONE! This is not what I had cooking all this time, but it IS something I will have done!
Full map analysis! In depth Review! Pretty Pictures! Other fun Surprises????? Expect my Silksong Review soon, along with a milldy in depth talk about what even IS Hollow Knights design!
It will be the FINAL post on my blog, and will also be on my website which i've yet to announce. That website will be where all my future reviews live, along with the stuff on my itch page.
I hope to see you there!
I Write about Videogames. And what I love but cannot bear. But mostly videogames at this point, whenever I want. Click to read Grim In Pink,
(and yes. I cant wait to get off of substack. vile website lol)
Okay interestingly im gonna be late on this. I could rush this out and finish it but,
I still havent finished it. i did not expect this game to be THIS HUGE wtf
Most people havent finished it. many of you havent left act 1. If i publish a reveiew tomorrow it will forever be a review people see and go "neat i'll remember to read that after i finish" and not come back to. and lord, do i know you people like to read reviews immediately after you beat the game and thats how you find me...
Don't you want something luxorious? nobody has ever written a good breakdown of Super metroid even- you have no idea how much im gonna lowkey crush it when i finish this
i am the
PROmise brEAKER
So you'll see the review probably when you're finished with the game. aproximately.
Well, if you're all going to talk about the game this way...
HI EVERYONE! This is not what I had cooking all this time, but it IS something I will have done!
Full map analysis! In depth Review! Pretty Pictures! Other fun Surprises????? Expect my Silksong Review soon, along with a milldy in depth talk about what even IS Hollow Knights design!
It will be the FINAL post on my blog, and will also be on my website which i've yet to announce. That website will be where all my future reviews live, along with the stuff on my itch page.
I hope to see you there!
I Write about Videogames. And what I love but cannot bear. But mostly videogames at this point, whenever I want. Click to read Grim In Pink,
(and yes. I cant wait to get off of substack. vile website lol)
I know its been a while. I've been up to a lot of stuff, none of it the thing you'll be seeing from me soon. But I have an MS Paint sketch of something i've been working on that you'll see from me real soon.
Yes. I believe i will be the first person to actually draw a full Map of Mario Kart World. Once again i will be the Map Knower™
I'm not giving a date on when the review will be posted or where or in what form this time because i do not once again want to be
I had a small part in making this happen- a 24 hour stream raising money for a friend. A very cool friend. Please tune in and consider kicking some cash in! At the very least we’ve got an interesting show with a lot of secrets!!!
I had a small part in making this happen- a 24 hour stream raising money for a friend. A very cool friend. Please tune in and consider kicking some cash in! At the very least we’ve got an interesting show with a lot of secrets!!!
UNSANCTIONED RECOLLECTION: PRINT RUN! Last day for ordering/ interest!
Remember when I helped put together that zine?
Well its getting a print run!!!!!! Hand cut, printed myself, and shipped myself right to YOU! 76 pages of pure, glossy goodness! Articles, comics, fiction, and multimedia fun! All around piracy, emulation, games, AND MORE! Its priced as close to cost as i can do without committing tax fraud! Which is 7 Us bucks and whatever it costs to ship to you! Final thing should be a bit under 8.5"x11". I would make it larger but im restricted by the tools i have available! This is a limited run since its not entirely my own stuff in here and so i have purpopsefully done this so i dont make a profit lol Taking payments through donations on Kofi!! currently have a bunch of order already lined up! Please pick one up or share it for a friend! Consider spreading it, or at least spread the free link i posted to read it online!
If you cant pay today, just tell me you want a copy held. Details are in the kofi, but its 7 for the zine and then whatever it costs for shipping (5 domestic us)
1. we glimpse pleasure as we do movements of consciousness: fleetingly, in the creation and destruction of forms.
if pleasure couldn't be faked we wouldn't have an entertainment industry.
the idea that pleasure is static and knowable and can be doled out in fixed proportions is why we have the sad and mangled little tribe known as videogame players - people driven nuts by a boredom and unhappiness they can't even articulate, since by rights it shouldn't even exist.
art as sentimental education; art as an education in pleasure, this thing we don't quite recognize or know what to do with.
2. the idea that the world could be otherwise is the basis of fiction; but as a result we can't look at a work of fiction without knowing that it, too, could be otherwise. that it might be wrong, could be adjusted, that whatever it excludes could have been contained and whatever it contains might just as well have been excluded.
to me this is why art can only mean something in a negative sense, by omission or evasion. a mask that doesn't have anything behind it is still a mask. when we put the things we love into fiction we raise the suspicion that they might not be real; when we leave them out we wonder if they might be real, after all.
3. the problem with puzzle games is that their skills translate too well to a CV. art should only ever make you less employable than you were before.
4. condemned to live by metaphors of the balanced checkbook - individual, family, studio and state, all have to make sure the money going out matches the money coming in. yet we survive on dwindling lines of credit extended to us by the dead generations, specifically by actions that themselves refused to make this kind of sense. and the only way to extend credit is by our own actions that make no sense, the ones whose benefit we'll never get to see.
5. when we say experimental art we tend to mean whatever makes no money. and so just by existing this work performs a useful purpose, by demonstrating the gap between what's materially possible and what's economically possible.
most people already live and work inside this gap. trying to maintain the facade of self-sufficient economic life, one propped up behind the scenes by innumerable acts of care. but what i appreciate about the experimental is the suggestion this everyday distance is just wider than we know. odd and slippery things rush from it, misshapen, "formless" - we ask ourselves what these are, who they can possibly be for. but just by existing they attain the terrible authority of a thing in the world, an unseen aspect of the universe. experimental art is good because it tells us we don't even know what material possibility might look like.
6. for me, playing a videogame is generally less interesting than remembering one.
memory is not "playful" the way videogames try to be - we don't choose or want what sticks with us, and what sticks with us is often what videogames themselves don't seem to choose or want, their clunky material qualities and dead zones.
play as a dream of unalienated life becomes grotesque as soon as it's identified with leisure, the other face of work. for me the truth content of videogames is the way that they're unfree, the way they're faithful to an unfree world.
7. the most basic belief in videogame spaces: that what we're doing is basically good, that everything will work out in the end. what kind of games would you make if you no longer believed this was the case?
8. all i want from a videogame is the sense that people making it did things because they wanted to. that they were willing even for a second to omit the guarantees of effort, craft, or form, and bet it all on the strength or folly of their miserable desires.
9. from a comics journal essay on yoshiharu tsuge:
"there is a difference between Hollywood talking about making movies (a world involving hundreds of millions of dollars, thousands of people and some of the most recognizable names in the world) and some guy crouching over a table taking pot-shots at someone who snubbed him at a comic con […] the insularity simply feeds into itself, becoming ever more distant from the rest of the world."
to me this is the problem of contemporary culture writing in miniature. it craves something more "real" than art, than the aesthetic. but the things it takes as real are themselves abstractions: money, jobs, celebrity. efforts to get real by talking about money will fail if they don't recognize money itself as unreal, a garbled dream of more general productivity; say, the kind embodied by someone making unprofitable comics at the kitchen table, or doing any other kind of work, conversation, thought.
good work will not have investor backing. all of it - from local acts of care to organized blockades of port used for weapons shipments, or performing unnamed activities at a healthcare CEO - relies on a recognition that the regime of money is not truly universal, that acts outside its logic can still be performed, even provisionally. compare to a supposedly hardened industry realism that spends all its time weepily combing through box office receipts to find proof of its own experience.
art is the opposite of money - something that's not "real" but that nevertheless exists, and which in doing so proves other kinds of realism might be possible.
10. the denial of shared or public life turns into a kind of white flight from communication itself, now seen as hopelessly contaminated by the other.
to look someone in the eye and know they're looking back is unendurable. the crying laughing emoji's eyes are shut - the enemy is so far beneath contempt they don't even exist, except as a distant flicker at the edges of this joyous infant world.
what's left when communication itself seems a few syllables too close to communism? the endless work of announcing you exist beyond its terms. gurning, sneering, winking at the invisible audience, in your suburban house covered with security cameras.
11. when criticism itself becomes means-testing all we can do is point to the sheer useless abundance of the aesthetic.
if despite everything else i still find myself coming back to art, it's because i find attempts to think about it a little less grotesque than attempts not to.
12. we can't buy back our life, it must be stolen.
Well its getting a print run!!!!!! Hand cut, printed myself, and shipped myself right to YOU! 76 pages of pure, glossy goodness! Articles, comics, fiction, and multimedia fun! All around piracy, emulation, games, AND MORE!
Its priced as close to cost as i can do without committing tax fraud! Which is 7 Us bucks and whatever it costs to ship to you!
Final thing should be a bit under 8.5"x11". I would make it larger but im restricted by the tools i have available! This is a limited run since its not entirely my own stuff in here and so i have purpopsefully done this so i dont make a profit lol
Taking payments through donations on Kofi!! currently have a bunch of order already lined up! Please pick one up or share it for a friend! Consider spreading it, or at least spread the free link i posted to read it online!
Support GameNBurger On Ko-fi. Ko-fi lets you support the people and causes you love with small donations
In October, 20 people submitted zines and pages for one big magazine centering around emulation, piracy, and more.
FREE and PLAYABLE IN BROWSER! Print versions and PDFs free to download as well.
Also free to distribute. Share with your friends, your enemies, everyone. Spread the word. Put it out there. I have never had the privilege of being a part of something this good.
Enter the emulated world of a sensation you can no longer grasp.
If for some reason you followed me through other means: It has been a joy to see an artist cut their teeth for 200 consecutive days. This is someone i feel like you want to keep your eyes on imo