You are not alone in the house.
Scratches is a point and click horror game developed by Nucleosys, a company that went out of business soon after releasing their second and final game. I was heartbroken when it happened because I adore Scratches. It's my indie/unknown point of reference for horror games, much like how Silent Hill 2 is my P.O.R. for AAA horror games. Scratches was an ambitious project, and was the first commercial (and commercially successful) video game to be developed and released from Argentina. After Nucleosys disbanded, one of its co-creators went on to found Senscape. But that's a topic for another post.
In the game, you play as an author who wants total seclusion for writing your next bestseller a la Deadline, so you set up shop in an abandoned house that has death, disappearance, and mystery surrounding it. There's also a side-quest/extra story that picks up at the very ending of the original game with a new character.
Scratches isn't like most pnc games that I've played. Its camera is more dynamic: you can rotate your view 360°, rather than have a static camera and clicking on the edge of a screen to shuffle to the next scene. It comes at a bit of a cost, though. It feels less like you're spinning in place and more like you're on an out-of-control carousel. I found myself jerking the mouse back a bit because I'd gone too fast and the camera had spun too far. I have vertigo and I frequently had to pause the game while I re-oriented myself. There's a slideshow option that makes it so that there's a cursor in the middle of the screen that corresponds to your mouse's movements and you click every time you want to move the camera an inch in any direction, which is more inconvenient than the regular camera. And you can adjust the camera's speed, but that's more for initial-moving-of-the-camera speed than it is camera speed. Overall, though, I appreciate the camera and the 360° static position view.
The controls are simple: your mouse does literally everything. I initially bought this game because it was a pnc game and for the longest time I only had a trackpad on my laptop, not a mouse, and it was super easy to play with the trackpad. If you turn on the hints, the main character gets sassy with you and says stuff like "Logic dictates that when my hand makes a grasping motion, I can pick up an item using Left Click". To be honest, that's my biggest gripe with this game, and with any game -- is when they talk about controls as if it's an every-day thing ("To jump, I just press the circle button" no you don't, you crouch your legs all up and then release them and fly away there are no buttons in the real world). It's pretty much the only thing that breaks my immersion in any game ever.
Anyway, enough about my pet peeves. The graphics are pretty decent for a 2006 indie game. There's a huge amount of detail for things that I didn't expect (like there's a camera zoom right at the beginning of the game that shows off your car's canvas/leather roof and that looks so realistic I wanted to rub my hands on it). It was weird what their graphics priorities were. I mean, the concrete path leading up to the house and around the grounds was almost too realistic, but then the stone surrounding it looked like a The Sims texture. But at least I didn't have any screen tearing or weird geometry, so A+ job there.
I lied before. Another gripe I have is that every time you quit, no matter where you are in the game, the credits show. You can just press esc and they're gone but like. Did you really have to add that extra step in quitting the game? I dunno, it bugged me a little bit.
If you're looking for a nicely-paced, genuinely scary game that focuses on atmosphere and not jump scares, then Scratches is definitely for you.