I'm torn into pieces about Making more corny references and outdated memes to advertise my GFM, but here we go again. I need help getting out of this perpetual
So that I can stop paying constant late fees, overdraft fees, and other fees for being too broke to exist.
Any donation will be greatly appreciated! I'll keep up with milestones and progress along the way. Thank you!
This image captures the Tarantula Nebula in all of its cosmic glory. Astronomers study nebulae like this one to learn about how elements form and disperse throughout the galaxy, seeding space with planetary building blocks.
Clouds of dust and gas called nebulae speckle our galaxy. Some are ferocious cosmic factories that churn out baby stars by the hundreds of thousands, while others are grave markers of stars long dead. Astronomers study them to learn about how stars and planets form, and how ingredients are recycled in space.
But all that dust is difficult to see through, and nebulae are often so large that todayās most powerful space telescopes can only realistically study tiny patches of them. Thatās where our soon-to-launch Nancy Grace Roman Space Telescope comes in.
This video of the Eagle Nebula showcases Romanās superb resolution and wide field of view. It begins with a Hubble image of the famous Pillars of Creation superimposed on a ground-based image. The view then zooms out to show the full field of view of Romanās Wide Field Instrument. Romanās images will have the resolution of Hubble while covering an area about 100 times larger in a single pointing.
Roman will pair a large view of space with infrared heat vision. That combination is a game-changer for studying nebulae.
Hereās how it usually works. Ground-based telescopes take large but somewhat blurry images of a nebula. Then space-based observatories like our Hubble and James Webb space telescopes zoom in on small patches to show us the details of particularly interesting regions. But with Roman, weāll get the big picture and incredible detail all in one.
That saves astronomers a lot of time, which opens up new avenues of exploration. For example, instead of spending several months stitching together hundreds of individual images of the Orion nebula with Hubble or Webb, Roman could cover it in a matter of hours in just a few snapshots.
Romanās vast surveys will give us a census of stellar nurseries, where fledgling stars are being born from parent clouds of gas and dust. Studying these nebular nesting grounds will reveal millions of stellar embryos, newborn stars still swaddled in shrouds of dust, toddler stars that throw tantrums and flare unpredictably, and young stars that may have planetary systems forming around them.
A single Roman survey of our Milky Way galaxy will capture thousands of nebulae, unveiling planet formation and the full lifecycle of stars like never before. That includes their spectacular final acts.
This Hubble image showcases the Hourglass nebula, a young planetary nebula located about 8,000 light-years away.
Garden-variety stars like the Sun live fairly placid lives, casually churning out heat and light for billions of years by fusing hydrogen into helium. That nuclear process creates a lot of energy and outward pressure. For a long time, itās held in check by the inward pull of gravity. But when a star runs out of fuel to fuse, gravity takes over.
Their cores shrink so fast that their outer shells of gas are left behind, which puff out and transform into unique and often psychedelic works of art called planetary nebulae (so-called because they looked similar to planets in early telescopes). Heftier stars meet more dramatic fates, with a runaway reaction that leads to the starās detonation: a supernova explosion! Both result in nebulae that look like kaleidoscopic dreamscapes.
This image of supernova remnant W49B combines X-rays from NASAās Chandra X-ray Observatory in blue and green, radio data from the NSFās Very Large Array in pink, and infrared data from Caltechās Palomar Observatory in yellow.
Star deaths create conditions so extreme that it can form new elements. The iron, oxygen, magnesium, silicon, sulfur, and nickel that together account for around 96% of the Earth's bulk were flung into space by supernova explosions. And some of the elements that make up your DNA, like carbon and nitrogen, were forged by smaller dying stars. You are literally made of stardust!
Roman will help us learn more about how elements were created and distributed throughout the galaxy, all while exploring many other cosmic questions.
This artistās concept visualizes visible light in blue, showing how its short wavelength means it will easily run into dust particles. Longer wavelength infrared light, visualized in orange, can more easily pass through dust.
Romanās infrared vision is key, because it will allow astronomers to see through the dust that often blocks telescopes that view other types of light. Itās hard for visible light to penetrate this dusty haze because the particles are the same size or even larger than the lightās wavelength. Since infrared light travels in longer waves, it hardly notices the tiny particles and can pass more easily through dusty regions.
By seeing through dust, we'll get a far better view of stars and other objects that are in nebulae and the cosmic structures that lie behind them. Astronomers will soon be able to chart our galaxy like never before!
An artistās concept based on the final design of NASAās Nancy Grace Roman Space Telescope.
Weāre only about a month out from launch, and so close to a completely new understanding of the universe and our place within it. Follow along with Romanās road to launch at nasa.gov/roman, and virtually tour the Roman observatory here.
Make sure toĀ follow us on TumblrĀ for your regular dose of space!
I have so much respect for Hatred as a work of art (my feelings about the devs are a separate topic).
The entire game boils down to: guy wants to kill, guy wants to die. Who is he? What pushed him to this point? Not important. He's here, he's pissed, he's disgusted and he's making it everyone else's problem.
Guy leaves his shitty house and starts killing right past his doorstep. Mows down people in everyday situations. Supermarket, house party, funeral procession. The violence escalates. Guy keeps killing and he likes it. Why? Not important.
There's something so innocent, almost naive about his violence and hate. He's indiscriminate, savaging every human in his line of sight just for the crime of being human. Doesn't matter if its a civilian, cop or soldier. Gender, race, age, creed - not important. They're meat and he's putting them all in the ground.
The only time the guy expresses directed hate at any group of people is when he speaks of politicians. Though, this might be meta commentary.
The game never stops to ask any questions about the systematic structures of violence, because it doesn't want to. This is about one guy throwing his humanity away, giving the world one big 'fuck you' before he dies. Somewhere at the midpoint of the game he knows exactly how he's gonna do it - literal blaze of glory.
But the game also never tries to soften the punches. What you see is what you get - from start to finish it's honest with you. Guy wants to kill, guy wants to die. Even when the guy has long broken the edgelord scale, the game plays it straight. No winking at the camera. Even the references to Postal are delivered to you straight, there's no space for a laugh track.
He pumps up the violence up to 11. He loves it. He's gonna blow up a nuclear power plant and kill thousands. He's gonna die with them all and he does not give a fuck. Not once do we get to know him more, understand his motivations, get some backstory. Again, not important. There's no character development because fuck you.
Guy finally reaches his destination and he's elated. The monotone droning we hear throughout the game now has organ music. It's almost over. The only character he interacts with, the power plant worker, the only voice of conscience in the entire game, is promptly disposed of with a swift knife to the cranium, his body shoved aside like trash.
With his plan complete, the guy let's go, falls to his knees cackling and lets himself get mowed down by soldiers, just as he mowed down countless innocents. He's so happy laying on the floor in the pool of his own blood, fumbling with the detonator.
There are no second thoughts, no last moment of self reflection. No final insight into who he is before he dies. He's got what he wanted. We can all now go fuck ourselves.
The game is bleak. It says nothing, it doesn't guide you to any conclusion, it just happens. It makes you sit in the present and it's ugly. The only aura farming moment is the montage during the credits. Everything else is a greyscale exercise in nihilism. Again, how and why is not important.
when i say you know what i mean? at the end of a sentence i'm playing agreesies with you and when you say yeah it means i win and my prize is that we get to be best friends forever