odd trinket i found powers my bizarre contraption, my strange tubes, and even my weird artifact. never needs recharging or anything. as an added bonus everywhere i go i taste metal now
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@snapjaw-scavenger
odd trinket i found powers my bizarre contraption, my strange tubes, and even my weird artifact. never needs recharging or anything. as an added bonus everywhere i go i taste metal now
daily seed 223:
lost, i wandered through the mountains. its natural structures make it an interesting biome to explore, but a difficult one. especially since the option to avoid enemies is not nearly as viable as it is in the salt desert or even marshes. i hiked along steppes, beating back ambushing cannibals.
daily seed 222:
my first scheme was to acquire Fasting Way by performing the water ritual with the village worm demigod. this would help my water resources stretch until i could find some notable loot to solve the risk of dehydration. you ever been lost while still IN the Stilt?? finding my way around was nigh-impossible for some reason, the dice were not in my favor. luckily, i accidentally bumbled into some desert ruins where there was a treasure trove worth of unguarded books, one titled "A Great Deal Of Time" which is exactly what it would buy me!
i win again hehe
daily seed 221:
i was okay at everything. no specific detriments, but nothing stood out. once at the Stilt, i was able to manifest the ability to fire lasers and reinforce my carapace. i journeyed south and while lost and wandering around in the dark got the opportunity to use my light manipulation as a torch substitute. though the range was impressive, it didn't stop me from bumbling into hostiles, as i stepped right in front of an insect hive, surrounded by its newly hatched 100-legged young.
daily seed 220:
i went to the Stilt for an early boost, predictably becoming lost upon the way. i fumbled around in the dark, narrowly avoiding a dawnglider's bite and fleeing to the north. once there, i... something was off.
daily seed 219:
decided to go to the Stilt as usual. Once there, i began heading south. eventually i found my quarry- a small band of issachari raiders. i threw myself into them, ignoring the lead slugs whizzing past from the northeast. my prize, easily redeemed, was a working rifle. the former owner had used all of the ammunition, but this was easily fixed.
daily seed 218:
i started my walk north listening to the beginning of Free Bird, narrowly avoiding early execution by a dawnglider as i was positionally trapped between it and a group of insects in the desert. once at the Stilt i headed back south and found a group of bionic Templars making camp. very close to town indeed. i made a mental note of the location and continued on. eventually i found what i had been looking for and then some- a large group of issachari. there was even a rifleman in a vulnerable position. i lined myself up and advanced. a slug ripped through me, taking with it most of my vigor. i had no recourse for the second salvo that pierced my skull. my eyes rolled back in my head as the vision subsided and i found myself where i had been some few moments earlier. precognition is a rudimentary mutation, but it has its uses. unfortunately, my revised assault on the rifleman took a different turn. the use of my psychic abilities had torn open a rift in spacetime nearby which immediately absorbed the issachari in its light-bending field, and i along with it, down into a cave 23 strata below!
daily seed 217:
i decided on a whim to try to descend down the tunnels beneath the rusted archway. to my surprise, it was incredibly easy. my foes were wilting beneath my blows and i had a good mix of armor and dodge. the difference equipment can make is astounding. speaking of, while heading down i made an incredible discovery. i few corpses, one complete with a laser pistol!
so this is cool and i didn't know: grabbing the strange tubes you are sitting on knocks you down lol
daily seed 216:
Traveling through the desert, i became lost in some ruins. i found an abundance of books, armor, weapons, and even water. no sign of any artifacts though. in fact, the more i wandered, the less signs of technology i found. it was as if i had been cast into a technostagnant world- the only industrial-age items in my possession were the ones i had journeyed into Qud with. my pack somewhat full of loot, i decided to see what i could barter for and explore the market of the Stilt.
daily seed 215:
i was worried about getting lost on the way to the gem of the desert, my INT was admittedly fallible, i had sacrificed brains for brawn and a menagerie of physical and mental quirks. fortunately, i was a natural wayfarer, and wandered to the Stilt with ease. my only difficult was discovering a great many ruins. once there the desert sun baked into my genome the ability to shoot rays of flame from my hands.
daily seed 209:
i decided to do the starting village quests before heading to the Stilt. the tasks were simple enough as usual- go to a location and grab a thing. i since i started with a variety of valuable grenades, i decided to trade them with the village merchant in exchange for a musket. funnily enough, the world responded by giving me a free combat shotgun at some abandoned ruins. my simple tasks finished, i decided to explore the rusted archway before heading to Grit Gate to decode the strange signal. i didn't get far down before i opened a door and encountered an entire room full of chaingun turrets.. backing away around the corner, i closed the door with the stock of my shotgun. as i explored more, i discovered even more. bullets ricocheted off of the cave walls as i tried to navigate some clear path through the hail of bullets to a staircase down. sprinting from cover to cover was effective enough until i allowed myself to be caught in the open. pursued by enemies, i had just stepped around the corner into the firing line of 3 fully-warmed up turrets. my rubber suit did nothing to block all three salvos of hot lead as it pierced through me.
i left Mafeo and went to a nearby historical site, a prison. i fired the chaingun wildly through the mosquito inhabitants and pigs. with 4,000 lead slugs on my person, my new toy was well-fed. while sorting loot and disassembling scrap, i slipped up and accidentally jabbed my arm with a love injector. unsure of what to do, i checked my reflection in a pool of water and fell in love with myself. lovesick, i wandered the marshes until i came across an antelope who was hated by several factions. i decided to mow down the antelopes to bolster my reputation with some more useful creatures.
i was immediately surrounded. they were fast. it was all i could do to play keep-away now as i slowly bled out, jamming myself in the arm with stims. i turned the face of my carbide folding hammer onto the head of the antelope, only for it to bounce off of the horns of the beast. those same horns then gored me to death.
daily seed 202 (act three):
act two here
i went to retrieve the venerable banana as was my quest, but i didn't encounter a lot of resistance. in fact it kind of felt like grocery shopping. nevertheless, a job well done, i quested on. in my travels i happened upon the location of the snapjaw wielding the legendary energy shield Stopsvalinn. the wielder was powerless to stop me now. i had grown accustomed to this new body and grown quite powerful. focusing my psionic power, i walled myself off with energy and then focused the weight of my swollen consciousness onto the shoulders of the snapjaw hero. the meagre creature's ego erupted under the weight of my own and its head exploded. i claimed the relic as my prize and adventured on. the bugs nesting in the tunnels above the Barathrumite's base were trivial for me to slaughter now, and i was given the task of retrieving and repairing a broken waydroid from the bowels of the doomed city Golgotha.
for 202 - or Niqat No More, recovering from ironshank was simple. after less than a week of imbibing the disgusting concoction that lit my insides on fire, the stiffness subsided completely. the longer my consciousness remained in this body and gained experience, the more powerful it became. i had now began manifesting additional physical mutations like multiple arms, in addition to the latent psychic abilities i was slowly awakening in Niqat's formerly dormant mind. i left for Bethesda Susa and made my way to the first troll. his axes flew wildly around me, not a single one even fell close to the mark as he spat out inferior clones. i walked up to him and convinced him to join me. the next hurdle would cause me to stop playing for several days as i worked on a strategy, with the exception of the daily...
i couldn't open doors. i was incapable. apparently, water vine farmers like Niqat aren't classified as "people" like mutants and truekin are. despite being a humanoid i didn't have the capacity to open doors. i had more than enough hands and the dexterity to operate the mechanism, that wasn't the issue, and neither was intelligence. i just didn't "get" it. through the eyes of a farmer, i kind of understood this way of thinking too. what was the point of this obstruction? destroying it was hopeless; it was tougher than the marble around it. luckily i had the foresight to buy a pickaxe while i was in Grit Gate. i tunneled into the stairwell, and down past the guards into Bethesda Susa proper.
the mini trolls did an excellent job of sacrificing themselves as i rushed the staircases to the elevator. one by one, my team of trolls created a toxic environment on each floor. the first elevator beckoned, and then it was a simple matter of making it past the freezers. i didn't dare wake anything, it was all i could do to keep myself barely thawed as i had to unstick myself from the floor every few steps. luckily i was rapidly warmed by a few direct hits from some strange tubes held by a hulking cannibal. steam flowed off of my body like an aura as i advanced on it towards the elevator. now that it was out of ammo it was an easy target at mid-range. i grabbed the missile launcher from the shredded corpse and pushed the button on the elevator. i had made it.
i put the chip to the inverted metallic lips of the batyl and let the aged phantom mind drink deep of its contents. satisfied my actions had some result, i prepared to withdrawal. because of my fame, i convinced a water sib Priestess to join me on my quest to discern the nature of The Signal through my fame with the mechanimists, as well as our newly forged water bond. confident we could take on anything, i made my way back to the museum of horror that was the frozen storage above. i had glanced a figure encased in the ice that had seemed almost familiar somehow. as we passed by the storage tanks it became apparent that the cannibal's explosive onslaught earlier had damaged some of the vents, allowing one of the captives their freedom. a terrrible horned beast lurched towards my new water sib. my mouth hung open in shock as i manifested my psychic barrier and recoiled my party to the safety of the Barathrumite lair. i reported my success, and with no further instruction, made my way to a cot and slept until Harvest Dawn; snoring while the signal was decoded.
daily seed 214:
i felt weaker than usual for a truekin after my trip to the stilt. maybe the enemies were just hitting harder today. my toughness wasn't that low, and my strength was decent. for some reason the dice were just cruel. additionally, i was getting lost a ton, and becoming unable to regain my bearings. luckily, after deciding to plunder the rusted archway, i found a becoming nook with a free implant. using the license points i had just gained, i installed the implant, replacing my legs with high-speed tank treads. a piece of a larger puzzle became clear to me. at the stilt, there were a few turrets present. before i could attempt to disarm one, i would need to convince it to let me- otherwise i would risk being torn to ribbons by not only the turrets, but the inhabitants of the Stilt as well.
caves of qud lore level 1: oh fuck it’s dune and i have a krys
caves of qud lore level 2: googling shedim and other hebrew words
caves of qud lore level 3:
daily seed 213:
i had carbide hand bones, which is the ONLY viable implant to start with for a truekin. anything else is unusable garbage!!! unfortunately, i also appeared to also be as weak as i could possibly be strength-wise. spawning in, i decided to do the unthinkable since i was surely doomed anyway.