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taylor price
NASA
Peter Solarz
Misplaced Lens Cap
Sade Olutola
Today's Document
Monterey Bay Aquarium
he wasn't even looking at me and he found me
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2025 on Tumblr: Trends That Defined the Year

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Stranger Things
Sweet Seals For You, Always
Game of Thrones Daily
trying on a metaphor
todays bird
"I'm Dorothy Gale from Kansas"

@theartofmadeline
let's talk about Bridgerton tea, my ask is open
seen from Ireland

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seen from United States
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seen from T1
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seen from Türkiye
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@goingforwardbackwards
“Itinerant Noodle” (from 2014)
This was the second project documented on this blog (before it became a teaching blog for animation class)
It is an experiment between straight a head and pose to pose animation, where the loops were created using both, with the pose to pose elements being the start/ end points of one loop and how they connect seamlessly to another.
“like a spiral movement, that is also circular”
using squash and stretch on a ball bounce
Creating Blend Shapes for Squash and Stretch
Part 2: Texturing an eyeball using procedural textures.
This elaborates on the last notes. (note: I used a poly sphere here to make the texturing process easier, as no UV mapping is necessary for this)
coming soon: notes on creating blend shapes and animation for ball bounce
Afternoon Class from Seoro Oh on Vimeo.
David OReilly conquered the world of indie cg animation in less than a decade. Now he aims to repeat that success in games with his stunning new work Everything, out today on Steam.