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bonk nation
Poke-Principle of Animation 12: Pose to Pose!
A little trickier to explain in a single gif, so I'm sharing a process video. Pose to Pose is an animation workflow process where you draw “Key Poses” first, then adding breakdowns and inbetweens.
Here I roughed Hitmonchan’s start pose, anticipation pose, and final pose before experimenting with inbetweens and timings. Then I finally moved on to clean and color.
Animators often combine Pose to Pose with “Straight Ahead” animation techniques (tomorrow's tip). I personally like to do pose to pose for primary body movements, and use straight ahead techniques when adding overlapping action like hair and cloth.
“Straight Ahead vs Pose-to-Pose” is the principle of animation that describes different ways to animate. Pose-to-Pose is when you draw out key expressions or poses and then add frames in-between them to complete the action. Straight ahead is when you animate each frame in succession. Different methods are better for different things. For this piece I animated the expression and gesture using Pose-to-Pose and the fire with Straight Ahead. The character is an OC of mine named Rein
Things I learned:
I like drawing fire and would like to improve with drawing it; maybe make it a little less chaotic next time?
Pose to pose is good for expressions and also for planning out where I want to begin and end an animation
Offsetting the timing a little bit helps the dynamics of the action; might want to test that out a bit more...
I realize that I tend to use “straight ahead” a bit more when animating, usually because I get impatient and want to just go. But I think “pose-to-pose” is better for consistency and looks smoother, so I should probably use that method a bit more, especially for expressions shifts like these
12 Principles of Animation
(0:10) 1. Squash and Stretch
(2:07) 2. Anticipation
(4:14) 3. Staging
(6:33) 4. Straight Ahead/Pose to Pose
(9:14) 5. Follow Through & Overlapping Action
(11:17) 6. Slow In & Slow Out
(12:57) 7. Arcs
(14:38) 8. Secondary Action
(16:11) 9. Timing
(18:22) 10. Exaggeration
(19:55) 11. Solid Drawing
(21:38) 12. Appeal
Hey guys, just posted a short little cartoon to my Youtube channel. Something of an experiment to see just how much animation I could do without After Effects. The answer is... a lot apparently!
I’m considering doing more. It was a real fun project.
Rough animation for the squirrel I posted earlier.
Animated in photoshop.
So, I've been a bit stuck when it comes to the art requests (as evidenced by the fact that I've posted anything but, which I apologize for), so I've been animating to try to get that groove back. Maybe trying to animate K.O. in a slow rotation with motion over 60-ish frames on a pose-to-pose-unfriendly program isn't the best way to do that. (Still working on the turn, and I have roughly 300 more frames to go after that's done.)