How Artifacts Afford, Jenny Davis, Chapter 3, page 56-57 Technology as materialized action: technological efficacy and human agency The main premise of Ernst Schraube’s notion of technology as materialized action is that technological objects are imbued with the politics and values of the culture within which they arise. Technologies do not merely mediate between subjects and the world but are material manifestations of subjectivity. Objects maintain a sometimes profound shaping effect, but ultimate responsibility rests with human subjects. For Schraube, “concrete historical experiences, needs, ideas and interests… flow into the construction of products.” In a sense, Schraube’s approach adjusts ANT and infuses it with a much needed critical element. A central component of the materialized action approach, is an asymmetrical relationship between people and things: people maintain a distinct responsibility for the production and use of technological objects. Schraube is clear in his assertion that subjects and objects mutually shape one another. Channeling McLuhan and Latour, Schraube states: “It is not only the subjects that do something with the things, the things also do something with the subjects.” However, what distinguishes subjects from things is agency, which Schraube ties to human exclusively, he explains, “it would be misleading to speak of an object really ‘acting.’ Action is an intentional human activity, accessible to consciousness and concerned with issues of freedom, reasons and responsibility.” Hence, there is a “need for an asymmetrical reciprocal language” that designates the human as the “responsible acting subject with the potential to engage on a socio-political level.” It is from this line of thought that the mechanisms and conditions framework derives its assumption of human technology asymmetry. A materialized action approach recognizes technological efficacy (technologies do things) but rejects the idea of technological agency. Agency is reserved for human subjects. This distinction between agency and efficacy and the related asymmetry in human technology relations open the door to critical analyses. Placing agency exclusively with human actors, positions producers and consumers as responsible parties. The effects of technology, both good and bad, can be traced back to cultural norms, corporate directives, state interests and other claims makers and stakeholders. Designers ingrain their own agency into technologies and users agentically employ those technologies. The force of technological objects can be immense, but that force is inextricable from the values, desires and interests of human actors. This subject object asymmetry undergirds the logic behind scholars treatment of AI as neither artificial nor intelligent, but the material manifestation of human values and biases. Speaking in a similar vein about credit sorting algorithms, legal scholar Frank Pasquale exemplifies the human origins of seemingly autonomous technological systems. "Regulators want to avoid the irrational or subconscious biases of human decision makers. But of course, human decision makers devised the algorithms, inflected the data and influenced its analysis. No “code layer” can create a “plug and play,” level playing field, policy, human judgment and law will always be needed. Algorithms will never offer an escape from society." The practical turn in design studies discussed throughout the first two chapters of this book is premised on the idea that human values manifest in technological objects. Human primacy is thus not only a tool of accountability, but also an opportunity to make distribute, use and refine technologies with intentionally defined value systems.









