Professor Gower's Games
I’m Gower, and when I’m not being a professor of medieval and Renaissance literature, I’m writing long interactive storygames published by Choice of Games.
Meet some of my characters:
Do you enjoy games where you get involved in terrible scandals, lose your money in ill-conceived wagers, go on foxhunts, solve mysteries and have a torrid affair with your servant, in an alternate 1930s where all shall be quite well in the end?
My games are light-hearted, super-branchy narratives inspired by P.G. Wodehouse's worlds of well-to-do young folks with more money than sense. My games are designed to have the reader's back no matter what choice you make.
Right now, I'm almost 3 million words deep into my fourth game.
Here's my past games:
In Tally Ho (620,000 words) you play a servant charged with the welfare of your hapless employer who has managed to tangle themself up in terrible romantic, familial, and master-servant difficulties. Play some of it for free at the above link!
In Jolly Good: Cakes and Ale (1.2 million words) you play the employer! Now, with your own servant, you can create the terrible romantic, familial, and financial, and scandalous, etc., etc., situations and let someone else clean up the mess. Or make it much, much worse. This game was the Winner of three 2020 XYZZY Awards: (Best Writing, Best Setting, Best NPCs). Play some of it for free at the above link!
I've also written a Shakespearean comedy pastiche, called A Midsummer Night's Choice. This one is much shorter and less complex.
My current game is the sequel to Jolly Good: Cakes and Ale, and is called Jolly Good: Tea and Scones. Continue the story of your Jolly Good: Cakes and Ale character, visit your ancestral manor, and deal with both your present servant and the servant who quit your employ out of sheer disgust! (I am somewhat more than halfway through chapter seven of eight chapters, and this work-in-progress stands at slightly over three million words.)
If you like the sound of a very, very long piece of interactive fiction which is designed to be cozy, funny, and deeply responsive to your choices, check back here--and check out my Patreon for peeks at my work in progress, additional fiction, and musings on what it is like to write long-form, choice-heavy interactive fiction. Each month, you'll be able to see various lengthy tranches of my game. Swing by!
The Noble Gases, est. DCIVMCD
You can play the entire chapter one as a free demo should you care to partake, and all of chapters one and two for patrons.














