Adam Hayes. Bad but Good But Bad But Good.
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Adam Hayes. Bad but Good But Bad But Good.
www.ba-reps.com/illustrators/location:uk/adam-hayes/typography-lettering
My sweet lady Boozle had to have her teeth extracted. To help pay off the procedure, I am having these adorable lapel pins made!
There is a PRE ORDER for these pins available in my BigCartel
They will be hard enamel and measure 1âł
Boozle is my best friend, she is my whole world. She has the best nose and could win a gold medal in cuddling and stepping on your boobs.
Pin this pin on your boobs and you will make her so happy, sheâll shed all over me while I sleep <3
Project Update
So far in the app project, I have figured out the approach I would like to take to helping form creative habits. I want to make an easy to use, friendly interface that will help the user focus on creating art every day. To do so I am doing this through a project based challenge that encourages the user to complete small tasks, which eventually puzzle together to create an entire project. This step by step makes bite sized tasks that are easy to complete, not too time-consuming, and fun for the user. At the end of each month, the user will have completed a project that they can upload in itâs entirety, rate themselves on performance, and have a potential portfolio piece.
Wire frames include a simple white background with a colorful palette, and via a clean sans serif typeface it allows to keep the app simple so the art can shine.
Habits
How do habits form? According to research by Charles Duhigg, habits are often formed when your body craves something. If you drink coffee every morning because you are tired, then your body is craving caffeine. This is what Duhigg explains as the "Habit Loop". The "Habit Loop" consists of three steps. The first is the cue, then the routine, then the reward. So, the habit loop of drinking coffee in the morning would look something like this:
Cue: wake up feeling tired
Routine: go to kitchen to brew coffee
Reward: drinking coffee & feeling awake
So, what if you wanted to break this habit? Duhigg goes on in his book discussing how difficult it is to break a habit and how there are thousands of ways to go about it. But, the important part of breaking a habit is to recognize the components of the Habit Loop. Identifying why you follow your habit comes first. why do you drink coffee in the morning? Because you are rewarded with the burst of energy the caffeine gives you, therefore you feel awake. So, now you know why you drink coffee. What about the routine? The routine has become mindless. You immediately walk to the kitchen to knew coffee. So, what is the cue? Is it waking up? is it feeling tired? These are things that becoming hyper aware of your habit will help to solve.
Something else that is interesting about habits is how your brain changes once it has learned a habit. Research done at the University of Ontario has shown how once your brain has learned a habit, the part of the brain that performs tasks goes to sleep because your brain no longer needs to work hard to complete the task. So the act of driving to school becomes something easy to do after having to repeat it so many times. But, what is really cool about this is that once you've memorized driving to school, you can focus more on your music playing, or find yourself zoning out while thinking of the dream you had last night. Or even the ability to talk on the phone while driving. Because of this brain function is also why it is so hard to break a habit.
The conclusion researching habits has helped me come to is that everyone forms habits based something in their environment . And that everyone breaks habits differently.
PROCESS:
As for my teams process of the product, we worked pretty smoothly, and all put a great effort into the game. We started by creating a google drive, and talking about ideas we came up with and everything progressed nicely. Once we settled on the game idea, we moved onto card content, game board design, and everything else necessary to make this a reality.Â
I was in charge of the physical game board. Taking it from file to table top. Initially my team wanted to laser cut chipboard for a really cool textured feel, but due to fall break the facilities were closed so I settled on printing. Our game pieces were clothes pins so I fashioned a three dimensional strip that would allow the players to pin the clothes pin to a space as the game advanced.Â
Overall, this project seemed well paced, even though it was fast. My team and I all worked together to make it possible as well!
The peer whose infographic resonated with me was Roxyâs infographic about racial discrepancy of arrest rates in Chicago.Â
What resonated with you?
This topic is fairly controversial, and I think she did a really great job of representing the information in a way that isnât bias, or loaded with opinion. I also think since this is something that I do believe exists (systematic racism), seeing it represented visually is a bit shocking.Â
What did you learn?Â
I learned just how bad the racial discrepancy of arrest rates in Chicago were, and how these stats reflect other cities in the US.Â
What else do you hope to learn about the topic?Â
I am always interested in educating myself in current events and learning how I can help, especially when it comes to those who seem to be silenced or are held back for something they cannot help. I think that I am always interested in learning new facts and new facets of this current issue.Â
How did it inspire you?Â
It inspires me to want to be better, and be more active in my community and online about my opinions. I also would like to help. I am unfortunately pretty mute on most topics that donât involve light-heartedness due to a mixed bag of opinions in my family so I have learned to keep these controversial opinions to myself. But staying silent is choosing the side of the oppressor and I donât agree with the oppressor.Â
First name is FreeâŚlast name is Dom. Pharrel Williams
THESIS STATEMENT:
With approximately 7.6 million animals in the shelter system annually, many prospective pet owners want to adopt rather than buy. But when these people enter the shelter they might not know where to start, or frankly what a being a pet owner means. I would like to help these prospective pet owners down the path best suited for them with an infographic that informs them on the lives shelter pets face, which pet (dog or cat) is right for them based on annual cost and time investment, as well as help them realize all of the benefits of pet ownership.Â
SOURCES:
https://www.dosomething.org/facts/11-facts-about-animal-homelessness
http://www.aspca.org/animal-homelessness/shelter-intake-and-surrender/pet-statistics
http://www.iii.org/fact-statistic/pet-statistics
http://www.humanesociety.org/issues/pet_overpopulation/facts/pet_ownership_statistics.html?referrer=https://www.google.com/
http://www.cdc.gov/healthypets/animal-tales/rescue-dog.html
http://www.cdc.gov/healthypets/health-benefits/index.html
Happy Birthday Dreamcast đ° 9/9/99
Design Manifesto by Pete Adams
Incomplete Manifesto for Growth
This design manifesto was first written by Bruce Mau in 1998, articulating his beliefs, strategies, and motivations. The manifesto outlines BMDâs design process.
Allow events to change you. You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience events and the willingness to be changed by them.
Forget about good. Good is a known quantity. Good is what we all agree on. Growth is not necessarily good. Growth is an exploration of unlit recesses that may or may not yield to our research. As long as you stick to good youâll never have real growth.
Process is more important than outcome. When the outcome drives the process we will only ever go to where weâve already been. If process drives outcome we may not know where weâre going, but we will know we want to be there.
Love your experiments (as you would an ugly child). Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take the long view and allow yourself the fun of failure every day.
Go deep. The deeper you go the more likely you will discover something of value.
Capture accidents. The wrong answer is the right answer in search of a different question. Collect wrong answers as part of the process. Ask different questions.
Study. A studio is a place of study. Use the necessity of production as an excuse to study. Everyone will benefit.
Drift. Allow yourself to wander aimlessly. Explore adjacencies. Lack judgment. Postpone criticism.
Begin anywhere. John Cage tells us that not knowing where to begin is a common form of paralysis. His advice: begin anywhere.
Everyone is a leader. Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.
Harvest ideas. Edit applications. Ideas need a dynamic, fluid, generous environment to sustain life. Applications, on the other hand, benefit from critical rigor. Produce a high ratio of ideas to applications.
Keep moving. The market and its operations have a tendency to reinforce success. Resist it. Allow failure and migration to be part of your practice.
Slow down. Desynchronize from standard time frames and surprising opportunities may present themselves.
Donât be cool. Cool is conservative fear dressed in black. Free yourself from limits of this sort.
Ask stupid questions. Growth is fueled by desire and innocence. Assess the answer, not the question. Imagine learning throughout your life at the rate of an infant.
Collaborate. The space between people working together is filled with conflict, friction, strife, exhilaration, delight, and vast creative potential.
____________________. Intentionally left blank. Allow space for the ideas you havenât had yet, and for the ideas of others.
Stay up late. Strange things happen when youâve gone too far, been up too long, worked too hard, and youâre separated from the rest of the world.
Work the metaphor. Every object has the capacity to stand for something other than what is apparent. Work on what it stands for.
Be careful to take risks. Time is genetic. Today is the child of yesterday and the parent of tomorrow. The work you produce today will create your future.
Repeat yourself. If you like it, do it again. If you donât like it, do it again.
Make your own tools. Hybridize your tools in order to build unique things. Even simple tools that are your own can yield entirely new avenues of exploration. Remember, tools amplify our capacities, so even a small tool can make a big difference.
Stand on someoneâs shoulders. You can travel farther carried on the accomplishments of those who came before you. And the view is so much better.
Avoid software. The problem with software is that everyone has it.
Donât clean your desk. You might find something in the morning that you canât see tonight.
Donât enter awards competitions. Just donât. Itâs not good for you.
Read only left-hand pages. Marshall McLuhan did this. By decreasing the amount of information, we leave room for what he called our ânoodle.â
Make new words. Expand the lexicon. The new conditions demand a new way of thinking. The thinking demands new forms of expression. The expression generates new conditions.
Think with your mind. Forget technology. Creativity is not device-dependent.
Organization = Liberty. Real innovation in design, or any other field, happens in context. That context is usually some form of cooperatively managed enterprise. Frank Gehry, for instance, is only able to realize Bilbao because his studio can deliver it on budget. The myth of a split between âcreativesâ and âsuitsâ is what Leonard Cohen calls a âcharming artifact of the past.â
Donât borrow money. Once again, Frank Gehryâs advice. By maintaining financial control, we maintain creative control. Itâs not exactly rocket science, but itâs surprising how hard it is to maintain this discipline, and how many have failed.
Listen carefully. Every collaborator who enters our orbit brings with him or her a world more strange and complex than any we could ever hope to imagine. By listening to the details and the subtlety of their needs, desires, or ambitions, we fold their world onto our own. Neither party will ever be the same.
Take field trips. The bandwidth of the world is greater than that of your TV set, or the Internet, or even a totally immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphicâsimulated environment.
Make mistakes faster. This isnât my idea â I borrowed it. I think it belongs to Andy Grove.
Imitate. Donât be shy about it. Try to get as close as you can. Youâll never get all the way, and the separation might be truly remarkable. We have only to look to Richard Hamilton and his version of Marcel Duchampâs large glass to see how rich, discredited, and underused imitation is as a technique.
Scat. When you forget the words, do what Ella did: make up something else ⌠but not words.
Break it, stretch it, bend it, crush it, crack it, fold it.
Explore the other edge. Great liberty exists when we avoid trying to run with the technological pack. We canât find the leading edge because itâs trampled underfoot. Try using old-tech equipment made obsolete by an economic cycle but still rich with potential.
Coffee breaks, cab rides, green rooms. Real growth often happens outside of where we intend it to, in the interstitial spaces â what Dr. Seuss calls âthe waiting place.â Hans Ulrich Obrist once organized a science and art conference with all of the infrastructure of a conference â the parties, chats, lunches, airport arrivals â but with no actual conference. Apparently it was hugely successful and spawned many ongoing collaborations.
Avoid fields. Jump fences. Disciplinary boundaries and regulatory regimes are attempts to control the wilding of creative life. They are often understandable efforts to order what are manifold, complex, evolutionary processes. Our job is to jump the fences and cross the fields.
Laugh. People visiting the studio often comment on how much we laugh. Since Iâve become aware of this, I use it as a barometer of how comfortably we are expressing ourselves.
Remember. Growth is only possible as a product of history. Without memory, innovation is merely novelty. History gives growth a direction. But a memory is never perfect. Every memory is a degraded or composite image of a previous moment or event. Thatâs what makes us aware of its quality as a past and not a present. It means that every memory is new, a partial construct different from its source, and, as such, a potential for growth itself.
Power to the people. Play can only happen when people feel they have control over their lives. We canât be free agents if weâre not free.
(via nunika)
Diagram of Dogs
Source:Â http://popchartlab.com/products/the-diagram-of-dogs
ë˛ęą° in íë ě¸íŹęˇ¸ëí˝. Burger in HONGDAE Infographics (by ě¤í¸ëŚŹí¸H)
Quote Posters
6/9 final compositions for Type I
VISC 204 | Project One
Hedgehogs
Erinaceinae
Several different hedgehog breeds exist in several countries, but the domesticated hedgehog is by far the most well known. The African Pygmy hedgehog is a crossbred hedgehog meant to thrive in a home, dependent upon someone for care. These hedgehogs are fairly small, never growing larger than 8 inches.Â
Their biggest defense mechanism is found on their back, a mat of quills. When relaxed and comfortable, they lay flat against their back and feel a lot like a hair comb. When scared and threatened, they ball up, which causes the quills to stand up and cover their entire body. This protects them from predators, and from falls.Â
They are fairly low maintenance as far as pets go, requiring very little socialization to be happy. Hedgehogs are solitary, nocturnal animals who prefer running on a wheel or eating to playing with a mate. They typically have good dispositions and enjoy being held.Â
Hedgehogs were made popular with the introduction of SEGA Superstar, Sonic the Hedgehog in 1991. The fast paced E rated video game brought attention to the small critter, but unlike Sonic, hedgehogs donât consume chili dogs. Instead, a diet of low fat cat food, meal worms, slugs, and some fruits and veggies will keep a hedgie healthy and happy.
They can live 2-5 years and are fairly healthy animals. Although they can have cancer, and other threatening diseases, an annual vet check up should keep things in good order.Â