STORY QUEST 1: GO!
rosechaiined:
Word Count: 253.
&& the atmosphere motions at a rapid pace, impulse waltzing with UNCERTAINTY. Constant whirls generate enough nausea to make the faint of heart position to retch relentlessly. A sudden, ALMOST inaudible gasp slips, digits interlocking with masculine ones to serve as guidance – this was now a two-on-two mission ( how delightful ). The detachment idea was still to be judged as an approachable or deniable one – alas, it was too late to verbalize one’s own opinion.
Rapid, nonrhythmic taps into the grassy earth within hurried, panting sprints ; eardrums heed the fellow member’s direction. Freed digits dig into the inventory embedded in her pouch, retrieving the alluring biscuit to be ejected as a weapon. Right arm draws back, a projectile toss – this is incessant, for five spacious ( RANDOM ) launches. Ah, it is still transfixing, the situation alone ; however, the APPARENT observation of the teen’s quick-depleting energy is an ALARMING one – it prompts digits to keep a tighter hold ( WE WILL HELP YOU, FRIEND ). An eerie aura, resonance, closes in, desiring to CHOKE it’s victim(s), gathering attention. Sight can only behold it’s rightful owner of the invading utterance, ( … this is it? ). “Wilder Wolf.” Revelation that is spoken in hushed tones, cranium tilting with ( ARTIFICIAL? ) confidence.
“Ah, I guess you’re in time for the tea party, chiot, very well. If this is the formidable foe, we shan’t disappoint.” Assisted with a twirl of the whip, sharpened aquamarines question the newfound credence that sinks through the frame. It’s DO or DIE. Death is nobody’s outright intention, not today.
{WORDS: 305}
Suddenly, everything begins to move very quickly. Things are now urgent and thrilling, and well, Greg barely gets to experience it. The guild members are constantly keeping him out of the action, despite his position as guild leader. The guild is named Greg’s Guild for a reason! He’s supposed to be leading his friends to victory. Instead, though, he’s considered too young to be taking on danger yet and is placed in the sidelines. This time, Isaac picks him up as they run from the pack of Wilder Wolves behind them.
There’s no doubt that they’re close to Holly Town, and in fact, as they run further, the group may be able to spot it on the horizon. Running that far isn’t a good option though, as much as it would be favorable. Greg is put down by Isaac and the first thing he does is look around and try to figure out a plan. Really any plan, any plan at all, would be useful right now. He reaches back into his pants, looking for more dog treats, but to his disappointment finds none. Why did he use all of them in one throw? What kind of leader is reckless like that! He really needs to step up his game.
It looks as if the others are all preparing for a fight against these wolves, and Greg is going to have to improvise. The beasts are closing in on them, but the young knight quickly creates a plan! He runs over to the old merchant and motions for him to walk faster. “Come on, mister! We have to get moving. Go go go!” He shouts, pointing forward. He’ll start leading the merchant towards the town ahead of the others, while they deal with the fighting business. This man has to get to Holly Town safely!












