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Dice throws
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Open RP: The Fire Templar
Daigo was going down the path, he had been on foot for several weeks traveling back to the city, his time at the Temple finished. He was adorned in Golden Armor…a smith had managed to combine the metals of both his blade Quick Silver and Dragon Scar to create a metal that could expand without end. Giving him an unlimited supply of golden ore. His new armor was a combination of his stone king armor that had been dipped in gold, and black silk fabric that would ignite into a glowing red when he activated his magic. At the moment he had no weapons save his mothers sword. Daigo eventually saw the sun go down and saw it was time to rest. He sat down and then set up a small camp fire. He had nothing to eat for tonight but by tomorrow he should be back in the city. The Pyromancer looked up into the stars and thought of what he would find tomorrow. his thoughts were interrupted however as someone came close to his camp. “whose there?” he asked.Â
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The Mirrored Halls of Medusa
What you need to know:
A famed sculptor known for his detailed stone statues has hired a group of brigands to kidnap families form villages and bring them back to him. Underneath his home is a secret lair where a medusa turns the families to stone in exchange for half the profits. The sculptor then sells the statues at high prices to nobles all over the country.
Premise:
After a series of disappearances from an area the players are traveling through, the locals feel a curse has overtaken their land and will reward anyone who can find a solution. Offering something substantial or even have something the players need to advance in their regular campaign.
If the players investigate, they find homes broken into and signs of a fight, like blood and broken dishes. If locals are questioned, they report seeing shadows at night and hearing noises of battle inside the victims’ homes. They believe it’s banshees or ghosts.
Add a few red herrings to throw the players off, creepy old people, a band of orcs in the area, even a known evil cult worshiping a benign but suspicious deity. Â This is to add some dimension to the adventure forcing investigation at first over fighting.
1 - at some point the players will have to encounter the brigands breaking into a home, either through stakeouts, information, magic, or sheer luck. When they do, the brigands should match the players’ skill from local thugs to hired mercenaries of wizards and seasoned warriors.
The brigands will not all fight to the death and in exchange for their life or freedom reveal, the sculptor is the one pulling the strings, giving players directions to his location, city and home.
2 - the city should be of larger side and the sculptor will live in the merchant section. His home will be mostly a stone workshop built on the outskirts of the city where it is easier to hide what is going on.
His home, a few rooms that should be in there feel free to add more if you wish:
A - a chamber of highly detailed statues set on pedestals.
It is a show room for nobles to come and purchase the sculptor’s work. Note: upon inspection of the statues, they would appear masterwork quality, but are in fact former people of flesh and blood.
B - a workshop of benches, sculpting tools, blocks of stone, and half chiseled statues. Note: inspection of these stature reveals lesser quality work as the sculptor is in fact not very skilled, but forced to appear as if he is running a legitimate business.
C - a bedroom, containing a lavish bed, table, dresser of clothing etc Note: within the dresser will be some jewelry and gems of various quality and worth. Hidden under the floorboards is the sculptor’s stash of gold, since he is not a class level, he will have no magic items.
D - the basement contains old barrels and creates. They are used to cover a secret iron door leading to the medusa lair. Note: the door will be locked and can be picked, broken or opened with a key found off the sculptor.
E - the sculptor can be found in any room you wish.
He will deny any accusations, and will call for the guards if players harass him. However, if forced with violence, he will reveal everything since he is a coward. Note: the sculptor will have a key to the secret basement door and a few gold coins in a purse. Players can also sneak in and search for clues coming across the secret door on their own.
3 - past the cellar door is a short stone stairway leading to a stone chamber with a mirror covering the entire back wall. Two medusa statues stand in alcoves along the wall, their hair snakes hold lit purple candles clenched between their fangs.
A - the mirror hides the passage to part 4 and must be broken or removed to pass.
4 - a stone chamber. In each corner of the room stands a marble pillar with a medusa head, its eyes burn with purple flame. In the center of the room is a pillar holding a small mirror.
A -when the players enter the room, purple beams shoot from the medusa eyes.
Players must roll to avoid the beams or be turned to stone. Note: if that is too hard, consider stunning the players for X D6 rounds, dealing Xd6 fire damage. While the players are stunned, they appear as if they are stone and cannot react to anything. This should scare the players for a bit till the effect wears off.
B - the mirror can be taken off the pillar. The players must use the mirror to reflect the rays back onto the medusa heads, which will then extinguish the flames. When each flame is extinguished, a wall will slide open to part 5. Note: after several moments, the wall will slide back into place, but can be reopened with a switch on the other side.
5 - a hall of stone with cut holes in the walls. Slithering and hissing can be heard from the other side. On the back wall is a stone door covered in live snakes.
A - as players cross the corridors, snakes will lunge from the holes to strike at players.
You can either roll to attack or have players roll to avoid the snakes. If hit, players will take damage plus be poisoned, which adds extra damage, stun, stat loss, etc.
The holes in the wall lead to snake dens where 100s if not 1000s of snake sleep and eat.
B - the center of the hall is a pit trap causing players to fall X meters into a pit of more snakes.
Treat the snakes as a swarm with one set of hit points and multiple attacks. For added stress, there can be extra snakes dens down there which continuously add to their numbers, forcing  players to escape rather than fight their way out.
C - the door is locked, which can be picked or brute forced to open.
Snakes continue to lunge from the dens, forcing players to fight off snakes while opening the door.
Note: all the snakes have been purchased and breed by the medusa with her share of the money. Players could break the walls or kill the entire horde if they choose or have the patience.
6 - a stone chamber with dozens of large mirrors hanging over the walls.
A - the mirrors cover alcoves. The player must remove or break the mirrors to get into the alcoves.
Some alcoves contain iron lock boxes that rest on touch plates. When the lock boxes are moved, they trigger a poison gas cloud, doing damage in a radius as per the damage you choose for the snakes in part 5. Note: inside the lock boxes are the medusa treasures from her share of the sculptor, usually serpent like statues and exotic snake skins from far away lands.
Other alcoves will be trapped with poison darts that shoot at the player when the mirror is removed.
One alcove has a lever, which when triggered causes the entire room to open into a pit trap, sending the players X meters onto poisonous shards of glass.
One alcove has a lever which when triggered slides open a wall to part 7.
7 - a circular stone room with a dozen 2 meter mirrors hanging on the wall. In the center, flanked by two candelabras, is a medusa statue with its hair snakes holding lit purple candles clenched between their fangs.
A - the statue is the real medusa using an illusion to appear as a statue.
She can attack and use gaze spells while still appearing to be a still statue in the center of the room.
If any player attacks the statue, it will injure the medusa, but to the players will only appear to be chipping away stone.
If any player has true seeing, they see the medusa instead and not the illusion.
B - the mirrors all reveal the medusa in their reflection, but as if she was standing in front of the mirror and not in the center of the room.
The mirrored image will reflect all actions the medusa takes, but as if she was standing in the front of the mirror and not in the center of the room. Note: this will lure the players into attacking the mirror, hoping to find the real medusa behind one of them instead of focusing on the statue.
The mirrors are acting as mirror images of the spell and are not actually magic items.
C - if players break or remove the mirror, they trigger a gas cloud hidden in an alcove on the other side. It fills the chamber for X rounds doing 1 damage a round, doubling for each trap triggered: 2, 4, 8, 16, maxing at 32 or 64 depending how mean you are.
Note: the medusa built this dungeon with her money and has not yet finished her work. To represent this, there can be other side passageways, empty rooms and dugout tunnels, revealing her plans to build off this place into something more massive.
End:
When the medusa is slain, the players, if they have a good conscience, still have to recover all the statues across the lands. Maybe some nobles were in on it and now are after the players to keep the truth hidden. Maybe some nobles don’t want to believe the players, forcing players to break into their estates, casting stone to flesh on the statues to reveal the truth. Maybe the players find out a powerful stone elemental or dwarf cult is behind this, hoping to turn everything to stone.
Either way, have fun and hope to see you again.
Gorath entry #7
   Gorath the Uthuk Y’llan I awakened to the sound of what could only be described as fists pounding on bare flesh and crude laughter. As i opened my eyes i took in my surrounding, stone made up the floor and three of the walls with iron bars lining the fourth. How long was i out?  Judging by how stiff i was it had to of been a while, but as i moved to stand i became aware that I was only wearing my small cloths and bandages. I pulled back the dirty stained cloth  bandage to see how bad the wounds were but to my surprise they were only scabs and pink lines. Scars from natural healing. How long have I been out? Across the way on the other side of my cell there was a torch in a bracket and a chest set into the wall. As i walk up to the bars to test their strength the strangest orc i had ever seen walked by. Every bit of seven feet tall and white as bleached bone. The tusks where the give away that he was an orc because the rest of him was a mixture of confusing parts. Head and ears of a giant hairless bat, four arms and out of proportion long legs. All tendons and ripcord thin, and dragging a senseless gnome. Seeing me there he laughs in a surprisingly musical voice says “Taking fresh meat and there you sit. Orders or no you will fill my cook pot soon. Enjoy your stay”. He lifts the gnome up in his two left arms “Dinner is coming soon”. Without waiting for a response he walked out of my line of sight dragging the gnome as he went and laughing in that unsettling musical voice. As soon as he was out of sight i reached for the bars and gave everything i had to try and break them but they were to strong. Me, the mighty Gorath was reduced to waiting in a cell for  that deformity to come to take me for the next meal. Nothing to do but ponder on my lost time and plan my escape...
Gorath entry #6
Gorath the Uthuk Y’llan Everything you have read so far has been a prelude into the campaign Gorath is in. I actually started into the group after they had already been playing for a couple of sessions. So the first 5 entries where something that me and the GM played out solo to get me where he needed me to be to join in with the rest of the party. I thought this would be a good spot to stop and give you a little more info on Gorath. He is a Male Uthuk Y’llan from the book “Legends & Lairs Mythic Races”. He is a 6’2” Fighter, weighing 280 lbs with long black hair. His upper body is covered in tattoos and ritual scars. The Uthuk eyes have no pupils and their eyes change colors from white to yellow to red depending on their mood. When enraged a Uthuk’s eyes actually glow. He also has large bone spurs growing from the front of his skull and spikes growing down his spine, and forearms.The spikes and spurs come from a highly psychotropic root that the Uthuk chew. Basicly if you take it and pass the save you can go into a rage and kick some major ass without the fatigue. But there can be some major downfalls if you fail. Ability stats are as follows. Str 19, Dex 18, Con 19, Int 13, Wis 15, Cha 16 My GM has everyone start out at LVL3. I will upload a PDF i made of the Uthuk section of the book for anyone that wants to take a look at it or maybe use it in their own game
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Gorath entry #5
             Gorath the Uthuk Y’llan My heart was pounding with the thrill of battle. The odds were stacked against me. Sure i could have taken any one of these Orcs in single combat but this was five on one. I had already taken one down leaving me four contenders to deal with. But they were more strategic than i had anticipated. With my back to their camp fire i had one on either side of me and the one i kicked over earlier making his way around to my front. They were boxing me in again while the leader calmly watched from his side of the fire. As they got into position i swung Death Bringer at the one on my left. He tried to deflect the blow with the head of his own axe but my strike was to powerful for him to handle. Death Bringer bit so deep into his shoulder it became lodged. As the orc fell back, eyes rolling into his head Death Bringer slipped out of my grasp. With no time to losin it from the body i had no choice but to switch to my backup weapon. A battle axe, not nearly as long or big but it would surve. Just as i pulled it out the one in front of me bellowed with rage and threw itself at me. I attempted to sidestep and drive my axe into his back but he was to quick. All i managed was to put the weapon between us before he hit me sending us both through the fire  and knocking the cook spit over. I came crashing to the ground on the other side with both orc and cooking meat on top of me, knocking the wind from my lungs. Suddenly aware of the severity of my situation i tried to crawl out and regain my footing. But i was pinned down and couldn’t move, much less breath. Then the leader was standing over me with a smug grin and an unsettling gleam in his eyes. “I need this one alive.” He said to the other. “Yes, I think i have a purpose for this one”. The last thing i remember seeing was his eyes, looking down on me as I lost consciousness.
Gorath entry #4
Gorath Uthuk Y’llan
I was looking down at five Orcs. Five orc warriors who looked like they had seen battle before, and i had just challenged them to a fight to the death. One stood up and pulled a long sword from his belt while sizing me up. Then he  waved the sword in front of himself gesturing to the other four sitting beside him saying in the common tongue “Make this quick and put him with the others, i’m hungry”.
The one to the far left stood up pulling out his battle axe. I kicked him in the chest on his way up and knocked him over the stump he was sitting on. The one to the far right had made it to his feet with his axe in hand by the time i had lowered my foot down. He came at me with an overhead swing. I shifted back as the axe came down, sparks flew off of my chain shirt as it stopped the blow from penetrating. I followed his advance on me with an attack of my own stepping forward and bringing Death Bringer up from the right, opening his chest with a shallow gash as he tried to move out of the way. The orc sitting directly beside the one with the long sword, obviously their leader, jumped to his feet and came at me from around the fire to flank me while i was busy with his comrade. Using this advantage he placed his knife in my ribs.  In my tribe we cover our bodies with brands and scars to show our strength over pain. But ever having done that i have to say…that knife really hurt.
While i was being stabbed in the back the other one that was sitting beside the leader came around the fire and behind his orc brothers to position himself on my right. So now i had one facing me, one behind me, one to my right and a fire to my left. Seeing my disadvantage in this i decided to do something about it, lifting Death Bringer into the air and releasing a mighty battle cry i brought my weapon down and split the orc’s head in half. As i was basking in the momentary glory of this one’s death a hand axe flew by my head from behind barely missing my ear reminding me of the enemies still left to deal with. I turned to see which one threw it but when i did the one to my right stepped round to better keep me flanked and placed his battle axe into my right shoulder. Then his friend sliced me across the back, tearing links out of my armor in doing so.
I was breathing hard, running through my options. There weren’t many and giving up wasn’t an option. It never is to a Uthuk. This challenge was glorious but even i had to admit to myself that i might of bitten off more than i could chew…
Gorath entry #3
Gorath the Uthuk Y’llan
WAR!! RAGE! There’s nothing to make a warrior’s blood start pumping like the feel of battle. The Orc was just the kickstart i needed to make me thirst for a real challenge. So i went back to the sniveling human women and demanded that she tell me where the other Orcs were hiding. She mistook me for wanting to save her kin being held capture. I let her think what she wanted without saying otherwise, Humans… always thinking someone will come along to save them when they are too weak to save themselves.
She led me to there camp less than an hour north of where we was. Through her constant rambling i managed to glean that she had run away and the one i killed had insisted on bringing her back alone. The Common tongue is not mine own, but it is one i had to learn nonetheless just to be able to get along in these lands to do my duty to my people. How else might i explain my great achievements if not to tell it in there own tongue. The women hid in the shrubbery in the woods while i went to “save” her kin.
I approached the camp. Two wagons pulled by oxen with a hand full of the humans bound and gaged where parked off to the side with no guard, the rest of the Orcs were all gathered around a fire cooking a large animal. Or maybe what the one had said about eating me wasn’t just an idle threat, they were really cooking and eating these people…Odd, i would have never imagined anyone would want to put one of them in their mouths.
I could have easily released the captured humans and the Orcs would have never known. But that wasn’t my goal. Instead i pulled out Death Bringer (my great axe) and walked straight into their camp and challenged them to battle. Fight me and die a warrior’s death or be slaughtered like pigs.
The odds of me winning were looking more and more like my kind of fun. Five on one, this was going to be a challenge. This was going to be worth my time…
Gorath entry #2
Gorath The Uthuk Y’llan
I was traveling through the Human lands. “Humans, such a weak bread. How they manage to gain so many lands is a concept i will never understand. Always squabbling amongst themselves and pleading for their peace treaties in times of war. In my opinion all races should be like the Uthuk. It is simple, the strongest warrior leads the tribe and defends his title through single combat. Any who oppose him are either destroyed or they defeat him and prove his incapability to lead.
Anyway I was traveling through a lightly wooded area when i hear the screams of a human winch from over the next hill. I climbed the hill to see what all the noise was about. What i found on the other side was just an Orc playing with its latest catch. No challenge there i had slain many of their kind traveling through these lands, and for me if it’s not a challenge it’s not worth my time. I turned to leave the thing with its prey when it spotted me and started calling out threats and warnings for me to lay down my weapons or be eaten alive. I ignored the orc and turned to leave, when i did it threw the woman to the ground and cried out its rage in a feeble battle cry and came at me. So i had no choice but to put down yet another lesser creature. I drew out my Great Axe (Death Bringer) and waited for my moment. It was to easy, It’s tactics where that of an angry child. It charged me with mace held high, when it was about to bring it down i swung from the hip and spilled its innards on the ground at my feet, ending the fight with one mighty blow. Or so i thought…
Gorath the Uthuk Y'llan
This is the first person recount of my Uthuk Y’llan “Gorath”. He is a Fighter being played in a Pathfinder campaign. The race comes from Legends & Lairs. My GM is gracese enough to allow us to play any race from just about any d20 game that is Dungeons and Dragons related and he incorporated it into his world. Please enjoy.
Where do i begin…There have been such countless victories. How does one keep up with them all? Well I say it is easy. Those countless victories over the weak, the lesser races, even the ones that were worthy enough to face me in combat and make it a challenge were never enough for the might that is Gorath!! Wielder of Death Bringer!! Seeker of The Uthuk Y’llan! Tasked am I with proving to the Realm that the Uthuk are the superior race, and that all others should feel honored to bend the knee to our clans when we rise up and bring our raging war parties through their land. For we shall soon bring this world to its knees in honor of our goddess Y’llan and all her thousand faces. Â
(You Gotta) Party for Your Right (To Fight!): Part 2
(A continuation of this story:Â http://yourplayersaidwhat.tumblr.com/post/149576634373/you-gotta-party-for-your-right-to-fight)
(Once the party to end them all finally petered out, it was left to my half-orc cleric to peel the human swashbuckler and grippli slayer off the barracks floor. I had to gag them before trying to find a place to sleep this mess off. I didn’t realize what it might have looked like until I found an inn…)
Innkeeper: “Look big guy, I don’t care what gets you off, the guards will hear about this if I let you do what you want in my establishment.”
Me: “*groan*… Where do I begin to address that statement?”
Innkeeper: “Well, you’ve got two obviously drunk, gagged men, while you are clearly sober.”
Me: “Okay, let me explain: Whatever these two idiots got themselves into, magic alcohol was involved. Magic. I had to gag them because they are currently singing drinking songs at the top of their lungs in a language I’m pretty sure they don’t actually speak.”
(The innkeeper adjusts the slayer’s gag, then immediately readjusts it because the third stanza of an elven drinking song comes belting out of the slayer’s mouth.)
Me: “This guy is actually unconscious right now, and yet he is still singing. Magic, what are you gonna do?”
Innkeeper: “…So two rooms, then?”
Inspired Encounter #17
For this encounter, I literally went through one of my Magic the Gathering commander decks and pulled a story out of it. The commander (Malfegor) didn’t fit in with this adventure but if its universe was expanded it certainly could. The main inspiration came from Asylum Visitor’s art and mechanical flavor. So without further ado, here’s a horrific five-room-dungeon for your next session!
Sanitarium on the Hill (CR 4)
image credit: Iain McCaig “Mad Prophet”
Setup/Hook:
The adventuring party is accosted by an insane doomsayer on the street of a peaceful town. He claims “They’re killin’ people up in the madhouse! You heroes gotta do somethin’! Help! They gonna take ME next!”
To be fair, this guy does suffer from madness, and he is promptly arrested and thrown in a carriage. If the players prevent his arrest somehow, they hear noises outside wherever they are sleeping that awaken them, and they see the madman from before being beaten and thrown into another carriage, which takes off for the sanitarium. If the PCs didn’t care about this guy, they instead see a completely sane person being taken in the night.
Most locals know where the sanitarium is; it’s kept about two miles away from the town to dampen the sounds of screams. Lots of people have been taken there lately, some who went mad within the span of a few hours and some who probably weren’t even insane yet. The players will hopefully be intrigued at this point and investigate.
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One day I decided to explain some of the important technical and flavor differences of various spellcasters to my students. Â
So I turn to the wizard, and tell him “You’ve mastered the use of magic through rigorous study and practice.  Thanks to your hard work and intelligence, you can learn pretty much any spell, but every morning you have to choose your spells and precast them ahead of time.  So basically every morning you get up and do homework for an hour”
Then I turn to the cleric.  “The source of your powers is the blessing of your god, who trusts you to represent and honor her.  You can request any spell you need and it will be granted as long as you keep her favor.  So every morning you get up and pray in supplication”
Finally, I turn to the sorcerer “You did not work for your magic and no one can take it away from you.  Basically one of your ancestors somehow mated with a magical entity and as a result you were born with powers.  So every morning you wake up and… bask in your awesomeness, I guess.”
The kids have a lot of fun role-playing their morning routines now.  I particularly like the “I’m Awesome” chant.