Note: Hazop armor was seemingly identified as “Skull” during development, though it may be due to confusion with the Pilot armor.
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Note: Hazop armor was seemingly identified as “Skull” during development, though it may be due to confusion with the Pilot armor.
Note: This is concept art for Rosenda’s helmet, the CQC variant. Rosenda was a character cut during the development of Halo: Reach.
Note: This is concept art for the Recon helmet in Halo: Reach.
Note: These are concepts for MJOLNIR Mark V armor permutations in Halo: Reach.
Note: This is concept art for the Scout helmet in Halo: Reach.
Note: This is concept art for the EOD helmet in Halo: Reach.
Note: This is concept art for the EOD helmet in Halo: Reach.
Note: This is concept art for the EOD helmet in Halo: Reach.
Note: This is concept art for the CQB helmet in Halo: Reach.
Note: The GUNGNIR armor seems to have been called “Chronicles” during the development of Halo: Reach.
Note: This is concept art for the (B) helmet in Halo: Reach.
Note: This is concept art for the Commando helmet in Halo: Reach.
Note: This is the final version of the Game Informer cover, by Alex Chu.
Note: This is a near complete version of the concept art used for the Game Informer cover, by Alex Chu.
Note: This is an early concept art of Halo: Reach by Alex Chu, for a Game Informer cover.
Note: This is an early drawing for a Halo: Reach Game Informer cover, by Alex Chu.
Note: This is a concept art of the sniper rifle in Halo: Reach.