_______Montel Weaver______
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--------------------12𝖙𝖍 𝕲𝖊𝖓𝖊𝖗𝖆𝖙𝖎𝖔𝖓 | 𝕳𝖊𝖈𝖆𝖙𝖆--------------------------
“But we never get back our youth… The pulse of joy that beats in us at twenty becomes sluggish. Our limbs fail, our senses rot. We degenerate into hideous puppets, haunted by the memory of the passions of which we were too much afraid, and the exquisite temptations that we had not the courage to yield to.” ― Oscar Wilde, The Picture of Dorian Gray
------------------------ɧųɱąŋıɬყ--------------------------- ♱♱♱♱♱
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------------------------քɦʏֆɨƈǟʟ---------------------------
-----------Strength ●●○○○ | Dexterity ●○○○○ | Stamina ●●○○○--------- Athletics ●○○○○ Brawl ●●○○○ Craft ●○○○○ Drive ●○○○○ Larceny ○○○○○ Melee ●○○○○ Firearms ○○○○○ Stealth ●●○○○ Survival ○○○○○
---------------------------ʍɛռȶǟʟ---------------------------
----------Intelligence ●●○○○ | Wits ●●○○○ | Resolve ●●●●○----------- Academics ●●○○○ Awareness ●●○○○ Finance ●○○○○ Politics ○○○○○ Investigation ●●○○○ Medicine ●●○○○ Occult ●●●○○
Science ●○○○○ Technology ●●○○○ Awareness Specialty: Death
---------------------------ร๏ςเคɭ----------------------------
-----Charisma ●●○○○| Manipulation ●●○○○ |Composure ●●●○○----- Animal Ken ○○○○○ Etiquette ●○○○○ Insight ●●○○○ Intimidation ●○○○○ Leadership ○○○○○ Performance ●○○○○ Persuasion ●●○○○ Streetwise ●○○○○ Subterfuge ●○○○○
-1 to All Involving Humans
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---------------------ɧɛąƖɬɧ...................................ຟillp໐ຟēr----------------- ------------------❤︎❤︎❤︎❤︎❤︎ ---------------------⸸⸸⸸⸸⸸⸸⸸-----------------
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--------------------ơცƖı۷ıơŋ------------------- .................................●●○○○................................
The Binding Fetter Rouse Check: 0 Wits+Oblivion The vampire can identify objects or locations important to ghosts. These 'fetters' act as icons that bind the dead to their existence. On activation, the user's senses become supernaturally attuned to the energies of fetters, and they may identify these auras by sight, smell, and their other senses. While this power is in use, the vampire is distracted from other activity around them, conveying a -2 penalty to Dexterity and Wits rolls. Fatal Prediction Rouse Check: 1 Resolve+Oblivion The vampire can knit invisible strands of entropy to a target mortal, increasing the odds of them suffering harm or even death within the span of a night and a day. The effect resembles that of a curse, but the vampire is unable to interfere with the doomed mortal lest the effect be broken. Vampire rolls Resolve+Oblivion against Target's Wits+Occult, for every success in the margin, the target suffers 1 point of Aggravated damage at some point during the next 24 hours. Use of the power is invisible, yet onlookers may sense some kind of foul play.
Summon Spirit Requires Fetter
This Ceremony enables a vampire to summon a spirit from the underworld. The necromancer pours their vitae over a wraiths fetter, studying it, then calling out the wraiths name. The wraith feels their fetter's call, and begins a journey from their location in the Underworld to that of the caster.
--------------------ąųʂ℘ɛҳ------------------ ...............................●●○○○...............................
Sense the Unseen Rouse Check: 0 Resolve+Auspex The senses of the vampire become attuned to the dimensions beyond the mundane, allowing them to sense presences otherwise hidden from the naked eye.
Premonition Rouse Check: 1 Resolve+Auspex
The vampire experiences flashes of insite, some form of inspiration or sudden visions that nudge the vampire out of harms's way or reveals a turth previously overlooked. A sense of telling the future, or psychic vision. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
.........................ƬΉΣ ΣЯIПYΣƧ.........................
You find your victims in the ones whom you bring to ill fate. Finding succor from those who are sent down a path of misfortune orchestrated by the vampire. Sometimes this manifests in direct curses, or the vampire's careful machinations to doom the individual involved.
Add specialty: Occult (Curses) or Intimidation (Threats)
Gain ● of Auspex or Oblivion
Gain ●● of Fame
Lose ● of Humanity
Gain the Feeding Flaw: ( ●) Stalker
Predator Pool: Intelligence + Awareness or Medicine.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ...............................................ᑕOᑎᐯIᑕTIOᑎᔕ.................................................
The guilty must be punished. Rob from the rich, give to the poor, Reject wealth, for it corrupts. Always keep your sworn word.
.............................................TOᑌᑕᕼᔕTOᑎEᔕ................................................
Personal Desktop Elio 'Haunty' Blog
......................................................ᗰEᖇITᔕ........................................................
Bloodhound Eat Food
......................................................ᖴᒪᗩᗯᔕ........................................................
Folkloric Block -Cats (Ties to the Underworld) -Entry with Permission Prey Exclusion -The Innocent
......................................................AMBITIONᔕ................................................
Long Term Goals -Get Degree -Achieve the Cure -Build Own Internet -Become a Legend -Help Elio
.....................................................DESIREᔕ......................................................
Short Term Goals -Start a small cult (e-cult works too) -Sate Hunger -Organize my Playlist -Create Online Chatroom -Obtain new Ghost -Learn Forbidden Knowledge









