Since everyone is 21 years older I wanted to add these to my last post
Jenny is 64 and Paul is 84 ( heās been old for so long and also immortal/j )
Johnny and Ophelia have twins Jonathan Jr. and Willow
Grandma and Grandpa love them so much.

JVL
KIROKAZE
Sweet Seals For You, Always

Product Placement
šŖ¼
I'd rather be in outer space šø

⣠Chile in a Photography ā£
almost home
noise dept.
$LAYYYTER
Stranger Things

Andulka
PUT YOUR BEARD IN MY MOUTH
taylor price
Peter Solarz
let's talk about Bridgerton tea, my ask is open

izzy's playlists!
Not today Justin

JBB: An Artblog!
Jules of Nature
seen from China

seen from United States
seen from United Kingdom
seen from United States

seen from United States

seen from T1

seen from Malaysia
seen from Croatia
seen from Malaysia
seen from United States

seen from Malaysia

seen from Malaysia
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seen from Singapore

seen from United Kingdom
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seen from United States
@haveyouseenbellagoth
Since everyone is 21 years older I wanted to add these to my last post
Jenny is 64 and Paul is 84 ( heās been old for so long and also immortal/j )
Johnny and Ophelia have twins Jonathan Jr. and Willow
Grandma and Grandpa love them so much.
goths i cant bother finishing
The Problem with Traits
I love the theory behind traits. It does seem to be a much more natural way to describe a personality. Unfortunately, just because it seems right, it does not make it so. Traits suffer from a deep and fatal flaw: they are binary. In the sims you either have a trait or you donāt.
So whats the problem with that? In theory personality should affect every choice that you make. With a list of binary traits, however, the program is reduced to asking, ādo they have this trait? No. Do they have this trait? Noā¦ā
A trait may end up affecting only a handful of actions, not muchĀ mileageĀ forĀ something that is supposed to be fifth of your personality. This is why traits feel flimsy and characters defined only by traits feel less fleshed out. Until a sim blunders into a situation in which their traits matter, they are functionally identical to a sim with no defining characteristics whatsoever.
In theory this could be overcome by brute force coding⦠every single action could check for traits and every single base game trait could be given equal weight⦠but it would never be elegant. When things are not elegant, their execution bogs down the game. Then there are the expansions, which will inevitably bring new traits. It is beyond unlikely that they can be integrated with the necessary finesse. And cross expansion integration? Donāt make me laugh.
There is a crucial element missing in traits: consistency. The beauty of the TS1/TS2 system is that all sims have a framework on which the engine can draw to define behavior. How neat is this sim? a value between 0 and 10. Okay, how social? a value between 0 and 10. Because the game can rely on each sim to have unique values, it can create meaningful variation in the simulation.
Next week:Ā An underlying structure for personality.
still so relevant, which also make a case for why 3t2 traits is worth pursuing. the sims 2 can just snatch traits to further diversify between already varied personalities⦠oh the possibilities
my brother just sent me this meme and idek how to respond
ā happy holidays, friends from planet earth! ā
-fromĀ @microscotchĀ andĀ @strange-townie š
well, whatever, nevermind
by Godleof in Tutorials
Sometimes you have to hyperfixate on a 20 year old video game and that's just life
I AM ALMOST DONE SPAMMING YOU WITH SIMPE NOTES but also the basegame wedding cake? Canonically made by Antonio Monty. Good for him.
Hi sims 2 fandom, Iām new here⦠I drew some nervouses (nervi?)
(is it obvious i've been crying over this skrunkly scrimblo man for years...)
Pascalās paradise š½š½š½š½š½
I get a kick out of seeing some super crunchy photoskinned outfit circa 2006 on pinterest just to see multiple comments below it like "I wish this was for the sims 4 :("
the children yearn for the blurry photoskinned sims 2 clothes of our yesteryears
I got bored and made some fanart from my TS2 screenshots. I'm going to refrain from pointing out everything I don't like about it, it's a bad habit of mine. References below.
Old video.
running in fashionably late but
holy shit guys the Sims 2 is 20 years old!! one of my favorite games and huge sourse of joy!! yaaayyy!! š„³š„³
so here one renowned miss bella goth once again experiencing the joys of space bullshit (and probably landing in the middle of a desert)