Getting funky in space. Or thatâs what it feels like. Anyway, hereâs a snazzy mix.

oozey mess
noise dept.
he wasn't even looking at me and he found me
NASA
trying on a metaphor

if i look back, i am lost

Kiana Khansmith
Not today Justin
No title available
Alisa U Zemlji Chuda
KIROKAZE
Show & Tell
Misplaced Lens Cap
sheepfilms
No title available
Mike Driver
Lint Roller? I Barely Know Her

Andulka
đŞź
wallacepolsom

seen from United States

seen from United States
seen from Malaysia
seen from China

seen from Singapore
seen from Malaysia

seen from United States

seen from United States
seen from United States
seen from United States

seen from Singapore
seen from United States

seen from Canada

seen from T1
seen from United States

seen from Singapore

seen from United States
seen from United States

seen from Netherlands
seen from Chile
@hawkest-eye
Getting funky in space. Or thatâs what it feels like. Anyway, hereâs a snazzy mix.
          I give my bleeding heart out for one reason                      I will be your DEADMAN            With nothing but this blood on my hands
I am an impulsive roleplayer.
I let my muse take the reins and decide what threads to start or reply to in a given day. If the muse doesnât feel it, it isnât happening. That doesnât mean that I hate you or that I no longer want to interact with you; I probably either lost our thread or my muse just said, ânah bro.â
Iâm sorry I drop threads. Iâm sorry I donât reply to memes. Iâm sorry I ignore my asks. Iâm sorry I plot things and then donât do them. Iâm an impulsive roleplayer: my muse guides me.
Roleplaying isnât my job: itâs my hobby. I do it for fun. My muse isnât my coworker: my muse is my friend. We have fun together. If I started treating this as a job, it wouldnât be enjoyable for me anymore, and the quality of my content would diminish greatly!
And while weâre on the subject, just because a thread gets dropped does not mean the relationship between our muses is dead!! Thread =/= relationship! We can start something new and continue building their bond! Relationships are important to building new aspects of our muses!
I always want to roleplay with you. JustâŚperhaps not with that thread. You feel?
    "If I go with you, where     would you be taking     me, exactly?â
  He asked, seemingly nervous.
{ Â 1sá´ á´Ęá´ss Ęá´á´Ąá´á´yá´ Â Â â
           â   Iâm detaining you. I'm taking you in for questioning.                 You can either cooperate and come with me, or you can leave.  â
when my sight turns red & i canât breathe, even a touch feels like a bomb
Darshana Suresh, from â2016 So Far or Things I Was Never Told,â Sugerplum (via lifeinpoetry)
 The Witch knew he didnât have a passport for  this place, and now realized that someone  from back home was feeding him bullshit  information. Though, he wasnât going to give  up on everything entirely.
    "This face is my passport.â
{ Â 1sá´ á´Ęá´ss Ęá´á´Ąá´á´yá´ Â Â â
    He wasnât up for this kind of work today.             â   ... Sir, I need you to come with me or leave the border.  â
{ Â Â 1sá´ á´Ęá´ss Ęá´á´Ąá´á´yá´ Â Â â
            â  Hold on. You cannot enter the city without a passport.  â     He hated guard duty, but being short on people meant sharing duties every so often. But a job was a job. He couldnât exactly complain if he was getting paid.
002 : Rukkan Honda
The second best Sniper in the ICPK (the first being his commander). Rukkan comes from a middle class family, and joined the ICPK to help his parents financially. His childhood was that of any normal childhood. His parents got along, his grades were decent, and he had friends.
Later on, though, during his late teens, his home city had been attacked by Chimera. He lost one of his friends, and his parents were beginning to struggle with money after recovering their home. The ICPK were looking for able bodied men and women for a pretty penny, and he wanted to get his little revenge on the Chimera. Kill two birds with one stone.
From the age of 17 to 23 he trained, finding stealth to be his strongest skill, taking on the job of Sniper and Assassin. And at the age of 24 he had begun taking the Ichor treatments. The substance had given him an incredible eyesight, however taking Ichor always came with a price. And his was the inability to see color.
And now that he is done with training, he works as a full time Sniper/Assassin.
001 : World Setting
Updated : Feb.2.2016
World
The world is made of five thriving cities of brick and chrome, advanced technology, old ruins of past cities infested with monsters. The planet is stable, still plenty of resources for itâs inhabitants, however some of the harsh terrain and terrifying monsters, known as Chimera, render the resources inaccessible. The wilds are dangerous to travel without plenty of weapons to protect yourself. Though some countries have, what some would consider, primitive approaches to city protection, each country knows their terrain best, and each country reserves their resources for shelter and technology.
Centra
Suggested by itâs name, it resides in the center of the continent. The capital city is the largest of the five countries, made up of steel buildings, surrounded by a wall of chrome. Truly the safest city of the five countries. Beyond the barrier lies a plane of grass, ruins of the old city peppering the lands.
NatterfeldtÂ
The southern country, made up of thick forests and swamps. The capital being guarded with thick barbed wire walls, heavy weaponry stationed at every corner of the wall. Though it isnât as safe as Centra, the nationâs stealth force does a good job at taking out incoming Chimera without leaving a trace of themselves. A ICPK base is stationed at the north west of the country.
YukkiboÂ
The northern country, covered in a blanket of snow. The lands are too harsh for the Chimeras, however the weather is still a threat. The capital lacks walls, however the buildings are secure and warm. Though they lack protection from the Chimera they make up for in protection against the weather. The weather weakens the beasts, making it easier for the nation to dispose of them. A CRCA research facility is stationed here, however its exact location is unknown.
Gala
The weastern country, with constantly shifting dunes of sand. Though the lands arenât too harsh for the Chimeras, they donât travel these lands often. The capital has walls of stone, mounted guns at every corner. Humans stay within city limits, exploring the desert alone is dangerous. A ICPK base is stationed to the east of the country, and a CRCA base is stationed to the north.
LorrelÂ
The eastern country, resting on the edge of a beach. The capital is heavily guarded, brick walls protecting the city. Beyond the walls lie planes of grass, peppered with tropical trees and plants. The ICPK headquarters is located in the capital.
The I.C.P.K.
The International Chimera Peace Keepers. A group of soldiers trained, born, and/or bred to fight the monsters of the world to access special resources, as well as protect cities from the threats of the wild. They are often at war with the CRCA. Human soldiers modified by Bio-technology to enhance certain attributes (such as speed, agility, physical power, eyesight, etc).
The C.R.C.A.
The Chimera Research and Containment Alliance. Often at war with the ICPK. The original creators of the Chimera Virus. Their cause is to examine the behavior of the infected animals, and even capture and research said animals.
Chimera
A virus that deformed and twists the DNA of beasts created from a lab accident two hundred years ago, infecting and fusing wild animals together if they came into contact with one another. The infection focuses more on the fusion of creatureâs skeletal and muscular DNA, and less on organs. Because of this, some appear skinless, or some are blind. Some may have two hearts and are harder to kill, some only one heart. Currently there have been no signs of human to beast fusions.
Ichor
The Bio-mechanical fluid used to enhance the human soldiers of the ICPK. Without proper mental and physical training Ichor could damage oneâs body. Created from melted Adamantine, Ichor can be created in the form of either liquid, or crystallized shards.