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Kaledo Art

blake kathryn

tannertan36
🪼
Sade Olutola
will byers stan first human second
AnasAbdin

if i look back, i am lost
hello vonnie
No title available

shark vs the universe
Cosimo Galluzzi
DEAR READER

★

No title available
sheepfilms

Product Placement
Lint Roller? I Barely Know Her
seen from United States

seen from Germany

seen from Iceland

seen from United States

seen from Malaysia

seen from Malaysia
seen from United States
seen from Germany
seen from Colombia
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from United States
seen from Brazil
@hearthegrasshopper
Batch file commands: file.bat "@echo off md images videos articles\pages articles\posts"
https://www.youtube.com/watch?v=sm6EE9f_TeY
Particle-spring systems iterative calculations approach an equilibrium state were the sum of all forces is zero.
Kangaroo, for Grasshopper
otro glitch, cortesía de hoopsnake
Triángulos glitch. Error de HoopSnake
Delauny triangulation connects an arbitrary set of ponts by a geometric procedure that maximaizes the minimum angle of triangulation, so that the resulting mesh tends to avoid thin triangles.
AAD, Arturo Tedeschi
A mesh is basically a geometry entity defined by a collection of points that determine its geometry, as well by the connection-logic that determine its topology.
Creating meshes: * by topology * by triangulation * by nurbs to mesh conversion
A Mesh is define by a collection of vertices connected sequentially, determining the meshes topology.
AAD, Arturo Tedeschi.
NURBS modeling (CAD standard) is based on structuring mathematical curves or points to build surfacs. No good for freeform geometries. Then we would use SubD (Subdivision Surface Modeling), which relies on on polygon meshes. This technique alloss to model low-polygon meshes and generate smooth (high face count) meshes.
AAD, Arturo Tedeschi
void setup () { size (600,600); noStroke(); }
void draw () { background (12); fill(55); ellipse(mouseX,mouseY,30,30); fill(155); ellipse(mouseY,mouseX,30,30); fill(200); ellipse(mouseX+20,20,20,20); fill(200); ellipse(mouseX-20,mouseY/2,40,40); fill(100); ellipse(mouseX*20,20,30,30); // saveFrame("output-####.jpg"); // will save each frame with the frameCount
}
//Hello Colour, //program to change colour and size depending on the position of mouse
void setup(){ size(360,360); frameRate(10); noCursor(); }
void draw(){ colorMode(RGB,180,100,100); rectMode(CENTER); noStroke(); background(mouseY-50,50,50);
fill(200-mouseY/2,20,20); rect(mouseX+100,250,mouseX+1,mouseX+20); fill(mouseY/2,80,100); rect(mouseX+20,mouseY+50,mouseX+1,mouseX+30); fill(150-mouseY/2,20,100); rect(20,50,mouseX+1,mouseX+300);
println("mouse position:"+mouseX+", "+mouseY); }
void setup(){ println("El factorial de 5 es 1*2*3*4*5 = " + factorial(6)); } int factorial(int Valor){ int result=1; for(int i=1;i<=Valor;i++){ result=result*i; } return result; }
for(int i=0;i
Generative Design. Processsing. Loop
int aNumber=0; switch (aNumber) { case 1: rect(20,20,60,30); break; case 2: ellipse(50,30,80,30); break; default: line(20,30,80,30); }
Generative Design. Processing