LEVEL: 27 (out of 35 possible)
ENVIRONMENT: Oceans & Coastal (Earth)
SPECIAL POWERS and ABILITIES:
- Breath Weapon (The breathweapon of a blue dragon can change, it can shoot out a line of lightning, it can spit out a line of mist, a spray of water or a cone of salt.)
- Magic Resistance (Like all dragons the Blue Dragon is highly magical resistant, especially against water and air magic.)
- Control Currents (The blue dragon can control currents of the ocean and partly also water.)
CHANGES FROM REAL D&D CREATURE I MADE: Very big changes here, I changed the blue dragon around pretty harshly and I know not much people would dig it, but anyway because I used Yellow Dragons for the desert, the blue dragons were transported to the sea where they always belonged. They don’t look anything like their old for anymore but still have partly a lightning breath.
==============================
DEEP WYRM (or Indigo Dragon)
LEVEL: 32 (out of 35 possible)
ENVIRONMENT: Deep Oceans (Earth)
SPECIAL POWERS and ABILITIES:
- Breath Weapon (The breathweapon of a deep wyrm is that of a cone of negative energy water, extremely cold as the water it lives in.)
- Magic Resistance (Like all dragons the Deep Wyrm is highly magical resistant, especially against water and air magic.)
- Control Weather and Water (Deep Wyrms can control the currents, the water they live in and the weather above, though they rarely use that last ability.)
- Hypnotizing Lights (They can use their angler fish lure to hypnotize other creatures.)
- Swallow Whole (Like the Gulper Fish the Deep Wyrm can stretch its maw to incredible size, swallowing small boats with ease.
CHANGES FROM REAL D&D CREATURE I MADE: Deep Wyrms are very powerful offshoots of Blue Dragons, they have deep Indigo scales and live in the deep together with Krakens and other horrors, they are extremely durable. They have features of deep sea fish like anglers and gulpers.