writing tip #1661:
not everyone’s eyes are in the middle of their face sometimes they’re removable
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writing tip #1661:
not everyone’s eyes are in the middle of their face sometimes they’re removable
Novel Structure
Gambling on divinity, betting with blood.
SIX WORDS (10/7/16)
NaNoWriMo - The Evil “0″
I’m taking a break from writing (even though I am behind and I really shouldn’t be) to discuss something that’s come up for me within the last few days. We’ve just about concluded the second week of November, so we should be about halfway through our novels by now. Unfortunately though, if you’re like me and you’ve fallen just a bit behind (or you’ve fallen a lot behind), it can be difficult to find the motivation to continue.
During this month, I’m always obsessed with the number 0. I think 0 is both a motivator and a deterrent for the exact same reasons. Whether it’s one or the other doesn’t just depend on who you are, but where you’re seeing this 0.
My biggest excitement on Day 1 of NaNo is changing my word count from 0 to anything really, even if it’s just 50 words. But even if the 0 is gone from your overall word count, it sticks around for daily word counts. Until you write on any given day, your daily word count is 0. And while I was so excited to banish that 0 on Day 1, throughout the rest of the month, the 0 lures me into this false sense of security. It’s complicated, so let me explain.
I have a calendar on my fridge keeping track of daily word counts, and I don’t live alone so others can see my progress. Though I haven’t logged a word count of 0 on any day so far (my lowest was I think 72 words), I find myself almost ashamed when my word count is extremely low, to the point where I’d rather write 0 words than 72, and I didn’t really get why that was. So I thought about it and came to the following conclusion.
A word count of 0 could indicate a lot of things on the surface. Sure, it could mean that you opted to play video games or binge watch on Netflix, but it could also mean that you had a long, rough day at work, or you had a million appointments, a lot of homework, or even things like family emergencies, a sick pet, a friend that needed you. Life can create lots of valid reasons that you didn’t have time to write. A daily word count of 0 could mean that your schedule just didn’t allow for it.
As soon as that 0 becomes anything else, the perception suggests something new. It suggests that you sat down to write at some point during your day, and a measly 50 words is all you could come up with. You clearly had an opportunity and motivation enough to open the document and type something, so the fact that you could only get 50 words feels pathetic. It feels like failure. You clearly started, and then stopped. So either you got bored with your story, which is source of extreme panic during NaNo, or you got bored with writing, which is a source of extreme panic for writers every single day of our lives.
This isn’t how it should be. We shouldn’t look at small progress as pathetic. But for some of us, this is how our brains naturally operate. And because we’re so critical of making our stories perfect, we can translate that perfectionism to the writing sessions themselves and feel like if it doesn’t go flawless and we don’t get at least 1000 words, then it’s a huge waste of time and it’s not even worth attempting.
I can’t stop myself from feeling shame when I write daily word count totals of less than 500 words on my calendar, but what I can do is acknowledge this shame and tell it to GTFO. Because when I think about it, what I really see is this: I wrote on a day when writing was the last thing I wanted to do. When I felt like crap, when I hated the world and myself, when I was too busy to even think about my story, when I had people that needed me and I still managed to be there for them, when my day was packed so full that there was no time for a dedicated writing session…I wrote something. Despite all those odds, I got into my characters heads for the briefest of moments and said to my story, “You matter to me.” Even if I only have a few minutes today, I’m going to give some of it to writing.
Because it’s not the days where we write thousands and thousands of words that make us productive writers. It’s when we’re able to write on days when it’s difficult to. Even if it’s just a sentence, it keeps you engaged in the story and with the characters, and it makes it easier to keep coming back to it day in and day out.
So if you feel like your pathetic daily word counts are a waste of your time, think again. Because this month is not just about writing 50k words. It’s about developing loyalty to your story, to your writing, so that you can’t go a day without thinking about it and tossing even just one sentence at it.
Good luck WriMos! Keep writing and do not give up!
-Rebekah
Writer’s Block
A picture says a thousand words. Write them.
Mission: Write a story, a description, a poem, a metaphor, a commentary, or a critique about this picture. Write something about this picture.
Be sure to tag writeworld in your block!
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Inspired by new release, Manhattan Mayhem, edited by Mary Higgins Clark.
A Collection of Tips and Symptoms for Writing about Fainting – Write for the King
NaNoWriMo Advice
Hi guys!
After a tweet I wrote yesterday got a bit of attention, I thought I’d write a little advice guide for NaNoWriMo. I’m maybe a little under-qualified to write this… I have never actually done NaNoWriMo myself, but the life of a working writer is pretty much like NaNoWriMo except ALL THE TIME FOREVER AND EVER, plus also the advice I want to give is hopefully good advice for all writers everywhere, whether you are committing to an intense writing month or not.
1. DON’T STRESS!!!
If you have a bad day, or you’re too busy to do your word allocation every now and again, please don’t torture yourself. Life gets in the way, it happens, and the negativity you’re inevitably going to feel may stop you going forward. Relax, chill, and enjoy the process. If you have a bad day, just remember that the next day will be better.
2. DON’T AIM FOR PERFECTION
The great thing about first drafts is that nobody ever has to see them. Second and third drafts, sure, but the first draft is where you’re allowed to make as much of a mess as you like. See it like a practise drawing for a big painting. Try stuff out, some things will be successful and some things won’t. Make sure you’re having fun and don’t judge yourself too harshly too early on.
3. DON’T REVISE ANYTHING UNTIL YOU REACH THE END
I can’t emphasise how important this is. It’s what stops so many people from getting further than even one chapter. Best thing is to never look back on your work whilst you’re doing a first draft (within reason. If you can’t remember a character’s last name or birthday or something, you can definitely look back!). Just keep going. Keep moving forward. There’ll be time for revisions and correcting mistakes later. A tutor once told me that you won’t really know what the first chapter is actually meant to be like until you write the final one. JUST KEEP GOING.
4. DON’T SUBMIT TO AGENTS…… YET.
There are some stories of people hitting the send button on their first draft after Nano and it results in a book deal. THIS IS SO RARE PLEASE DON’T AIM FOR IT. Actually, if I heard that a book had been written in a month I’d really distrust it. Can you write a draft in one month? Sure. Can you write a novel in one month? Probably not. Not a good one anyway. When you’ve written a first draft, take some time away from it… a week… a month… a decade… however long it takes. Then go back to it with fresh eyes. Be patient, let the work breathe, and trust your instincts.
5. HAVE FUN
Halfway through Nano and starting to hate your story? Then start a new one! Readers can instantly tell when a writer is not having fun, and it can destroy a draft. You haven’t married your novel, and you won’t need a divorce. Just back it up, put it away somewhere safe, and start something new. Write what you want to write. If you haven’t figured that out yet, use your month to explore lots of ideas, or even try out short stories.
If you want to be a writer, aim to be a marathon runner, not a sprinter. Learn how to take your time, pace yourself, and work out your personal bests. Your time will come. It may be tomorrow, or it may be fifty years from now. Be patient. Let your work breathe. Find a critique group. Listen to some of them, but not everyone. Trust your instincts.
If you are doing NaNoWriMo, then GOOD LUCK YOU BRAVE PERSON!!! It’s great for learning discipline, and you’ll discover really interesting things about yourself. If you’re a more casual writer, the advice above still applies.
Hope that helps some of you out there!
Do dragons exist in your setting?
What do dragons look like? >Are there different types/subspecies of dragons, or is there only one? >>If there are different subspecies, what are the similarities? Why are they all dragons instead of being classified as different species? >How large do dragons get when fully grown? >What size are they when they’re babies? >What is the general shape of a dragon? >>Short and fat? >>Cow-like? >>Lizard-like? >>Long and skinny? >>Snake-like? >How many legs do they have? >Do they have wings? >>How many sets? >Do they have horns? >Spikes? >Antlers? >Claws? >>Are their claws for digging or for tearing? >What does their face look like? >What shape are their teeth? >>Or do they have beaks? >Do they have feathers or scales? >>Both? >>Neither? >>>What do they have instead?
How strong are dragons naturally? >Can they do anything to increase their strength? >>What? >What does their hide protect them against? >>The heat? >>The cold? >>Water? >>Scrapes from rocks? >>Animal attacks? >>Is their hide strong enough to protect against human weapons? >>>How strong would the weapon have to be to penetrate the dragon’s hide? >Can dragons fly? >>How high? (Remember that air gets thinner and colder at higher altitudes.) >Can dragons swim? >>How long? >>How deep? (Remember that water gets more pressurized and colder at lower depths.) >Can dragons breathe out fire? >>Can they breathe out something else? >>>Does this happen every time they exhale, or do they have to consciously decide to do it? >>>Are there any times when they can’t? >>>>Underwater? >>>>Above certain altitudes? >>>>When they’re tired or malnourished? >>>>When they’re juvenile?
What do dragons eat? >If they can breathe fire, do they cook their food first? >Where are dragons located on the food chain? >>Are they apex predators, or are they derpy little lizard babies that get eaten by bears and condors?
Where do dragons live? >Do they live mostly by themselves, or in family units? >How much space do they take to nest in? >How much territory to they claim as their own outside the nest?
Do dragons hoard things? >What kinds of things? >Do they like shiny things? >>Do they like worthless things too, as long as their shiny, or can they tell the value of an item? >>>Is this dependent on the individual dragon in question? >>>Does it depend on the dragon’s age? >>>The dragon’s subspecies? >Where do dragons keep their hoard? >>Do they keep it in a back room? >>Do they use it as a bed? >>>How do they not damage the items with their weight?
Can dragons use magic? >Can dragons shift into a humanoid form? >>For how long? >>How often? >>What determines what their human form will look like?
How intelligent are dragons? >Do they have their own names? >Do they have rulers? >Do they have a culture of their own? >>How far apart do dragons have to be before there are noticeable regional differences? >Do dragons have a sense of humor? >If dragons aren’t intelligent, can they be/have they been domesticated? >>Can they be trained? >How do dragons communicate? >Are dragons antagonistic towards humanoids? >>Any specifically, or all of them? >>If not, will they allow humanoids or others to ride on their backs? >Are dragons antagonistic toward other dragons? >>Only ones they aren’t related to? >>Only ones from other subspecies? >>Only ones that trespass? >>Only to ones from different regions? >>Only to ones with different politics? >>To ones that smell bad?
Are dragons more reptilian or mammalian? Keep in mind that if they are mammalian, the females will have mammary glands.
How do dragons reproduce? >Are they live births? >Do they hang out in a pouch for a while afterwards, like kangaroos? >Are they up and about almost immediately, like horses? >Are they pretty useless, like human babies? >Do they hatch from eggs?
So You Want To Write… Magic
This entry’s is a big one, friends and neighbours. You can put magic in a lot of roleplays, in a lot of different ways. We’re going to have to talk about why you use magic in the first place, then how it interacts with themes, and then all the varieties and philosophies of magic. There is going to be distillation. I hope this inspires a conversational thread. Why Am I Using Magic? There are four reasons to use magic - actually, three, but we’ll pretend two of them aren’t the same for the moment. Plot Device magic; when you need magic to enable or justify a plot. Setting magic; when you need magic to reinforce an element of the setting, or enable the setting to exist. Thematic magic; when you need magic to underline and support a theme of your narrative. Mechanical magic; when you want a magical option for characters to take, expanding on your mechanical choices. Plot Device magic is, say, Excalibur. The One Ring is PDM. You could argue The Force (oh, oh just you wait until I get the entry explaining sci-fi, faithful readers) is PDM. It’s usually vague, big magic or alternatively, very specific small magic with only one or two appearances in the story and setting. It enables a plot point, serves as lynchpin in a pivotal scene. Importantly, it largely informs the plot, not the setting. This is especially the case where the magic in question hasn’t been logically extended to include uses, economic and social impacts, etc. Setting magic is magic that either enables or permeates the setting. Bending from the Avatar series is setting magic. Magic in Dragon Age is setting magic. Setting magic tends to be logically extended into the rest of the setting - it informs technological and social development. When the fact a character uses magic is regarded as significant by other characters, it’s usually setting magic - especially where the kind of magic or the application thereof is significant. Thematic magic is very closely linked to setting magic. This is magic which reinforces a theme in terms of plot, character, or setting. Psychic powers and Warp Sorcery in Warhammer 40k are thematic. Vampiric Disciplines in Vampire: The Requiem are thematic. Magic that corrupts or transforms, magic that communicates something about a character or society, is very much thematic magic. Mechanical magic can technically be any of the other three, but will usually exist with a system of some kind. Magic in videogames is always mechanical magic. In roleplays, any time you mention terms like tank, rogue, healer etc. you’re referencing a very light system, and that makes the relevant magic mechanical. How Do I Use Magic? Plot Device Magic is the easiest kind to use, because you can use it to pre-empt or fill in plot holes, enable specific scenes, and justify happily-ever-afters. It tends to be utilitarian, lacking in much personality or flavour, often just specific enough to make sense or justify its use. It catalyzes, ends, or changes plots. The One Ring is an excellent example - though it’s also a good example of thematic magic. You need to foreshadow plot-device magic; have a character use a simple spell or item early on, or discover such a thing. The payoff comes when they use it cleverly or even just luckily to resolve a plot point, whether to escape an enemy or losing it to an enemy, forcing the characters to a new location or situation. Setting Magic is, to me, a vital cornerstone of good fantasy. You use setting magic to justify things you want in your setting, which then enables your plot. Avatar: The Last Airbender or Legend of Korra are heavily supported by the setting magic of Bending. Korra in particular makes some great use of this, but I only know that from second-hand sources. Dragon Age’s magic helps to shape the socio-political climate of Thedas, though it doesn’t go quite as far as it might (not yet, anyway), and allows for some of plotlines and character interactions of the game to happen. Setting Magic is closely linked to Thematic Magic, and the two strongly inform the tone of your narrative. Thematic Magic is most prevalent in RPGs, but it’s also apparent in some fantasy fiction. You use thematic magic to underline elements of character, society, and setting. Is there a cult that uses blood-magic to achieve their ends? That’s thematic; it communicates something about the society, its members, and carries a lot of interesting implications. Is your character being slowly killed by their use of magic? That, too, is a statement - precisely how you implement it determines whether it’s about responsibility, or power, or mortality, or duty. Mechanical Magic is best exemplified in D&D and Skyrim. It allegedly impacts the setting and world - but how often can a player character reproduce the feats mentioned in the fiction? This is magic-as-toolkit most of the time. It can impact playstyle, which is important and in a way implies personality and theme, but mechanical magic tends to be even more lacking in personality than plot devices. Magic A is Magic A There are a number of different kinds of magic, under those four umbrellas. I’m going to try and distill it to some core forms from which everything else is derived. There are two broad categories to be aware of - internally consistent magic, and general magic. Internally consistent magic abides by thematic rules and restrictions, which can run from having as complex a set of laws as mundane physics, to ‘dark magic must be fueled by blood’. General magic is magic where we don’t have to care about the hows or whys. If you see characters in, for example, an anime casually tossing little magical effects around, that’s general magic. Vancian Magic: Magic as toolkit, employed most notably in D&D. Magic which is prepared in advance, from a set list of spells, and has only the broadest thematic consistency. Tends to have uses consumed on cast, a limited number of times per day or between rests. Mechanical magic, through and through, usually. Ritual Magic: Magic which is often thematic or plot relevant; requiring resources, time, and expertise to perform. If it’s powerful, far-reaching, and long-lasting, it’s probably involved in a climactic scene and a fairly standard high-fantasy world. If it’s subtle and not that powerful, you’re probably in a low-fantasy setting which might also be pretty grim and/or dark to boot. May have a terrible, terrible price - especially if there’s an option to empower or speed normal rituals with a bit of blood sacrifice. Importantly, Ritual Magic can be learned.Examples: Fullmetal Alchemist, Dresden Files, The Lovecraft MythosWorks nicely for setting, theme, and plot. Alchemy: Often magic-as-science, Alchemy can overlap with other magical forms. Usually slow, requiring reagents and expertise. May also involve transformative or philosophical elements, such as mutagens or a search for enlightenment through understanding of the physical world. Like ritual magic, Alchemy can be learned by almost anyone. Frequently abides by rules which can be tested and verified. In contrast to Ritual Magic, Alchemy is not dogmatic, less reliant on particular locations, times, and incantations. Works well for setting, theme, and plot. Rule Magic: May involve true-names, incantations, magical music, or even mathematics. Tends to be comparatively limited in scope and may overlap with Theurgy. Often imparts control over something, or is linked to specific objects in a way that resembles Device Magic. Harry Potter features Rule Magic with a splash of Device - given that spells are activated by speaking the correct words and using the correct gestures, with a tool but are not otherwise limited. Works well for theme and plot. Force MagicThe Force. The Fade. The Warp. Chi. When calling on a power in the world, or near the world, this is what you use. The practitioner bends the magic to do what they want, from a ‘raw’ state or other resource. Sometimes reliant on a gift, or training, or focus. Kung-fu fantasy and Star Wars are probably exemplars of this form. Works best for setting and theme. Gift Magic: Mutations. Superpowers. Divine blessings. Magic inherent in the characters, often limited to one power or a small suite of thematically linked powers. Often hereditary, frequently a sign of being a protagonist, often the gift is the ability to use magic at all, which may then be focused through one of the other listed forms. Works well for theme, setting, and plot.
Device Magic: This can often be great Setting-Magic - magic from devices, possibly even made on an industrial scale. Alchemical magical potions, pre-charged wands of fireball, Green Lantern Rings. The magic comes from devices which have been made. In low fantasy, the art of making these may be lost. In high fantasy, it might be a booming trade. Great for setting and plot. Wild Magic: Magic as a living thing that will do as it damn well pleases. Great for plot device and setting. You can maybe influence this magic, or take advantage of it, but remains like a force of nature. It may even have motive and personality of its own, however inscrutable to mortal minds. Theurgy: Calling upon a powerful entity to intercede on your behalf. Whether a shugenja calling on the Kami to shake the earth, or a Cleric beseeching her god for healing, or a Demonologist summoning up an imp, that’s theurgy. The caster has no power, but they may have faith, or excellent negotiating skills, or a contract written in blood in some infernal ledger. Tends to be mechanical, plot, or thematic magic, but can inform setting well too. Probably the broadest kind of magic you’ll meet. How Do I Construct Magic? First, you need to decide why you want magic at all. Then where magic comes from. This will help you choose the form you’ll use. You can layer more interesting themes and mechanisms on top of the form with flavour - divination, necromancy, elemental magic, whatever you like. Often those can communicate something about the character, but depending on the form might be largely aesthetic. Once you’ve decided why you’re using magic, and where it comes from, you can choose a form. You can then modify that form to suit what you’re doing, and blend forms to get the precise kind of magic you want. A lot of where you go from there is personal opinion. I prefer to keep my magic internally consistent and tightly woven into the setting, but maybe you’d like something a bit more off-the-wall. As an example, when I built Crucible’s magic system, I wanted it for three reasons: To reinforce theme and tone. To enrich the setting. To offer interesting mechanical and narrative choices. I ended up going with multiple forms of magic (ask if you want me to talk about it in more detail), but the primary Magic is essentially Force Magic, enabled by a Gift, with a potentially terrible price. This allowed me to make it tempting, but dangerous and rare reinforcing the verisimilitude of the setting, the dark tone, and importantly the themes of responsibility and sacrifice.
Character Exercise: Two Truths and a Lie
Do Two Truths and a Lie for each of your (main) characters.
For those of you who don’t know, Two Truths and a Lie is an icebreaking game where each person comes up with two true facts and one lie about themselves, and everyone has to guess which is the lie.
This is not just an exercise in coming up with two truths and a lie for each of your characters. It’s an exercise in figuring out how each characters would play. Would they use it as an icebreaker to teach people about them, or would they play to trick everyone and not have anyone guess the lie? Would it be a way to brag about who they know or what they’ve done, or would it be uncomfortable because they feel like they haven’t done anything, or because they feel like they’ve done too much and don’t want to brag? Would they play strategically? Would they have trouble coming up with two interesting facts about themselves? Would they lie for all of them?
If you want to take it a step further, write a scene where all of your characters were playing this with each other, and figure out what each person would guess.
Great character development!
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Plot A Month W2D4: Research Organizers
Organization has been one of the bigger questions we’ve had since this project started, and while this entry is not going to be much, it might help you out in the long run. Taking recommendations from Wiesner’s First Draft in 30 Days, here are some more ways you can stay organized and keep your outline working for you.
Fact Sheets. As you get farther and farther into your outline, you can begin plugging in where your research comes up. Label your fact sheet with where the info comes up (chapter, or if you’re not sure, where in the story it happens), who it involves (character), where it takes place (location), and the info needed (fact details). I’ve found this approach really helps me, rather than having to stop dead to look up something in the middle of writing.
Novel Timeline. It’s easy to lose track of time in your novel, especially when you’re speeding along. A timeline sheet can help you remember what time to set the scene, how to realistically pace events, and what’s happening in the environment at the time (can’t have a car chase during rush hour, after all!)
Mystery/Suspense Timelines. If your story is a mystery, you’re going to have to do a lot of extra work to make sure everything works within the frame of the story. Using timelines to track when the crime has been committed, as well as tracking alibis and alternative theories can help you keep everything together while you’re writing it.
While I’m at it, check out Wiesner’s Website for free worksheets and a breakdown of her outlining technique. Also try:
How to Use Evernote to Organize Your Writing
Keeping Track of Vital Information In Your Novel
Research Tracking Methods
Keeping Track of Your Research (for the more academic types!)
Hey! I have a lot of trouble when it comes to writing dialogue (it doesn't matter if it's canon characters or OCs, I'm just really bad at it) and was wondering if you had any tips for how to work on that.
Dialogue can be really hard so don’t fret! It takes a lot of practice to pick up and articulate speech patterns in writing. When I first started getting into writing it was in one of my high school drama classes and we were writing screenplays. Obviously dialogue is a huge part of that so I, personally, have always felt that my dialogue is stronger than my prose.
I think– and this is probably obvious– the biggest thing with writing a characters voice is understanding how they speak. When I’m trying to get into character or get muse for a specific character its about voice for me and finding that voice. What helps me do that is listening to them speak or if you have an original character even finding a vocal reference that you feel sounds closest. Like find interviews of an actor or actress, etc. whose vocal pattern and cadence most closely resembles the voice of your character and listen to that to get a hold of just that sound and their pattern of speech.
Another thing that helps me with dialogue is remember that people say dumb things, that is a fact of life. Sometimes they say things that don’t make any sense, or things that absolutely have nothing to do with the current topic. People get off track, people bounce around topics. It’s okay if your character is not 100% coherent 100% of the time.
Also, people’s vocal patterns tend to change based on how they’re feeling. If they’re angry, they may be prone to raise their voice or stumble over their words more than they would when they speak normally. When they’re sad, sick, tired, upset, they’re not going to speak or sound the same way they would when they’re just fine. Their speech might be more slurred, lower, choked, throaty, garbled. Finding different patterns for different moods or states of being is another part of writing dialogue.
I always find it easier to write dialogue when I mouth it or even read it out loud to myself after I write it. That kind of just helps to solidify it and how it’s spoken. It’s okay to rework dialogue a couple of times until it flows properly. Just write it the way a person would say it.
Another important thing is that your characters speech doesn’t necessarily have to reflect how smart they are. Some people want to beef up their character’s dialogue with big words and terms to express their character is smart… you don’t necessarily have to do that. If that’s how they speak, more power to you, but a lot of intelligent people don’t use gigantic words all the time in their daily vocabulary. To use my own OC as an example, Chris is really incredibly smart, but he’s also a fucking nerd and half the time is dialogue is… what you’d expect from a teenage boy living in the 80s. He’s a geek, he’s a dork, he says ridiculous things that aren’t always 100% sensible. That reflects in his dialogue and his intelligence in dialogue is generally only tapped into when relevant to the conversation and even then he has his own specific pattern of speaking that doesn’t necessarily SOUND like he’s intelligent. I don’t know how to explain that properly, but you don’t always have to reflect your characters smarts in dialogue. The point is, intelligence does not always impact how your character articulates something.
Dialogue is really hard now that I’m actually trying to explain it oh gosh. It’s a very abstract thing when it comes to articulating how it works. The biggest thing is just practice, listen to your character speak or find a vocal reference ( it could even be someone you know, so long as their voice matches how you imagine your character speaking ) and then translate that pattern into writing.
Some things to think about when writing their dialogue are things like:
Do they have lapses in their speech?
Do they pause a lot to think?
Everyone has an accent, what is theirs? ( It can be a neutral accent, American neutrals are still accents, they’re just… neutral, you can google these for reference ).
Do they speak their mind or do they tend to filter themselves?
Do they act differently or speak differently around different people?
What is their mood and how does that impact their speech?
How would they respond to this situation?
How would their response to a situation impact their speech?
Do they sometimes have trouble expressing their own thoughts?
Do they get tongue tied a lot?
Do they speak slowly, quickly, average?
What is their vocal pattern?
How can you translate that pattern into writing?
One other thing you need to keep in mind is that sometimes characters genuinely don’t have anything to say. Sometimes dialogue is most effective to articulate how they’re feeling / thinking when they don’t say anything to reflect that. Your character doesn’t always have to say something in response to something else if it’s in their nature not to. In the event that happens, you can write something in its place.
Example:
A character is in a fight with someone and they’ve just dealt a low blow, they don’t know how to respond so they don’t say anything.
What you could write for this is something along the lines of:
“She was seething with rage, no words forming as tears trailed down feverish cheeks. There was nothing left for her to say.”
It’s about articulating what your character is thinking or feeling. Sometimes there’s nothing left for a character to say and that’s okay! It’s more realistic to break it off in silence than to have your character continue. That’s okay. You don’t need to over do it.
Don’t info-dump with dialogue unless the story and your character absolutely call for it. Info-dumping is when you character reveals a ton of information about themselves in one piece of dialogue. It can become easily contrived and difficult to follow and you have to tread carefully when you do it. There are obviously times when that’s appropriate to do, but sometimes you can lose the audience so you have to be careful. It’s best to have your character begin with dialogue and then cut it off with something like “She explains the rest of her situation.” obviously that’s just an example, but it’s okay to articulate that your character is speaking while not writing out all of their dialogue. That avoids info-dumping and retains the real, true to life feel you want with dialogue. Just don’t give the whole thing, you can give a part of it and then break back into prose and explain what your character articulated in prose.
Another thing is, if it’s not in your character to say too much, don’t say too much. Real people in real life don’t tend to drag on a situation or a conversation longer than it needs to go on. It’s okay for sentences to be terse or for your character not to answer all of someone’s question. For example if another character has just asked your character a lot of questions all at once, it’s okay for your character to only answer one or two of them. It is all dependent on what they would do and what they would say.
It’s also okay for you to write dialect. I know there’s a lot of controversy about that, especially in the RP community but it IS okay to write their accent if it’s thick and heavy. If it’s a more general, neutral, or easily understandable dialect or accent you can write it normally. But lets say, and this is from an artistic point of view just as much as it is a writing point of view, your character has a very thick accent or dialect… It’s okay to write it that way. And inversely if your character is speaking to a character with a heavy accent or dialect, it’s okay for them to be confused or to have not heard them properly. You can have your character respond in a way they would if they haven’t understand it. Some characters might ask them to reiterate, other characters might go along with it and pretend they understood it, the point is dialects and accents are fine to write and it’s even okay if you don’t understand what’s been written. In a roleplay setting if you’re writing with someone who writes a character with a heavy dialect and you don’t understand what’s been written because it’s heavy, you are at liberty to ask what they said and what it meant, and it’s also okay for your character to ask what was said or what they meant, it’s also okay for your character to mishear them or misunderstand them which brings me to another thing.
It is absolutely okay and true to life for characters to misunderstand something another character has said, to mishear, to interpret it wrong, and it’s okay for them to respond appropriately to that misunderstanding. A lot of the time that keeps things fluid and realistic, it helps build tension and development among characters. It’s okay for your character to not understand or mishear something and react the way they’d react to that.
Some characters talk a lot, other characters keep it terse, that’s something to keep in mind. Where does your character fall and how does that impact their interaction with other characters?
With dialogue, ALWAYS ALWAYS ALWAYS begin on a new line for each new person that is speaking, and if your character stops speaking for a while and then you have your prose, but then your character starts speaking again, if it is a new thought, it’s okay to start that on a new line as well. Everything doesn’t have to be contained to one paragraph and it makes it easier to read and understand when you break it up appropriately.
That’s about all I can say, this got longer than I even expected but the biggest thing is practice and picking up patterns. Practice a bunch, practice patterns of speech you’re not used to, patterns that you have the hang of, it’s all about understanding and getting into that mindset to be able to articulate a pattern in writing what they’re saying. I know that’s kind of vague and not very helpful, but that’s what I did and that’s how I got better about writing. It’s about flow while retaining a pattern. That’s it. It’s a lot easier said than done, but I think knowing what you have to do and then going from there is really helpful.
Unfortunately I’m probably not the best person to explain that because I’ve always had a really easy time writing dialogue and how characters thing. If you need clarification on anything feel free to message me, and if you want you could message me off anon and I could explain individual things if you’re confused or need help with, because I honestly think a back and forth discourse might help explain what you need explained better. I’m not that great at explanations LOL but a personal back and forth might help with specifics, so feel free to contact me.
List of Non-sexual forms of intimacy
watchingtv/movies together
going to events together like carnivals, festivals etc.
going on dates like to the movies or shopping
sharing secrets
hugs
sharing drinks
phone calls
talking
touching noses
cuddling
philosophical discussions
hand holding
sharing jokes
sharing smiles
laying your head on someone’s shoulder
linking arms
massages
tickling
playing with hair
scratching backs
tracing designs on arms
talking about the future
a hand written note
moving your head to their chest and listening to their heartbeat.
singing together or playing instruments together
dancing
feeding each other
drawing/writing on one another
brushing your partners hair
sharing food
sitting knee to knee across from each other
doing beauty treatments like facials or manicures, hairdying or face masks
reading books together
take care of your partner when sick
talking about the relationship (how I feel with you, How I feel w/this relationship)
cooking together
head-scratches
hugging
discussions about yourselves (like flaws, shortcomings, passions,stuff)
being physically/emotionally vulnerable
just sleeping together,
an actual open honest conversation
bathing and taking care of hygiene together
butterfly kisses
nuzzling
telling on-the-fly stories
meditating or sharing spirituality
grooming
sharing hobbies
studding
sharing personal stories
summoning Satan
seeing each other without make-up or all dressed up
moral support for major events
crying, sharing emotions, comforting each other
listening to someones heartbeat or breathing
camping/hiking
sleepovers
being with animals together
going on trips together
sharing clothes/jewelry/personal items
sharing online social media
cleaning someone else’s living space
going with them to a doctor/therapist
doing art together
kissing different body parts
making out
volunteer together
work together
talking about wants and desires
experience new things together
do an extracurricular together
play games together
play sports together
walking together
being respectful and kind to one another (helping them do things,open doors for them etc.)
sharing responsibilities (chores, babysitting etc.)
giving each other presents, special things from the heart
talking about and respecting each others boundaries
public displays of affection
grooming in front of each other
wrestling or play fighting
texting/talking online
looking in each other’s eyes
complimenting each other
falling asleep over skype or chat
making faces at each other
sky watching
write poetry
inside jokes
respect each other
tell them how you feel about them
get to know each other better (playing 20 questions)
go for a ride together
close your eyes and memorise each others faces with your fingers
walk arm in arm
make a playlist together
make up your own words or slang
go out to eat
list each other’s best features
bring your faces close without touching and feel each other breath
go shopping together
throw a party or other event together
leave love notes
exercise together
exchange something meaningful
try to have a whole conversation with only eye contact and facial expressions
sit back to back and feel each other’s heartbeat
learn their favorite food and make it
run errands together
look at photos together
take photos together
go people watch
have a staring contest
learn something new together
take turns leading each other on a nature walk blindfolded
get to know each others family and friends
draw or sculpt each other
paint each other’s bodies
play with kids together
practicing a skill together
sharing food
being in comfortable clothes together
waving goodbye
being comfortable with each other’s bodily functions
any others you can think of?
For aces everywhere!
Hold on a fucking second… Summoning Satan?
I actually had to go back to my original post because I was like “I’m pretty sure I did not put summoning satan on that list”, someone at some point took out “shaving” and put in “summoning satan”
whatever floats your boat?
Also, I’m really pleased to see this post take off.
10 Questions to Ask When You Create a Fictional Culture
The way I build worlds is by collecting cool stuff from the history, myth and people around me. I blend these details with my own imagination, and create my own cultures.
Normally there are a few particular cultures that interest me at a given time. I read whatever I can find about them, their environment, their traditions and their myths. The interesting details filter into the new world I’m creating (example: at one time, Venetian widows could only remarry on the stroke of midnight).
In the long term, there is nothing more inspiring and challenging than visiting foreign cultures yourself (especially if you can get far beyond your comfort zone to do it). This is the truest way to experience culture, and I really believe it shows in your writing.
But reading (non-fiction, myth/legend/fairytales, as well as the classics like Dune and Lord of the Rings) and watching documentaries/films can get you a long way toward filling up on your inspiration tank.
It’s important to remember: Culture in fiction isn’t a rod to get a point across. At its best, it is something beautiful, otherworldly, amusing, and sobering. The more layers and contradicts your culture has, the more real it will be.
Some questions you might ask yourself are:
What is the most important ideal to this culture as a whole? What would other countries say is the stereotype? (Brutally simplistic examples: America = freedom, French = romance) BONUS: How is this ideal positive, and how is it negative?
What is the setting of the culture? (History, myth and geographical location are huge huge huge players in the formation of culture.)
How did this culture come into being? How has it changed between then and the start of the novel?
How does the culture influence my protagonist? In what ways is the culture antagonistic? In what ways is it beautiful?
What are three detailed, specific things about this culture that I love? What are three that I hate?
What are exterior influences on the culture? Who’s living next door? What are relationships like between nations?
What does your culture look like to a native, and what does it look like to an outsider? (Place a native from your novel in an intensely cultural part of your world (for instance, a market place). Describe the scene. Then place a foreign character in the same setting, and describe it again.)
What is one yearly ceremony or celebration that is important to the culture (and your main character)?
What is one specific action/ritual/habit this culture has (and why)? How would they react to someone who breaks it? (Example: The Pashtun don’t throw away bread crumbs, they put them outside so the birds can eat them. If you brush off your shirt over a trashcan, they will take the trashcan and try to sweep the crumbs onto the ground outside.)
What things are you passionate about? (Example: books, dancing, music) What things do you not understand, or wish you understood? (Example: child marriages, rednecks, monasteries, the “brotherhood of soldiers” trope) Writing about these things will help fuel your diligence, but will also force you into a sort of seeking—and when you’re seeking, your culture will become more vivid.
(5 BONUS QUESTIONS HERE)
Quality doesn’t matter as much as effort.
I know, I know, in the long run, your readers will appreciate the quality of your writing more than the fact that you wrote at all, I get it, but we’re not talking about them. Forget them. Write crap and keep doing it until the story’s through.
Now, you can’t finish every project – some are most definitely better off abandoned. There’s no real shame in that because you needed to move on. It’s cool. But, sometimes, you just have to prove to yourself that you can finish something.
Prove to yourself that even if takes you much longer than you want, even if it’s done a word a day, you’ll finish this thing.
Agonizing over quality can sometimes make you write less (which is why people will always tell you to write crap for the first draft). Instead, focus on one thing only: finishing.
Your drive to improve is really super mega important, and it’s awesome, but sometimes you just have to focus on rewarding yourself for working on it at all.
Remember, even if it’s crap, even if it’s just a few sentences, it’s there, and that means you’re closer to being done. Effort adds up.