defranco:
lol
trying on a metaphor

roma★
PUT YOUR BEARD IN MY MOUTH
Aqua Utopia|海の底で記憶を紡ぐ
Cosimo Galluzzi
wallacepolsom
we're not kids anymore.
Not today Justin

Origami Around
🪼
Sade Olutola

Kaledo Art

if i look back, i am lost
Alisa U Zemlji Chuda
One Nice Bug Per Day

JVL
occasionally subtle
Lint Roller? I Barely Know Her
I'd rather be in outer space 🛸
Three Goblin Art
seen from T1
seen from Austria

seen from United States
seen from Germany
seen from Germany

seen from United States

seen from United States

seen from Canada
seen from United States

seen from Germany
seen from Croatia
seen from United States
seen from Kazakhstan

seen from Brazil
seen from Brazil
seen from Croatia
seen from Belgium

seen from Malaysia
seen from United States

seen from United States
@heroicfrog-blog
defranco:
lol
THE Adventure has moved !!!
You can continue to follow THE Adventure at http://heroicfrog.blogspot.com/
New updates weekly on Saturdays or Sundays at night(11pm-1am, depending on content). PLUS new content on a regular basis, like character bios, statistic updates, and more !
Why? cause tumblr features were not working properly, plus this new one looks MUCH better than this. and a bunch of other stuff of in the background. The only downside; posts published on the new site will update on Facebook, so following THE Adventure will require going back to the site manually.
Enjoy!
Ranunculus
Status: Alive Class: Paladin Race: Croaker
Bio:
Ever since he grew out of his tadpole stage of growth, Ranunculus has been in the militia, defending the chorus from its enemies. Things were going swimmingly for Ranunculus, He and his best friend, Hebert the 47th, would go to the pond and make a game of who could catch more flies than the other. Croaker mentality does not require much keeping in line, most of their punishments are for the most part simply exile for "x" amount of time depending on the crime or type of blasphemy they have commited. One day Ranunculus and Hebert were summoned to the commanding general to perform an important task, seems six lost travelers had been creeping through their swampy homes stealing food supplies. They had been commanded by the general to patrol the area and kill the intruders. The two companions gladly did their patriotic duties and began their patrol, following some footsteps they found. Once they had found them, they were but kids, lost and without food. The croakers' have a natural reputation for being a somewhat barbaric, evil creatures, even those having blasphemous impure goodwill thoughts quickly turn them down in favor of their incestral mentality. But on this day something snapped within Ranunculus's tiny brain, something about these kids suggested they were simply trying to home somehow.
At the first sight of these intruders, Hebert let out a shreiking battle-cry and charged in with his make-shift spear with all his might. Ranunculus dove in front and tried explaining that the band of people simply wanted to go home, and if they just helped them, they may never return. Hebert obliged and so they attempted to communicate with the humans. This was incredbly futile as one look at the croakers and the adventurers drew their weapons and attacked Hebert, severely injuring the young croaker.
After a quick retreat back to the enclave carrying Herbert on his back, they were debrief from their supperior Hebert told him how Ranunculus wished to help the intruder rather than making examples of them. the Chorus' cheiftan was very unhappy with this desision and orded Hebert not be healed for this course of action. Ranunculus, furious, fought back by ordering the healer at spear-point to heal his best friend. Needless to say this did not go as planned. Before the heal perform the healing Hebert so direly needed, the cheiftan quickly severed the healer's left hand and sent Ranunculus into exile for which he may never return from, deeming him a hinderance on the chorus and a failure as a croaker.
The next year or so were followed by the young blasphemer wandering the swampy forests surviving on nothing but berries found in bushes. Until finally finding a small town on the edge of a great ocean. Ranunculus went directly for the only thing he recognized from this civilization, a church. Although repulsed at first, and after extensive questioning from some church inquisitors, took the young frog into its holy halls and extended their knowledge of the gods. Intrigued by the hospitality given to him, Ranuculus realized his purpose and became devoted to the church and soon trained to answer his calling, to become an official Paladin, a warrior for the light.
The young frog's racial stereotypes were clearly shown when in pursute of evil, his chaotic ways of disregarding the law lead him to leave the church in pursute of the world's great evils. He soon found himself traveling with a band other heroes, vowing to never stray from the path of good, riding the world of evil wherever it may be. If the unthinkable were ever to happen and he were to lose his way, Ranuculus has stated "If i may fall from the light, unable to return from the darkness, I shall follow the customs of my people, and exile myself from the church"...
-Heroes of Fate- page
I've added a page titled Heroes of Fate. This page is to commemorate the fallen heroes that went into The World's Largest Dungeon, a place to find more about your favorite character of the adventure. And a place which will eventually serve as a kind of Hall of Fame for the final party which makes it to the end.
Enjoy!
Statistics for THE adventure:
Session Number 1
Number of Players 4 Player Deaths 0 Total Monsters Killed 1 Orcs Bitchslapped 1
Session Number 2
Number of Players 5 Player Deaths 1 Total Monsters Killed 6 Ogres Ran Away From 1
Session Number 3
Number of Players 6 Player Deaths 0 Total Monsters Killed 7 Frog's Nearly Eaten 1
Sir... there's an octopus on your face...
Chapter 3
So with one less hero, we started walking even more cautiously into the darkness which awaited us. Soon after departing our resting area however, we ran into the unlikely trio of a fire-elf rogue-type, an anthropomorphic monkey druid and her wolf companion. It didn’t take much to see we should be traveling together, so with little by the way of introductions we kept on pushing through, hoping to find an exit, not knowing that the adventure had barely even begun.
Taking an alternate route we came across yet another very strange room. At first this room seemed empty and rather normal as far as this place goes. When poking our head through the door, however, we found that entering the room would completely remove sound from the equation. A magically silenced room was certainly not what we considered even remotely safe, so we closed the door and moved on.
Due to the nature of this dungeon we had been avoiding any search for any type for hidden or secret doors as they may lead to more dangers. Now once we actually found one, this policy went out the window. After traveling through ridiculously endless hallways, we stumbled across our first secret door.
Through this door came yet another hallway leading to a room containing a considerable amount of dry blood stains on the floor with a throne-like chair with manacles attached to it. Although not detecting any evil emanating from the throne, it was radiating quite the magical aura. The room was empty of anything useful, although both the kobold and monkey seemed very interested in the throne, if only for the two semi-shiny gems embed into it. They both managed to pry one off from a distance as to not touch the chair. Although not sure what this chair could do, we figured the blood stained floor and manacles were worth more than an explanation.
After back-tracking to the secret door, we keep continued onwards. After the many many winding hallways, we came across what I will refer to as ‘the great hallway’. This hallway was very much larger then all other hallways we had been encountering. We couldn’t see the end of it, so the fire-elf struck a flame on one of his crossbow bolts and sent a shot streaking across the room, revealing that this hallway contained a small amount of mosquito-like creatures, and a suspiciously large amount of dead bodies from various creatures and monsters. We figured that this must be an important hallways to be in considering its size, so we simply walked up to the bugs and proceeded to squash them. This ended rather quickly with my first successful use of my Frog Tongue to snatch the last one off of a party member before eating it.
This hallway contained nothing but doors leading to more hallways. Long, dark empty hallways. So we decided to follow yet another secret door. This lead to, guess what, more hallways and more empty rooms, so many that we thought we’d never find another monster. We were proved wrong eventually when we found a single octopus monster hanging from the ceiling in a lone room. This could hardly even be considered an encounter however as scout simply stepped into the room and seemingly without effort killed the creature with one bolt.
There weren’t any more encounters for a while after this, just many MANY more empty hallways until we came across rooms litters with what seemed like rubble and debris. Which would make sense as we had been feeling tremors now and then since we’d entered this place. After a handful more hallways and more empty hallways we found a room where the door had been busted off of it's hinges to lay on the floor just inside it's room.
A quick peer through revealed that only the scout can really see as he pointed out more two octopus-like creatures hanging from the ceiling. We decided that our tried and true approach would yield some nice results, however this time around we did not one-shot either, nor did we manage to force them to use up their abilities. So rather than the quick and decisive battle we were hoping for, this turned very bad very fast.
We backed away from the doorway and made our stand. The first monster was understandably upset at being shot at and swiftly flew from room and attacked, rather successfully, the scout who had shot it. All the while the second monster had gotten this bright idea to attack me!
I attempted to avoid the creature but luck was not on my side. I got hit very badly as it slapped me with a tentacle and proceeded to wrap itself around my face! From this point I was blinded by the creatures face for the entirety of our struggle against the octopus creatures. I could only hear faint sounds of cleric’s healing spells keeping me alive as the scout and ninja took care of the first monster. All the while I was more or less flailing around, very unsuccessfully trying to get the dark fiend off of my face. I could hear the entire party trying very hard to pry, kill or in any way remove the thing. After quite the extensive struggle I finally managed to get free and we kill the creature in it’s now weakened state.
The struggle had left the party weak and tired, so we doubled back to a 'safe' room and took our rest, wondering just how many more endless empty hallways we had to traverse before finding the light at the end of this twisted place of evil…and if there even was one.
Session Recap: Tim Derrington Chapter Art: "Sir, there's an octopus on your face", by Rebecca Hicks
A refreshing drink
Chapter 2
We knew there was no leaving this room safely, so we decided to wrench the door off the hinges and use it as a temporary shield to get past the trapped hallway. Our initial failure to pry the door off of it's hinges angered the barbarian enough that he began to rage and promptly ripped the door off by himself before propping it against the trap itself.
We then back-tracked to this hallway we had found with 4 doors, two doors on each side. As we started searching to rooms, they all seemed like garbage rooms filled with nothing but debris and decomposing...stuff. The first door did not yield any fruits of any kind. We did find a a small tin box containing some mystery magical fluid in which the kobold stashed away in one of it’s many pouches.
While rummaging in the next room, we were startled by a couple of dire rats. We though about killing them, but they were too fast as they ran for the door, none of us could catch them, so we let them go, grudgingly. The next room however contained two tentacle creatures which proceeded to slap the barbarian silly and unsuccessfully grapple on his face. He backed out of the room and we closed the door. We then systematically provoked the other creature to waste its abilities then proceeded to slice and dice them, which went down as such; ninja walks in, ninja one-shots first creature, second creature renders ninja unconscious, party misses creature, healer stabilizes ninja, I poke the creature and it dies.
As we walk out of the door from this room, moral boosted from the victory, the healer began his healing duties. Just as he finished patching us up the dungeon began shaking violently. Dust fell from the ceiling crevices and as we look around, we realize that very heavy rocks were suddenly occupying the space our healer had been in. The kobold managed to find, read: poke at, the one arm that seemed to remain of him. In a 'lucky' coincidence an elven cleric poked her head from the hallway door, curious as to the recent noises of rocks falling.
We explained the situation and all decided it would be best for all if we traveled together. Turns out the cleric could speak with the kobold, though this only resulted in it ignoring the rest of us and only attempting to speak to her.
Then we went back to a room we had previously turned back from which held what looked like mosquito-looking creatures. There were four of these little buggers but the battle was fairly quick and decisive, giving us minimal trouble except for the one that I just could not get off of me. The fight was still a relief compared to the other variously deadly circumstance the dungeon had us facing against.
We then kept pushing through hallways of nothingness, walls crumbling and general the spookiness of the dungeon we were now trapped in. Within the narrow hallways we found an open door. We peeked in and saw four giant pillars at each corner of the room. Each of these pillars were part of magnificent water fountains, which made it nearly impossible to hear anything. This room seem to be empty, just like most of the rooms in this place so our half-orc decided to finally make use of his giant Titan-tooth drinking cup. I was detecting some evil presence in the room, and started focusing on where this evil was in the room. I quickly realized it was behind the adjacent pillar to which the barbarian was drinking from, but before I could even utter a sound an ogre, about twice the size of the half-orc came charging from behind the pillar wielding a great maul, and smashed in the barbarian’s head with all its might. The impact threw him halfway across the room and rendered him quite unconscious and very much dying. After seeing this, the kobold bravely rushed in blasted a mighty cone of color-spray. However great the kobold’s attempt to conquer the ogre however, the spell only poofed in front of it. Angered by the shiny lights produced by this spell, the ogre brought the great weapon down on the kobold, miraculously it did not instantly kill the small sorcerer. After a split second decision that none of us could even lift our poor dying half-orc meat shield, the Dwarf quickly lifted the kobold over his shoulder and called for a retreat.
We ran back to room where mosquito-like creatures had been, leaving the barbarian behind. Shaken from the loss we then decided it was a good time take a rest and reflect on our future plans on how to escape this twisted prison. However hope remained, for we had found a cleric wandering the halls of the dungeon, and there be a small hint of light as we may find yet another lost adventurer in our travels.
Check in next week, to see what new party member will join the group!
Chapter art: "A Refreshing Drink", by Rebecca Hicks Session recap: Tim Derrington
Event Horrizon
Chapter 1
So here’s how it all begins…
We (the party) are walking through a forest, on a mountain, because this is apparently how we roll.
We then came across a titan, lying the ground, and very much dead from unknown causes. Before we could continue on, our barbarian proceeded to smash away at the titan’s teeth and managed to make of with some rather large tooth pieces which he then crafted into drinking mugs, because. Near the dead corpse was a cave. So for no particular reason other then that is how we roll, we started venturing into this unknown cave.
The cave lead to a square room where we were met with 2 doors. We opened door number 1 which held a black wall of darkness, just a wall of pitch-blackness. I got curious and poked my head in to see what was on the other side of this wall, only to find out that my head was stuck and there was no going back.
At this point the barbarian tried pulling me out of the darkness, which proved futile against the one-way wall of force. His hand quickly slipped from my legs and I was sent tumbling into the room beyond. The rest of the party soon followed.
This room had 4 doors, and three orcs huddled in one corner. Our barbarian made an attempt to communicate with them, but was met with an insult toward his mother. The barbarian’s reply was a backhand slap to face which resulted in this particular orc unconscious on the floor. After recovering from their laughter, the other two orcs refused to give us a straight answer as to what was happening so we moved on. Door 1 had a pile corpses that nearly filled the room, we closed it again. Door 2 burned my hands pretty bad (trapped), after which the kobold curiously handed me a helping of healer’s balm, I’m still not sure why, or whether or not it knew what the balm was for. Door 3 had a room with an open door, so I threw a bouncy ball into the next room and heard monsters, we then closed door 3 and went to door 4 which had a large room where the kobold found a ceremonial dagger.
We doubled back to door 3 and disposed of the monster relatively quickly, it tried to flee but we killed it.
Without spoiling too much or going into any details, we pretty much went into a bunch of rooms at this point fleeing from any danger we saw coming. Eventually we doubled back again to door 2, propped it open with a spear and got through without triggering the trap.
After this we kept going through rooms until we came to a hallway with a glyph trap. This trap hit the barbarian pretty hard, but he powered forward through the hallway in an attempt to bull-rush the door at the other end. The trap sprung again time sending our half-orc slumping unconscious into the next room. We then all conveniently rushed into the room before the trap could get another shot at us and the healer revived him. So there we were in a room filled with rotten rope and a bunch of tools.
End of session, check back next time to see what lies for us next!
As this was only session 1, we were getting stuff setup so we didn’t really play much compared to all the next sessions. Hope you enjoyed reading this, and I will keep posting basic recaps after each session.
Chapter art: "Battle-Ready Ranunculus", by Rebecca Hicks Session Recap: Tim Derrington
Into the abyss
Prologue
So these posts will about the D&D campaign I am participating in.
This adventure will consist 5 party members and a dungeon that will take an eternity to complete which is why I’m gonna start logging what happened, for archiving, story telling, and just for the lulz.
I hope whoever is reading this realizes that things may get pretty nerdy.
The party thus far consists of;
Myself, playing a Freedom Paladin, with a homebrew race, the “Croaker”. A humanoid halfling-sized Frog-like creature, he doesn’t talk much and likes to stare into nothingness. You are never quite sure if he is looking at you or not.
A Kobold sorcerer who cannot speak Common, no one in the party understands it, though we think it might possibly be following us with the intent of finding shiny objects. The party’s history tells of a day in which they tried getting rid of the kobold… many people died that day, and we were banned from that town.
A Dwarf Ninja, quiet, somehow stealthy and deadly, and quite possibly the most useful member of the party(considering the dice rolls we’ve been making).
A half-orc babrbarian who, given the nature of the dungeon, turns away at any sight of danger, but will default to ‘bash’ if threatened.
And finally a default human, a regular human healer class wearing red armor… this should pretty self-explanatory. 'Healer' will soon be replaced by an actual healer character as our fifth member could not make it this session.
Prologue: Tim Derrington Chapter art: World's largest Dungeon cover art, by William O'Connor
And heres the follow-up,
a speed run through how the CG nyan came about
not the best thing i've done, but amusing anyway.
enjoy!
And this my speed run on the Nyan cat CG.
Enjoy!
thats right, this is all happening. full animation coming later, how i did it coming shortly after
So this happened...how i did it will come later
Animated will come after that.
sleep now
So i started, and my whole computer crashed when doing a simple boolean, bah. So then i started this, and well... lets just say this is just part 1.
This is basicly what happens when i have no inspiration and kinda bored.
And Shit just doesn't doesn't work and i give up. oh well... the next one will be something cool, maybe.
As i said before, this is me doing my doodle, enjoy.