Calendar 2015Â by SceithAilm
Cookie Run:Kingdom Official!
PUT YOUR BEARD IN MY MOUTH
đ©” avery cochrane đ©”
Not today Justin
2025 on Tumblr: Trends That Defined the Year

PR's Tumblrdome
Interview Vampire Daily

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titsay
KIROKAZE
untitled

#extradirty
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Show & Tell
art blog(derogatory)

Origami Around

tannertan36
let's talk about Bridgerton tea, my ask is open

ellievsbear
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seen from Belgium
seen from TĂŒrkiye

seen from United States

seen from Italy
seen from Brazil

seen from Switzerland
seen from Brazil
seen from Pakistan
seen from United States

seen from Malaysia
seen from Czechia
seen from Canada

seen from Canada
seen from Singapore
seen from Indonesia

seen from South Africa

seen from Canada

seen from India
seen from United Kingdom

seen from Germany
@heyidostuff
Calendar 2015Â by SceithAilm
Raven Stan Leeâs Comikaze Cosplayer: Abby Normal Cosplayer Photography by Alvin Johnson Photography Instagram: alvinphotog Twitter: @alvinphotog
WHAT IF AU -Â Captain America: The Winter Soldier, role swap (Sharon, Steve, Bucky, Natasha)
Iâve reblogged this like 8 times. This is me continuing not to care.
Heart attacks! Bear attacks! Protruding lower intestines? Come on down to Harrington Hospital for ALL Your medical needs.Â
this is gold.
Visitors in Lake Tahoe Are Taking Too Many Bear Selfies
âConventional wisdom stipulates that upon seeing a wild bear, one should not near said bear. One should also avoid taking a picture of oneself with said bear.
Visitors to Lake Tahoe this month laugh in the face of conventional wisdom, though. The number of visitors attempting to take selfies with bears in the area has caused the U.S. Forest Service to issue a statement requesting that visitors keep a safe distance from the animals.â
Read more at mashable.
Well, guess this was bound to happen *eventually*.
- Ariel
The price you pay may be heavy indeed.
I had a day off this weekend from shooting Supernatural, and I was walking around downtown Vancouver on Saturday, sampling all the artisan coffee I could get my throat around. At one point I saw a pair of guys walking towards me wearing gamer shirts. Black short-sleeved, one Halo and one Call of...
50 minutes later Felicia Day was doxxed.
Gamergate is not about ethics in journalism. Those who want that, go find another hashtag to gather around.
Gamergate is about misogyny and harrassment and being ashamed to call myself a gamer again. That's years of positive advancement in the public and media consciousness gone, all because some people are screaming fucking children.
Go fuck yourselves, Gamergate. Gaming should be open to everyone. In all likelihood, I was in this clubhouse before you, and I'm not fucking going anywhere.
what do we do now??
This is an excellent writing advice from Chuck Palahniuk. This was first seen on tumblr. Unfortunately, when I clicked on the link, it no longer existed. But, I still think itâs worth sharing. writingadvice: by Chuck Palahniuk In six seconds, youâll hate me. But in six months, youâll be a better writer. From this point forwardâat least for the next half yearâyou may not use âthoughtâ verbs. These include: Thinks, Knows, Understands, Realizes, Believes, Wants, Remembers, Imagines, Desires, and a hundred others you love to use. The list should also include: Loves and Hates. And it should include: Is and Has, but weâll get to those later. Until some time around Christmas, you canât write: Kenny wondered if Monica didnât like him going out at nightâŠâ Instead, youâll have to Un-pack that to something like: âThe mornings after Kenny had stayed out, beyond the last bus, until heâd had to bum a ride or pay for a cab and got home to find Monica faking sleep, faking because she never slept that quiet, those mornings, sheâd only put her own cup of coffee in the microwave. Never his.â Instead of characters knowing anything, you must now present the details that allow the reader to know them. Instead of a character wanting something, you must now describe the thing so that the reader wants it. Instead of saying: âAdam knew Gwen liked him.â Youâll have to say: âBetween classes, Gwen had always leaned on his locker when heâd go to open it. Sheâs roll her eyes and shove off with one foot, leaving a black-heel mark on the painted metal, but she also left the smell of her perfume. The combination lock would still be warm from her butt. And the next break, Gwen would be leaned there, again.â In short, no more short-cuts. Only specific sensory detail: action, smell, taste, sound, and feeling. Typically, writers use these âthoughtâ verbs at the beginning of a paragraph (In this form, you can call them âThesis Statementsâ and Iâll rail against those, later). In a way, they state the intention of the paragraph. And what follows, illustrates them. For example: âBrenda knew sheâd never make the deadline. Traffic was backed up from the bridge, past the first eight or nine exits. Her cell phone battery was dead. At home, the dogs would need to go out, or there would be a mess to clean up. Plus, sheâd promised to water the plants for her neighborâŠâ Do you see how the opening âthesis statementâ steals the thunder of what follows? Donât do it. If nothing else, cut the opening sentence and place it after all the others. Better yet, transplant it and change it to: Brenda would never make the deadline. Thinking is abstract. Knowing and believing are intangible. Your story will always be stronger if you just show the physical actions and details of your characters and allow your reader to do the thinking and knowing. And loving and hating. Donât tell your reader: âLisa hated Tom.â Instead, make your case like a lawyer in court, detail by detail. Present each piece of evidence. For example: âDuring roll call, in the breath after the teacher said Tomâs name, in that moment before he could answer, right then, Lisa would whisper-shout âButt Wipe,â just as Tom was saying, âHereâ.â One of the most-common mistakes that beginning writers make is leaving their characters alone. Writing, you may be alone. Reading, your audience may be alone. But your character should spend very, very little time alone. Because a solitary character starts thinking or worrying or wondering. For example: Waiting for the bus, Mark started to worry about how long the trip would takeâŠâ A better break-down might be: âThe schedule said the bus would come by at noon, but Markâs watch said it was already 11:57. You could see all the way down the road, as far as the Mall, and not see a bus. No doubt, the driver was parked at the turn-around, the far end of the line, taking a nap. The driver was kicked back, asleep, and Mark was going to be late. Or worse, the driver was drinking, and heâd pull up drunk and charge Mark seventy-five cents for death in a fiery traffic accidentâŠâ A character alone must lapse into fantasy or memory, but even then you canât use âthoughtâ verbs or any of their abstract relatives. Oh, and you can just forget about using the verbs forget and remember. No more transitions such as: âWanda remembered how Nelson used to brush her hair.â Instead: âBack in their sophomore year, Nelson used to brush her hair with smooth, long strokes of his hand.â Again, Un-pack. Donât take short-cuts. Better yet, get your character with another character, fast. Get them together and get the action started. Let their actions and words show their thoughts. Youâstay out of their heads. And while youâre avoiding âthoughtâ verbs, be very wary about using the bland verbs âisâ and âhave.â For example: âAnnâs eyes are blue.â âAnn has blue eyes.â Versus: âAnn coughed and waved one hand past her face, clearing the cigarette smoke from her eyes, blue eyes, before she smiledâŠâ Instead of bland âisâ and âhasâ statements, try burying your details of what a character has or is, in actions or gestures. At its most basic, this is showing your story instead of telling it. And forever after, once youâve learned to Un-pack your characters, youâll hate the lazy writer who settles for: âJim sat beside the telephone, wondering why Amanda didnât call.â Please. For now, hate me all you want, but donât use thought verbs. After Christmas, go crazy, but Iâd bet money you wonât. (âŠ) For this monthâs homework, pick through your writing and circle every âthoughtâ verb. Then, find some way to eliminate it. Kill it by Un-packing it. Then, pick through some published fiction and do the same thing. Be ruthless. âMarty imagined fish, jumping in the moonlightâŠâ âNancy recalled the way the wine tastedâŠâ âLarry knew he was a dead manâŠâ Find them. After that, find a way to re-write them. Make them stronger.
Thanks Hiraku! (via wingedbeastie)
S05E02, âDroneâ
living with an anxiety disorder is loads of fun
What about our fans? Are they privileged? Let me tell you about Anders. He was one of two male love interests in Dragon Age II, and the only one of the two that would actually make his intentions known to the player without the player expressing interest first. If you were nice to him, he would make a pass at you, and you could turn him down, and that would be the end of it. And some fans REALLY did not like that. Some of them asked for a gay toggle; because in a game where thereâs mature themes, slavery, death, and none of which we offer toggles for, encountering a gay character? OOH, beyond the pale. They didnât want to be exposed to homosexuality. And this one fan on our forums posted that he felt too much attention had been spent on women and gays and not enough on straight male gamers. For all of whom he personally spoke, of course. âItâs ridiculous that I even have to use a term like Straight Male Gamers, when in the past I would only have to say fans.â The purpose of the romances in Dragon Age II was to give each type of fan an equal content. Two romances whether youâre male or female, straight or gay. How upsetting for this particular Straight Male Gamer to realize he wasnât being catered to. This was not equality to him, but an imbalance; an imbalance of the natural order. He did not want equality, heâs not interested in equality. To him, from his perspective, equality means heâs getting less. Less options? Actually, no, the number of options we had in that game was actually the same number of options that he would have received earlier. What was his issue was the idea that there was attention being spent on other groups, which SHOULD have rightly gone to him. Do ALL straight male gamers feel exactly the same as he does? Absolutely not. In the thread where this came up in fact, there was quite a few guys who came in and identified themselves as straight male gamers and said âI actually donât have an issue with that, as long as I receive an experience I enjoy, I think other people should be able to enjoy that too.â But if you think that Straight Male Gamer Dude is an outlier among our fanbase, you were not paying attention. This is Anita Sarkeesian, sheâs the author of the Feminist Frequency, a blog which examines tropes in the depiction of women in popular culture. Youâve probably all heard about this, itâs a matter of public record, she announced a Kickstarter to start a web series to look at the tropes in video games and she was subjected to a campaign of vicious abuse and harassment by male gamers. Why? Well, because she represents to these guys the loss of their coveted place in the gaming audience. Never mind that we all know Goddamn well that theyâre still at the top of the totem pole. What they see themselves losing is sole proprietorship over their domain. Thatâs what it is. Everything that is changing about the gaming industry to accommodate these players, to them, is diluting the purity of gaming which has belonged solely to them. Thatâs what this is all about. And hereâs the thing, Iâm pretty certain that our industry fears the scrutiny of those guys way more than the scrutiny of everyone else. Because those are the guys that scream at the top of their lungs, they spend their time on every internet forum, they spend their time making Metacritic reviews. Infuriate them, and you become a target. Itâs so much easier to say âWell, thatâs what our fans are like. Thereâs nothing we can do.â And thatâs bullshit. They didnât set the tone, did they? We set the tone. What we put out there, what we permit, whether itâs on our forums, whether itâs on Xbox Live, the things that we permit we are in effect condoning. What happened to Anita, we the industry, are partly responsible for. Weâre in part to blame. And if the idea of moral responsibility doesnât phase you, consider the idea that the time will probably soon come that this will also amount to legal responsibility.
BioWare EA Writer David Gaider speaking on sexism and sexuality in video games (via cleversimon)
Writerâs Block
A picture says a thousand words. Write them.
Mission: Write a story, a description, a poem, a metaphor, a commentary, or a critique about this picture. Write something about this picture.
Be sure to tag writeworld in your block!
Just some context for below.
The Gilded Room
The piano looked like it was cut out of the golden room by a scalpel. It sat there, a precise black hole that drew the eye away from the light from the chandeliers, the carefully crafted opulence of the hall and mocked it with its simplicity. It was pure and demanding, and the most human thing in the mansion.
The room was otherwise empty. Alex sat down. This felt illicit, running her hand over the polished fall and lifting it to expose the pale, sallow keys underneath. Pushing down on one, on three was soundless, and she pushed her way to a slow, silent melody using her breaths as a metronome, and then stopped. Her frustrated fingers released a low D that hung in the air for too long, and there was a terrifying satisfaction found there. She began to play.
It was hesitant at first. Her brain and her tremulous thoughts had governance. But her hands soon took control, severed their strings and were set free. She played a popular tune first, and then a modern song, and then, confidence and curiosity rising, her hands danced across the keys to a song she had only heard as a child. The tune was folksy and naĂŻve, and was small in its ambitions, but it rang from wall to wall of the gilded room, touching the light to lay it bare. The cornices, the filigree, the plaster, paint and shabby wooden floor. It was all base. It didnât respond to her like this instrument, the piano that didnât quite fit.
There was no imbalance of power here anymore. The piano was giving her back things she thought sheâd lost, a different quality of light than what streamed through these windows. Â She freely gave it her memories, and a rare touch beyond the tuning up and the vain ditties that were the only things it knew. They were beyond the golden room now, and in a place that could have been, with a muddy heart but a welcoming hearth. Â
âAlex? Is that you?â
And now a hurried rise, the closing fall, and a cloth appearing in her hand. She started to polish again. The song was over.