It took me 8 years to make my first game
In December 2025 I released my first indie game "Pretty Dreadful: Heritage". It’s been about 2 months since the release and I feel the urge to sum things up. Not just moneywise. I'd like to reflect on my experience in solo indie development overall.
(for those who is interested, you can watch a video om my YouTube channel - it covers pretty much the same info as I'm going to list in this post)
I made my first attempt in solo dev back in 2018. I had no skills but had lots of passion. I tried to make a short visual novel in Ren'Py. However, I pretty soon realised I couldn’t provide a good enough visual for such a genre.
So, my next attempt was “a point & click adventure”, because I like the genre myself.
My first attempt with Unity was kind of clumsy. And it took me about 2 years to get confident enough with the engine and the tools. That’s when I really started developing something that looked like a real game.
After that I had to take a really long a couple of years break before I could try again and do things properly.
Lots of things have happened and I don't want to mention any of them here. (this world sucks, right?)
It happened so that I made the Demo in just 3 months. Things were a bit hectic back then, and I couldn’t do my absolute best at that time. Nevertheless, I’m glad I did it.
Releasing the Demo was the pivotal point. It made me feel like I have no right to give up.
That’s when I stumbled upon my greatest weakness.
I’m an extremely introverted person, and it’s hard for me to update any social media on a regular basis. Even for the purpose of marketing.
I feel pretty comfortable writing here as I prefer a blog format. But all those reels, shorts and other things... It's just not for me. The sad thing is, no one is going to notice you or what you do if you don't catch up...
I honestly tried to be active on social media for a short period of time and somehow got almost 300 wishlists, which felt like a real success. (that’s when I found out that other games counted in thousands, oops)
So, I took the best time I had and put all my efforts into the development. I had to set a time limit though — the game had to be released in December, 2025.
When the day came, I felt a lot of contradicting emotions. I was a bit disappointed that I couldn't do better. But I was extremely happy anyway, because it was my first real project and I released it no matter what!
It’s been more than 2 months since the release. So, how much money did my indie game make?
By the end of December, the game reached 400 wishlists.
It’s March now, and I earned… less than a 100 dollars! Yup. That’s it.
When I made the game, I did it mostly for my heart’s content. And partially, I was curious to see how things would turn out to be naturally.
You might wonder what’s the point then?
Well, first of all, I’m just happy I made a little cozy game. And I hope that one day it’s going to find more people who would enjoy it. Second of all… I saw lots of videos on YouTube where people shared their success stories as indie developers. And I find them inspiring! But, let’s be honest, most of those stories are a survival bias. There are still lots of really good games buried somewhere on the last pages of Steam which just couldn’t survive the pressure.
So, I just want to show you what can happen when you love your project, but it doesn’t bring you instant success and loads of money.
I still love making games and I definitely would like to make another one. Probably, I’ll try and put more effort in marketing and social media next time.
I’m still dreaming of translating my game into more languages. Especially, Japanese. (It still feels weird to have the game set in Japan, but no Japanese language in it.)
Anyway, that was a wonderful journey. And I hope that every indie-dev enthusiast will go on and make their dreams come true! (Yes, you can use my example as a “don’t do that” guide if you want more people to see your game.) (^_^)
Have a lovely day, everyone!









