arc development: theia mezereon, the princess of apocalypse (5)
part 1. part 2. part 3. part 4.
barring a decision to scrap a bunch of this and rewrite it (which is, of course, possible), it is feeling like this is the end of this series. theia swaps over from accursed to become somebody at this point in her story, because the basic structure of her narrative really needs to change for this final part to work the way i want it to. there is also some messy with the quest mapping, but i kind of shoehorned some stuff together in a way that makes sense in my head. hopefully it makes sense to you all too.
Book 5: An Ever-Changing Apocalypse
5► You know what you have to do, and you even know why you haven’t done it!
This book is the story of how Theia makes herself into a person, how Theia finally puts it all together and takes it all apart and becomes. This book is very pastoral and is especially internal. She has mostly withdrawn from school politics, but of course still has her friends. This is the story of how Theia learns who she is.
Quest 1: This quest is about the evolution of Theia and Lee’s genuine friendship as he helps her figure out how to construct herself, how to get away from all the lies and confusion and figure out a truth that works. Together, they investigate Ramayana House and find that it is the echoes of the past. This is a very slow exploration of how Theia makes her first baby-steps towards figuring out who she is.
Quest 2: This quest is about Theia’s lack of experience at being herself. It’s about the fact that it’s easy to fall back into the old ways. It’s easy to call herself the leader of Apocalypse. It’s easy to see herself as the Princess and the Lion. Theia is trying desparately to navigate her life and figure things out, but is plagued by the fact that she’s deeply afraid people can tell how nervous she is, how new to this she is. Because like, who gets to age 17 without understanding themselves on any level? That’s embarrassing, right? This quest ends when someone asks Theia about herself, and she actually has something to tell them.
Quest 3: This quest gets into Theia struggling against Glass Spider. This happens at pretty much the same time as when she decides to get back into School’s social scene, just in a different function. Owler refuses to see her as anything but the Princess of Apocalypse, and Owler has even taken over as leader of Apocalypse and turned them into a dangerous group to try to draw Theia back in through duels and drama. This quest culminates in a duel with Glass Spider, with so much on the line. If Theia wins the duel, Glass Spider has to disband Apocalypse and leave her alone. If Glass Spider wins, Theia has to take back her position as leader of Apocalypse. This quest ends when Theia wins the duel against Glass Spider, getting rid of his awful iteration of Apocalypse.
Quest 4: After her duel with Glass Spider, Theia retreats from School’s social scene again, wanting nothing more than to hide and be afraid. The duel with Glass Spider scared her, because the whole duelist thing reminded her of how easy it would be to fall back into that life. This is the slow day-to-day of Theia’s life as she comes to grips with the fact that she has fond memories of her experiences in Apocalypse, even though there was so much bad. She reconciles with the fact that finding herself is going to be hard, but that it’s going to be worth it, and that it isn’t the end of the world if she makes mistakes sometimes. This quest ends with someone (probably Lee) really acknowledging how much Theia is changing, how much of a person she’s becoming.
Quest 5: This quest is essentially a hugely metaphorical version of Theia finding peace in her progress, being happy with who she is today, even though there’s still quite a lot more to be added. There will always be more to understand, because no one can ever be sure of who they will end up as. Theia definitely meets with Owler in this quest, and helps them move forward in their own recovery. She graduates from School and moves on in her life. I imagine this quest (and Theia’s story) ending with a scene several years later where she has lunch with a group of friends in a restaurant called Cafe Apocalypse, with a ritual akin to the Apocalypse ritual.
This book is best played using Literary Medal Bait, I think, but I’m having some trouble with the fact that Action! doesn’t fit at all with what is going on here. I am thinking that maybe the ideal way to run this is going with Literary Medal Bait for Knight 1-4, and then swapping over to the Knight 5 quest from a Heroic Journey (Apotheosis). It is a bit clunky, but it works much better than trying to shoe-horn in the experience of Action!, if that makes sense.