do it
NASA

ellievsbear
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#extradirty
I'd rather be in outer space šø
Monterey Bay Aquarium

@theartofmadeline
2025 on Tumblr: Trends That Defined the Year
Sweet Seals For You, Always

romaā
Xuebing Du

oozey mess
Acquired Stardust
Aqua Utopiaļ½ęµ·ć®åŗć§čØę¶ćē“”ć

PR's Tumblrdome
šŖ¼
styofa doing anything
RMH
d e v o n
KIROKAZE
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@holyrnari
do it
āBut if you forget to reblog Madame Zeroni, you and your family will be cursed for always and eternity.ā
not even risking that shit
scrolled past this, re-evaluated my life, then SCROOOLLLED back up and hit the damn reblog button.Ā
Last comment same thing. Sorry to the next person who sees this. I just canāt risk it. I have things I need to do before my life becomes hell. Lol
man i fucking hate yall who tf put this up knowing damn well we all gonna reblog it im heated im really sick af bout thisĀ
I donāt play that shit lol sorry
WHyyyy
Sorry everyone
If only if only the woodpecker sighs the bark on the tree was as soft as the sky why the wolf waits below hungry and lonely he cries to the moon if only if only
Shiddd
this post followed me to Facebook and im sooo annoyed!
Itās been a MINUTE since Iāve seen Madame Zeroni, fr fr
I HATE TUMBLR FKKKK SAKES
LMAOOOO
Not tryna fuck up any of my planetary Returns~
I reblogged this yesterday but idc, I aināt playing games with Madame Zeroni or Mama Kitt
šš
Madame Zeroni aināt for play play
Fuck it, hope she bless me
But what if a nigga donāt reblog this and they great great great grand kid finds a treasure chest?š¤
What year did this start? Iām always feels my like I have to reboot this
aw come ON
i hate this
I will always reblog when I see this on my dash. Sorry not sorry.
I watched the movie, and Iām not having that shit happen to meā¦. just saying
ALWAYS reblog madame zeroni
I donāt know what this is but same
this is the most relatable thing Iāve seen in 2016 to date
ācindy no, FUCKā
@asecretinside @princesshollis @tydyedshoelaces
āwhat are you dOING YOUāRE NOT IN HIGH SCHOOLā
ć½(ć»ā”ć»)ļ¾
in progress stickers ???
mini series doodles
doodles from twitter !!!!!!!
when its jk day, u game all dayĀ
My first shot at creating a sort of tutorial/guide, telling how I do things. On this initial chapter weāre going over the handy matter of Hands. Not meaning to be an encyclopedic explanation, only showing my own methods and self-taught clues. Hoping somebody finds it useful! :3 Iāll do more if this one is received well. So let me know~
My thanks also to the supporters in my Patreon campaign, who helped me decide which themes to focus on for a start. And are actually allowing this to happen. :D Cheers!
Hey SAI users
Get your acrylic brush and give it these settings
Just
Just trust me
At first I was like āmehā but then I blended it⦠damnd. I normally do cel-shading but this is pretty sweet.
oh.my.god. I like this
Reblogging for refs later
omg i like this
decent night girl
sorry for not posting bc out of flow.
twitter doodles
waitwaitwait how does this perspective drawing stuff work
Okay, fair warning: I just picked up this thing like a few hours ago, my hands are rattling, my muses are excited and Iām so glad I went to Krenz aka cushartāsĀ little seminar where he spoke extensively (in a language I havenāt practiced in a long time. aka not english) about the importance of āgroundingā a character in order to make them realistic and believable.Ā
The seminar was great because I actually⦠didnāt understand any of the perspective tutorial that Iāve read off the internet before this? The seminar was basically like a missing link for me, so I hope that I can share that in this long post.Ā
So be prepared for long post!
Based on the seminar, he said the biggest issue with character posture and design he has seen many people do is that itās based on assumptions and conjectures. Most of us absorb posture, dynamism and foreshortening by looking at other peopleās works and imitating/recreating them (myself also being a big offender in this). Basically, heās saying that there should be a structured approach for you to get into posing a character in your art /while/ allowing you to blend the character into a background seamlessly. He used a chunk of Mandarin jargon that Iām unfortunately unfamiliar with, nor am I familiar with the phrases in english, so take my phrasing with a word of salt:Ā
1) Find/make/use a 16-square box.Ā
Boring, I know.
2) Stretch it to your liking to determine the most important plane your character will be interacting with.Ā
I used this plane because itās an extreme example of how the grid can be used. Hereās an example of a sketch I did earlier with the 16-square grid being utilised as a normal 45 degree floor plan:
Anyway, back to my blank example, the angle of the 16-square will be mainly determined by your camera angle! The one I did is for a wall. The grid is mainly there to help you project the shapes of the object you want to draw! To help illustrate things, hereās an example of a L-shaped sofa or whatever leaning against theĀ āwallā of perspective grid:
The lecturer basically said that itās the easiest to draw the character/pose/object out in a side-view first, so that you can identify the position of each of the prominent points when you translate it into the 3D/grid plane. His explanation was borderline mathlike and was going into the area of geometry, which Iām not very good at. But basically, itās about finding out how muchĀ āspaceā each part of your drawn object can take up, much like drawing geometrical shapes in maths class!
3) Draw a side-view of the pose you want.
Top left you can see I scribbled out the side-view of a horrible excuse of a pose. The most important things you have to find out is the angles and planes of note from the pose.Ā Mr. Krenz mentioned equating the notable planes as an unfolded surfaces of a cardboard box; you can tilt at certain points, but it has identifiable angles, which is important for you to determine the angles of your torso, legs, etc and helps solidify your perspective angles when you draw em.Ā
For the pose I drew, the points of note are: the head is leaned towards theĀ āwallā, and the hand goes straight down; but notice how the back is curved and the butt is not close to the wall. This is important.Ā
Youāll also notice that I drew a horrible excuse of a box projected out of the four squares in the 16-square grid. This is the important part! Thereās actually some maths shenanigans as to the proportion of the box and how it relates to your anatomy, but I think the safest way to go is to assume a box projected out of 4 squares is equivalent to a torso. so that box = the size of one torso. that means everything from above the hip in the pose should fit into the box.
Remember how I harped on the position of the butt and hands and the angles? This one is for the next step:
4) Draw in basic spheres and shapes. Ignore anatomy for now.Ā
If you see each part of the body as shapes (spheres, squares, rectangles), itās easier to plot them out in relation to the angle of the perspective grid. Over here, you can see that the shapes are drawn in correspondence with the perspectives. I wonāt cover much on this part, mostly because thereās already a hundred other perspective-box-shaped-how-to-translate-to-human tutorials out there that explains it a great deal better than I do. The vital point to take out of this part is that you must plot according to the position of each key pointā the back curve, the hand angle, etc onto the geometric shapes when drawn. The box should help you out in this I hope.
5) Finally! Fleshing it out!
Yep. This is also where anatomy fixing happens, if you see the need.
Notice how the angle of the ladās mantle, vambraces, shin guards, etc corresponds to the geometric shapes scribbled out earlier. This step becomes immensely easier with practice, but basically the gist is that the geometry lines help you determine the direction of the clothes and stuff you have to flesh out.
6) Not necessary, but put in shadows and shading to help solidify the scene.
I thinned out the scribbles here and dabbed on a dark color to immediately portray that the kidās hiding in the shadow of some doorway. See, immediately thereās a background! And he does look like heās sitting there and no immediate worries of how the anatomy or angles of things out of place, because the 16-square has already determined it for you beforehand.
Conclusion!?
I think the important part is that personally, this is easier for me to get into instead of looking purely at theories of horizon lines, vanishing points, etc because honestly, it is very difficult to see those if youāre drawing character-oriented pieces. Ā While this technique is not foolproof and is actually more complicated (read: thereās actual math shenanigans in it that i didnāt get into), I think this is a good starting point for artists of any level to start training their eye to see in order to make characters better blend into the backgrounds.
Hope this helped and sorry for the length!
uuu thank u anon!! i hope this can explain it :^o
i useĀ overlay all the time to make colours more vibrant and to make areas warmer or cooler. good for colourful ambient light (like glowy magic stuff).
multiplyĀ is really good for establishing a light source very quickly!! play around with the hue to get shadows with cool colours. for more detailed work you can use two or three tones on a multiply layer for more dimension.
screenĀ is something i only recently started using regularly! itās really great if you have a very bright light source. you can also use screen and paint on the edges of a backlit character to make the lighting more intense. a good thing to know about screen layers is that the darker the colour you use, the less it lightens; using black on a screen layer leaves no effect on the colours underneath (the opposite is true for multiply layers!).
and you can also use these layers for an entire painting instead of just on a character! i donāt have a visual example on hand, but stuff like making the area around a warm light source warmer, making a light source brighter and more vibrant, or using gradients set on multiply or screen are just some of the ways you can apply these to a full painting :)
separate one for ref yeĀ