We probably wonāt make our deadline.
Martzi and I have been working whenever we can on our small romance game. But itās been slow going when by day weāve been producing and shepherding a PS4/Xbox One game through submissions and simultaneously dealing with E3 while enjoying some unexpected pressĀ and other accolades.Ā
But there has been progress! Weāre not likely to finish in time for the game jam deadline, but insert long rant here about how I think game jams are great for inciting ideation and lousy for producing anything of substance. Iām grateful for the idea of a deadline to spur us to finally take some action on a long-discussed project, but weāre going to make a good game, and not one that will have to be done in 10 days.
And there are plenty of venues for us to show it.
Iāll talk more about the design and philosophy of how I like to work in branching narratives in an upcoming post, but the thing is shaping up to be pretty fluid. Iām not big on fair and balanced systems in emotional games. Why? Because game systems can sometimes be too rigid. People arenāt computers, and canāt be expected to behave like them. Deliberately having one branch be pretty heavy and informed by many stats while the other gets handwaved with one tends to simulate the complexity and irrationality of the human heart pretty well, Iāve leaned. Itās kind of an impressionist approach to systems design.Ā
Weāve decided to use TyranoBuilder for the project, mostly to take it for a test drive. Itās intuitive if somehwat idiosyncratic, and fairly extensible with some scripting, but weāve chosen to honor the spirit of a jam and not stray too far, bending the tools within easy reach for most of it.
You may notice Second Life running in the background. This is kind of a lifehack/deliberate style choice. Iām not sure when you last checked in with Second Life, but for all the weirdo stuff in there, itās also got a decent realtime render engine and some quality creators with work for pennies on the dollar. I bought the apartment weāre using as our main set, all the furniture, and theĀ ālotā to park it on for about $25. Then I modded it (misspent youth in SL talking here, I have an avatar that just turned 11) and decorated the set and am shooting some test backgrounds. Much faster than painting or modeling in maya, much less aggravating than even image searching on google since I can shoot my set from all angles, adjust time of day, lighting, prop placement, and more.Ā
Took about an hour to place, light, and dress the set, and now we have lots of backgrounds.Ā
The words in the game are still a royal mess, though.Ā