Top 5 eSports Games for 2017
Top 5 eSports Games for 2017
In 2016 we saw many new releases try to enter the world of eSport in search for an increase in interest form dedicated gaming communities and money from investors looking to get in on the next big thing to capture audiences who are traditionally falling away from traditional sport experiences.
However most of them fail due to either not being able to capture a consistent player base or not understanding how to support and cultivate interest around the spectating of their game. This leaves many of those companies racking their brains wondering how to break into this markets where few games find success but find it on a scale traditional games experiences canāt.
The companies that can break into this market are few and far between and companies who already have are trying their hardest to stay relevant in a world where the players and consumers of the sport can be fickle and move on to the next big thing.
With money invested in the scene at an all-time high and an increase in companies trying to break in the interest in the public for eSports has never been higher. So here are the top 5 eSports games that will thrive in 2017.
Active Players: 20 million
The recently released Blizzard shooters has seen the biggest instant eSport success for any game since DOTA 2. Itās not hard to see with all the factors working in its favor; the colorful cast of diverse characters, simple map and objective design and the name Blizzard on the box (or Battle.net login page). With its numbers in South Koreaās (the most important eSport region of the world) PC Bang list having moments of surpassing Legends of Legends for the number 1 spot at release, itās hard to see how this game wouldnāt become the biggest eSports in a short amount of time.
With the StarCraft Pro-League dissolving in Korea, Blizzard, a company whose impact in the world of competitive gaming is immeasurable, needed a game to fill the void and Overwatch did that and more. With the Overwatch World Cup at Blizzcon and the recently announced Overwatch league which will host city and region based teams, this game more than any other is trying to bring the world of eSports closer and cooler to parity with the mayor traditional sports league in America and around the world.
Now the games still have not proven that it has the yearlong staying power that DOTA 2, League of Legends or CS: GO or that it can accomplish any of the things that it is setting out for with its competitive scene but if I had to bet on any game company to get these things done it would be Blizzard.
2.Ā Ā Ā Ā Ā League of Legends
Active players: 100 million
The current biggest name in eSports has gone through some road bumps throughout 2016 with increased tension between team owners and Riot Games, decreased viewer ship for its pro games in North America and Europe and the looming shadow of the number 1 game on this list in Korea, the gameās number 1 competitive region.
However, it is still the most played game on this list and the raw numbers can not be argued with. With Riot announcing 100 million downloads for the highly successful PC game it would be foolish to underestimate the stability of a fan base in those numbers. Ā Coupled with the increased investment by mayor traditional sports organizations in the League Championship series and its continued growth in the Chinese market, League of Legends is here to stay.
Active players: 7.86 million
As we reach the top 3 we should start talking about the MOBA brother that have dominated eSports with DOTA 2. Dominating much of the coverage from mayor media outlets around eSports with its ever-increasing prize pool for The International, its biggest tournament of the year, with this yearās teams taking home 20+ million dollars in prizes. This keeps a healthy investment in the pro scene from the mainstream who are fascinated by the ever increasing prize pool and the active players who crowd fund these pools with the purchase of in game items (a tactic the next game on this list is trying to now imitate after years of complaints for not doing so).
With the introduction of mayors, the DOTA 2 scene has now been progressing towards yearlong relevance rather than minor tournaments with barely put together teams being strung along till the next International. These mayors and increasing prize pools seem to help the DOTA 2 scene healthier as the years go buy.
4.Ā Ā Ā Ā Ā Counter Strike: Global Offensive
Active players: around 750,000
This is the game with the lowest total downloads on this list but in terms of investment from the community it is huge. With investment from mayor cable network TBS with ELEAGUE as one of the first mayor pushes for eSports as a consistent product on traditional televised broadcasts you can see a bright future for CS: GO as successful competitive game. Even despite some of its issues including a mayor controversy earlier in the year with the legality of gambling with in game purchased items and the streaming community capitalizing on this gray market that might have tainted this publics views on the community, Counter Strike still looks like a massive success for Valve and the teams who have bought in.
5.Ā Ā Ā Ā Ā Street Fighter V
Roughly 1 million copies sold world wide
Letās start off with one of the oldest eSports still going (the community has moved on from every release to the next so I am considering it an extension of previous Street Fighter games). The Fighting Games Community has been vocal with their problems with the game since launch. With server issues at launch, a small roster of characters that has omitted some fan favorites and lack of content apart from traditional battle modes it has been rough going for SFV. But, there are reasons to be exited for the game as next year roles by.
First, nowhere along the list of complaints is the fighting engine which has been universally praised by the pro players and casual fans alike so Capcom has a strong basis to build on for the future of the game. Second, due to the ever-evolving nature of the game which Capcom has stated that they will support until at least 2020 the inclusion of characters regarded as mayor omissions and the lack of stages and modes can be fixed without the usual version rereleasing that previous Street Fighter games went through. Ā With the game now following the path of other mayor eSports, with one game being released and pro scene being defined by patches and updates rather than the new version that Capcom wants to force its player base to shift to, I can see a steady increase in the player count for the game as feature that they missed at launch are included rather that diminishing sales on new game versions.