How did you go about getting hired by the Astrea game team? Did you apply to them, did they approach you, or were you part of the original team? If not the last option, how much "lore" did the game have before you joined, vs how much changed/was influenced by your addition to the team and contribution to the project?
They contacted me on Instagram looking for help from an art director to do a complete redesign of the art for their game, which was in early development. Here on Artstation there are some old images from before I joined the team:
I was hired to redesign the art direction of a game in development by the indie studio @LittleLeoGames, it was my first experience with art
There are a few more things in the Digital Artbook that can be obtained on Steam if you want!
The lore changed completely after I took over as art director. The original story was about medieval and fantasy-themed animals fighting to uncorrupt a magical forest. Corruption was represented as purple miasma and purification as green essence. They were taking inspiration from Armello at the time.
I changed the whole concept to revolve around a mystical star and cosmic theme. I changed the concept of corruption and purification to something related to the two paths a star can take after death, becoming a black hole or a bright white dwarf star.
My idea was to change the name of the two dual forces as well, it was supposed to be something like “Ascension and Collapse” or "Rise and Fall", but they decided to keep “Purification and Corruption” because it was easy to understand.
Here's the trailer for others who want to check it out!











