» SWORD & CITADEL. dialogue and action prompts inspired by and pulled from gene wolfe’s the sword of the lictor and the citadel of the autarch, of the book of the new sun series. mature themes ahead. change as you see fit, reader.
click here for prompts based on the prior books !
i will kill you or you will kill me. or we will destroy each other.
you’re a materialist, like all ignorant people.
i’m not asking you to. i don’t even want you to.
they drive me as an ox to slaughter.
no one, not even you, can require me to justify my acts.
tell me all about it, but make sure you tell me the truth.
i own that i thought of myself, at times, almost as dead.
an angel is often only a demon who stands between us and our enemy.
do you know you are very handsome?
you're a soldier, then. i thought so.
there was a time when you told me i was not death.
everything was a relic. all the world was a relic.
there is no category of human activity in which the dead do not outnumber the living many times over.
so you knew i was here all along.
you think that time is a single thread. it is a weaving, a tapestry that extends forever in all directions.
i didn’t say i wouldn’t hurt you.
it must be a terrible thing to move backward in time, and still more terrible to pass backward through death.
it’s been a long time since i was here last.
you need not feign sympathy. it suits you badly.
when the fire dies, you die too.
i can fight better than most of them, and i’m sick of being called a whore.
instead of unmasking your face, you must unmask your spirit.
we take no delight in what we do, except in doing it well.
you think whatever is wrong with you is contagious, then?
you must have killed all the worst parts of your own being.
you have no power over me, neither you nor they.
the stars got brighter, didn't they?
we should be friends then, you and i, as two of similar background usually are.
i’m never completely at ease amongst crowds.
you are the advocate of the dead.
even the powers of heaven find it necessary to employ devils.
he is ironstrong in some ways, weak in many others.
to drink is to live, to be bathed in water is to have a new birth.
courtesy, i fear, demands that you enter first.
i ought to have killed you, that night when you slept in my bed.
so now you know all, and you have me where you want me.
to name is to call. that is the law.
is all the world a war of good and bad? have you not thought it might be something more?
we are almost what you think us — powers from above the stage. only not quite deities.
action. switch sender and receiver's places as you please.
hunker. the sender and receiver are forced to shelter in a meager cottage at nightfall. something is just outside, circling the home.
trudge. the sender and receiver are forced to travel through a difficult mountain pass.
wield. the sender carries the receiver’s favored weapon for them.
goodbye. the sender does not follow the receiver, revealing that they no longer wish to accompany them.
vivimancy. the sender and receiver find themselves inexplicably drawn to a specific grave, as if called by the corpse itself.
taste. the sender tastes the food before them, proving to the receiver that it’s not poisoned.
greet. the sender kneels before the receiver and kisses their fingers.
serve. the sender brings a drink to the receiver, who has taken a moment for themself in an alcove.
defenestration. the sender pins the receiver against the ledge of an open window, threatening to push them out of it.
shroud. the sender blows out the last candle, plunging them and the receiver into darkness.
lunge. the sender dives at the receiver with a melee weapon, only for the receiver to block the hit with whatever is on hand.
thorn. the sender plucks splinters out of the receiver’s skin.
breakout. the sender comes to rescue the receiver and free them from a prison cell.
rinse. the sender and receiver wash at a riverbank.
log. the sender writes about the day’s events in their journal while in the receiver’s company.
retrace. the sender and receiver find themselves in the place where they first met.