I know this is a bit of a bad looking one, but I put this one in the weekend as a prototype to see if I could replicate the Megaman/MegamanX movement, I have some Ideas to work on it.
PUT YOUR BEARD IN MY MOUTH
taylor price
Monterey Bay Aquarium

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Mike Driver
TVSTRANGERTHINGS

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Product Placement

bliss lane

titsay
trying on a metaphor
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Andulka
macklin celebrini has autism
sheepfilms
Fai_Ryy
Lint Roller? I Barely Know Her
YOU ARE THE REASON

Jar Jar Binks Fan Club

gracie abrams
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@indiegamingstuff
I know this is a bit of a bad looking one, but I put this one in the weekend as a prototype to see if I could replicate the Megaman/MegamanX movement, I have some Ideas to work on it.
Practicing song making on beepbox, that’s a start, I still don’t think it fits the game but I like it
One of the first concept art we presented to you was the Healer’s hut. Today we show you the finished building. How do you like this progress?
It's Throwback Thursday! 👀⏮
Here is one of the first animations with did for Yoko, from Lonesome Village. Made in Clip Studio Paint and animated on Unity! 🎨🎮
Do you know MafiaFam.com – Indie game ? Download it here: https://ift.tt/Z1gwbPF
Added spikes to my 3d Arcade game, getting closer to release which is very exciting!!
We have a train station! 🧙🏻♀️
Double the arms, double the energy!
I think I finally found what my goal with this project is going to be: A mini arena arcade game, defending against waves of enemies, with coop multiplayer
11 DEC 2021
10 DEC 2021
The Vic Viper's basic functions are in, now to do the powerup system!
𝐿𝑜𝓋𝑒 𝓂𝑒…💞 𝐿𝑜𝓋𝑒 𝓂𝑒 𝓃𝑜𝓉… 💔
Twitter Steam
Very, very temp character creator
I haven’t had much time to work on it tonight, although you can now select your starting weapon (kind of. It still generates a random instance of that weapon like it has been doing, I haven’t implemented the “reasonable weapon” limitation for starting weapons yet). But I think I should show a quick mockup of the system at the moment.
Class and Culture don’t function yet, everything else does. If you select a race, it gives you a description, but it’s just copy/pasted from like… 2-year-old writeups for the setting so it’s kind of really out of date at the moment. That’ll be fixed at some point though. There is also currently no stat display, so that’s fun. It’s entirely possible that I’ll end up doing a small multi-screen thing instead of trying to have it all fit in one spot.
I also think I’m going to add clubs to the roadmap for Pre-Alpha 3, as they can probably just share Hatchet animations for the time being.
new equips!