FriendSlop: Bad, insulting, can scare people away
FriendLike: Good, uplifting, much more descriptive, not insulting, better, fun

❣ Chile in a Photography ❣
untitled
RMH
2025 on Tumblr: Trends That Defined the Year
art blog(derogatory)
Claire Keane
KIROKAZE
PUT YOUR BEARD IN MY MOUTH

No title available

JVL
NASA

No title available
Today's Document
🪼

Love Begins
Fai_Ryy
$LAYYYTER
almost home
No title available

gracie abrams
seen from Canada

seen from Malaysia
seen from United States
seen from Germany

seen from Malaysia
seen from United States

seen from Hungary

seen from United States
seen from United States
seen from United States

seen from Malaysia
seen from Germany
seen from Maldives
seen from Italy
seen from Netherlands

seen from United States
seen from United States

seen from Türkiye
seen from Netherlands

seen from Malaysia
@infinitehench
FriendSlop: Bad, insulting, can scare people away
FriendLike: Good, uplifting, much more descriptive, not insulting, better, fun
What is an indie game?
Samyam on YouTube has a great discussion and breakdown of what makes an indie game. She also proposes an ‘Indie Score’ system to determine their actual indie-ness.
Example: In her intro she says Cuphead was not an indie game, and neither is Hades 2 or Expedition 33 or Mixtape. After watching this, I think she is absolutely right. The word ‘indie’ has become seriously muddled.
23 minute vid. If you love indie games, I think it is well worth your time.
I really enjoy Marathon. But I don’t know how it will succeed unless it loosens up
I absolutely love Bungie's world building. I played the first soundtrack volume in my kitchen while I prepped and cooked dinner the other day. Destiny veteran blah blah.
But there are reasons why Arc Raiders is the only extraction shooter to break into the mainstream—with over 14 million copies sold, and surely more since that announcement.
Many of the reasons boil down to: Arc made room for the hard-core players and also cateres to casual players.
You can be a pro player in Arc and do absolute PVP and destroy everyone and not care about whether you extract with anything. But the only reason why Arc Raiders broke into the mainstream is because it added things like free loadouts, a safe pocket, and light incentives to just chill out with other players—jam band instruments, dance emotes, and rubber duckies. The ‘whimsy,’ I call it.
A major factor is that safe pocket: you can go into a run, loot a few things, save one or two of them, and not lose the entire last 10, 20, 30 minutes of effort. Literally no one on the planet wants to spend that kind of time, only to see it amount to nothing. And no, Marathon faction upgrades and learning how to better approach a PvP engagement doesn't count. The concern of wasting time is a factor in all multiplayer games. And life itself.
In my opinion, this is the core reason why extraction shooters have never broken into the mainstream. It's also why Arc Raiders is the first to ever do it.
Am I arguing for Marathon to get a safe pocket? If Bungie wants AAA numbers and/or an audience as large as Arc? Maybe. Stories about finding loot and doing great stuff, only to have it all ripped away and nothing to show for it will only last for so long. As a Bungie fan, I'd prefer they last longer.
Some tips for getting started with Arc Raiders
I love this weird and fun and sometimes scary game and have been sharing a lot of tips on Reddit. Then I figured I should wrangle them all together in a single post and tag on my blog.
For context: I’m a friendly PvE raider. I don’t shoot first, I usually say hi to other raiders, and I try to even bring defibs because I like to play RescueRaider. Most of my tips will come from this perspective, but I do have a few for PvP from the perspective of a friendly who wants to at least try and hold their own if and when I get into—but never personally start—a fight.
If I’m solo, I will often blast the Blinding Lights parody by YouTuber Indeimaus to broadcast I’m not a threat. Sometimes other raiders even start singing along. It’s absolute cinema 😆 Though I should probably add some other songs to my repertoire.
Side note: Friendly PvE lobbies absolutely do exist. Embark’s CEO confirmed it in an interview that ‘aggression based matchmaking’ is a factor. The full interview is an hour and a half long, but I’ve heard this segment starts around the 10 minute mark.
Anyway, here we go. I’ll add PvP stuff in a separate section at the bottom:
Upgrade Scrappy ASAP. Every run, he grabs basic resources you can use for crafting so it stings less if you lose a loadout
Upgrade your Workshop benches. They unlock some great stuff to craft
Play however you want. Be a bloodthirsty shoot-on-sight PvP or a friendly PvE. There’s even a community of r/RescueRaiders who prioritize bringing in defibs to help other players who’ve been downed. Some people bring in an instrument and just walk around jamming. I saw a clip of someone who set up a shop in a ground floor room in Buried City. They dropped a bunch of loot on the window ledge and just called out to other passing raiders. Let ‘em take whatever they wanted. Asked for nothing in return 😆
Do your quests. They all reward useful gear and sometimes even blueprints (so you can craft whatever the item is). None of them are difficult and they usually only take a couple minutes
What to save, craft, sell, and recycle: there are cheat sheets like this one that make it all pretty simple. I threw the creator a couple bucks on Ko-Fi
Sound is massively important in this game (like all extraction shooters, I hear). Listen for footsteps, listen for when someone standing behind you in the elevator unholsters their gun. You can even hear the little rolly ball Arc coming down a hallway. There are multiple skills you can unlock related to how much noise you make while moving and looting
The environment is a tool. Learn your ideal routes through it, learn to spot and use cover in case Arc catches your scent
Hatch keys are a great way to avoid elevators while extracting, especially if you’re going in for something important. They make almost no noise and they’re terrible targets for campers; you’re much safer. They’re a little expensive early on but are crafting from cheap, easy resources
There are trading subreddits, usually for blueprints. I’ve traded twice and had a good experience both times, but occasionally there are scammers
The vendors all sell useful stuff, sometimes on a daily cooldown. For example, I think Shani will sell you a max of two hatch keys per day
You don’t have to fill your backpack every run. Sometimes it’s safer or just plain faster to head to the exit with a half-full backpack rather than risk more time in the map
Speaking of saving time: The game ramps up Arc presence as the match timer gets lower. Personally, I rarely stick around past the 10 minute mark. Besides the Arc, I think some players get more desperate and paranoid as the clock ticks down
Prox chat is incredibly useful for playing friendly. There’s a basic voice changer built into the audio settings if you want
Emote wheel: Learn to use it. Some players have a policy to shoot if you don’t use prox comms and don’t even bother with a “don’t shoot!” emote
Sound boards are fun: Playing sound effects and music can make for some good or even creepy fun. I use Voicemod (but only for playing music and sound effects; I don’t voice change). Yes, I pay for premium
All loot has a category: Mechanical, Residential, Industrial, etc. All major buildings have category labels where it can drop. Some items might favor certain maps or buildings
For example: If you ever need cooling fans, I know a specific room on the 2nd floor of Research & Administration on Dam Battlegrounds where they are practically guaranteed to drop. If you need mushrooms (for Scrappy!), there is a specific tree in the northern trench of Spaceport where they are a guaranteed drop
Map tools: There are websites like MapGenie that go real in-depth on this stuff
Honorable mention: How to deal with losing good loot
Got this idea from Cohn Carnage on Twitch/YouTube. I’m paraphrasing, but his perspective is basically “it was never my loot to begin with. It was just my turn to play with it.”
Yes, this counts even for that amazing Level 4 weapon you upgraded because you still did it using resources that were never yours either. It’s not a big deal, I’ve just seen this idea help some people with the sting of losing a full backpack or a great loadout.
PvP tips (from a friendly)
Getting shot first isn’t the end: IME as a friendly PvE, getting shot first usually means it’s a free loadout user. They’re probably running a crap gun and usually don’t have a strategy or plan at all. With some PvP tips here and from better players, you can absolutely win more of these fights
Free loadout kills are tough by design: After all, the entire game is about risk and reward. If you want to run a freebie, understand you risked nothing so you need to work smarter or harder. Learn to use cover because you will almost surely have to reload if you want that kill
Right, about cover: for both protection and healing during and after a fight. If you knock out someone, it’s dangerous to just stand in the open next to them and heal. Some players who otherwise might not attack you can even turn self-righteous vigilante and come after you because they think you backstabbed someone. It’s weird
Learn to use cover with your weapon. I’m not the best PvP player, but the good ones I watch take advantage of peek shooting, especially with slower weapons. The Anvil is amazing for both PvP and E, but it’s slow as all heckin. The Ferro is ultra cheap, you can craft it almost right away, it’s strong in P and E, but it’s even heckin slower. I see players get into a rhythm to peek and shoot, duck back, then peek again once the firing window opens back up. They win a lot more fights that way. I need to practice it
Don’t sleep on the pickaxe: It does solid damage. If you get in close quarters, it can win a fight. The PvP YouTubers I watch often get the win because they whipped it out first
Try to always have an exit plan: When you enter a room, take mind of the other exits (if any) in case you need to run or just disengage
PvP players don’t care if you said “friendly!” 😆
Running to extract on Spaceport night raid - Arc Raiders
70m to go.
Get shot in the back. Duck into a building. Aggressor doesn't seem to follow. I shield up and find an exit closer to extract.
50m
A random is there fighting a Hornet. I start shooting it to help but say nothing, don't need to. Indeimaus' "Blinding Lights" blaring over my prox should say it all.
I warn them about a possible enemy/sniper who might be coming this way. We both take a look while the elevator rises. Random goes "Hey want an early Christmas present?" I turn waiting for a shotgun barrel up my nose.
They drop an Apollo mixtape at my feet (that's 10K in coins).
I love this game.
Even if you aren’t into video games, this essay is worth your time
It’s a great exploration of anxiety, yes video games but also other media, and how we deal with reaching the end of a story…
and other things in life.
If you have just under 24 minutes to spare, I think it’s worth your time.
Once again, all of Destiny 2’s expansions are on major ultra sale
Probably for the lead up to the next major expansion coming July 15.
There’s a $22 bundle in Steam (console platforms too I believe) that includes everything back through Shadowkeep (the oldest expansion available), as well as the huge current expansion The Final Shape, and the pass for all three currently available seasons.
Granted, those seasons and their content will likely disappear once the Edge of Fate drops on July 15. But it’s all decent-to-good content with a handful of great weapons to chase. And the seasonal content shouldn’t take you long to cruise through.
Pretty sure that’s the best price I’ve ever seen, especially when including the current expansion and seasons. Never been a better time or price to hop into Destiny 2.
Marvel Rivals should release a major update with the typical hype machine but the only new feature is that players are now allowed to look up so they get a chance to ACTUALLY SHOOT THE FLYING ENEMIES
Credit where it's due, Marvel Rivals
Since I've completed the battle pass for the current season, the game alerted me to the fact I've built up enough earnable currency to trade in for the real-money store
This is conveyed by an alert badge at the top level of the game's menu; it's hard to miss. Kinda cool of them
Why does Titanfall keep getting these tiny or no-size updates in Steam? Whyyyy? 😭
Yeah sure Marvel Rivals and Disney+ I'll get right on "representing" you!
(This is a spray not associated with any character. It just costs $3 to rep Disney+ because lol)
I'm going to sue
Starting to wonder if some game titles are more a call for help than anything else
Case in point: Forgive Me Father
Discussing the pros and cons of Rapture from Bioshock with friends and...
I just want to be able to throw bees at people and watch a whale swim past my window is that so much to ask
Tonics are good, actually
Hot take? I like Tonics because I can target farm a specific weapon without having to stop the entire flow of gameplay to go click on engrams at a vendor.
Pop it, play relevant activities, toss on a YouTube, podcast, whatever, and the weapon you want just drops for the next X minutes. I really like that.
Redacted - Episode 1
I love that fans are still making content like this. Plus, it's just impressive—20 minutes of both full animation and in-game footage.
Skate Story looks absolutely wild
The ethereal aesthetic, the nonsensical but somehow sensical plot and lore, the soundtrack. The soundtrack. And SkillUp showcases it so damn well.