Introdemo Fanart
@introdemodev
@dotssu3
darcy!! 🥹

Janaina Medeiros

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d e v o n

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we're not kids anymore.

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2025 on Tumblr: Trends That Defined the Year
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Xuebing Du
Misplaced Lens Cap
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@introdemodev
Introdemo Fanart
@introdemodev
@dotssu3
darcy!! 🥹
Hi!! me and my friend recently found this game and we both fell in love w it. Like we kept replaying to see different dialogues and stop, and our low-key obsessed with it, like how the art style changes with the mood and how dynamic Clyde and Fennel are, and how it has so much in the demo compared to made games !!
We tried to find more info about it, like seeing a fandom or trivia, but we found there was no wiki fandom :(. So I what I wanted to ask (with your permission ofc) is if we can create a page for it? I shared with my friends about it but they don't want to play more unless they have more info before downloading :(
thank you sm!!
im honored you want to make a wiki site for this project! you have my blessings, but...but, but, BUT! please keep in mind that this project is a work in progress, so certain things in the demo might not be canon anymore by the time the full game comes out.
The best way to get info on this game is through this devlog. i tried to keep everything organized to the best of my ability! Though a wiki is definitely more digestible
and im happy that youve enjoyed the game so far and im super happy to hear that youve replayed it several times! T_T ill be bringing everything ive learned from my side project into the full game, so you can expect a wider range of scenes and dialogue.
for instance, instead of choices being judged as 'good' or 'bad,' their consequences will depend on how youve shaped your relationships with the cast, yourself, your career, and a bunch of other factors. you can sabotage all of fennel's relationships if you want to, while still keeping him in a good mood and feeling optimistic about his career. fun!
the story is much more streamlined now after (painfully) cutting a lot of the fluff. that said, im able to say and do a lot more with it. depending on how fast or slow you can read, you can get a good 2-3 hours per playthrough.
absolutely horrendous spelling error. it has to be the worst one.
more previews...
darcy is more straightforward now. he's shy, but he's more willing to express his thoughts when clyde is present.
the dialogue in the van scene focuses a lot more on bailey and fennel's relationship now. bailey encourages fennel to ignore the negativity rather than confront it. fennel is more accepting of her suggestions, even if he doesn't agree with them. i think it adds a bit more tension to their interactions. something is not clicking between them.
more yua...i want her to feel like a character in the game, without being in the game, if that makes any sense. for now, she just gets brought up in passing (and blamed a lot). What she do.
also...i know i said i wasnt going to touch the sprites anymore blahblahblah but. i am going to edit wren one more time. i know. I KNOW. im sorry. but i have to. wren can be cuter, okay? let's make wren cuter.
guys you need to point and laugh when i make bad typos dont let me get away with this
crotched......do you mean CROCHETED?!??!
clyde expressions
more fennel sketches!
FENNEL PLSSS PLSSS SPLSSS
sure! and a darcy too
a sketch i drew around halloween. i also did a sketch of clyde, spot, and princess doing a death note cosplay but i cant find it anywhere :''(
Do you happen to have more art of the characters that you're willing to share?
possibly...are there any characters in particular you would like to see? :>
HAPPY NEW YEAR!!!
I want to discuss my other project again! This will be relevant to Introdemo, promise. Anyways...
Like Introdemo, the Other Project lets your choices shape your relationships with characters. However, it's much more nuanced: not only does your actions affect friendships and romance, your connection with your hometown plays a significant role.
Your mood also plays a key role, influencing your choices and emotional state. Your state of mind impacts the story just as much as your relationships.
(There are a few more variables involved but I don’t want to spoil anything - but they are the most fun variables in the game [they're environmental and psychological]).
And, also like Introdemo, I applied the same approach here. I want each playthrough to feel different for the player.
Though, this also got me thinking with ID...: what if Fennel has a strong relationship with Bailey but is in a bad mood? Or if their relationship is strained but he’s feeling great? How would that affect his interactions with others? Right now, everything is funneled into ‘good_points’ or ‘bad_points,’ which lacks nuance. Mood and relationships should influence behavior in a more layered way.
The good/bad point system has its benefits though. It simplifies tracking and it makes outcomes clear. In the survey, many players figured out what triggers positive or negative results, which is great. However, as the story progresses, I need something more nuanced than just 'good' or 'bad.' For example, Fennel's (lack of) trust in Clyde is crucial, and that can’t be captured with a simple point system.
I’m nearing the end of this new project (I was sick in December, so I’m a bit behind), but the process has been much smoother. In this new project, I’ve focused on streamlining mechanics and making emotional layers intentional, while keeping things simple. It’s a balance I’m still refining, but I’m hopeful these lessons I've learned will make the next phase for ID smoother. :)
YAYAHSHBDBSHAH MY FRIEND MADE NEW EDIT!!! its so good i just wanna eat
its BAILEY!!! :D AYYSGEHAYHWHW
ANGEL IS VERY SWEET AND SHE IS VERY TALENTED!! I GOT SO HAPPY WHEN SHE MADE THIS AND I KNEW I WANTED THE CREATOR OF THE GAME TO SEE IT :D yaysyayahhebrnenwhs
@weiari @introdemodev :D!!
FENNEL IS AWESOME!!!! How did he and yua get together?
they met early on in their careers. fennel was new to LA and his manager at the time showed him around the city to get a sense of the punk scene.
fennel had heard the buzz about yua and decided to check out her performance art show at a nightclub. they talked after her show and instantly clicked.
they didn’t become 'official' until much later.
i'm so excited for your homestuck fanventure!!!!!!!!!
YAAYYY thank you!! im so excited to share these guys with you. jaro is my favorite because of course he is.
i won't share too much about the new project here since this blog is about introdemo. all i'll say is that it's trucking along.
if any of you guys are interested in a devlog for this project, just let me know! i'm currently working on the vis dev side of things + coding minigames, point & click features, puzzles, and whatever.
HI!!!
I'm currently working on a new short project as a way to take a sorta-break from Introdemo and explore different storytelling formats. It's a Homestuck fan adventure with Discolike characteristics.
another thing that's being added is text bleeps! i personally like them in games (especially visual novels). they make the experience feel less empty. but i'll make it so you'll have the option to turn this off in the menu. here's an example of what that sounds like:
for now, im using dmochas' assets for the text bleeps.
ur editing Wren again? i am pretty excited to see the results :'D
yes! heres a wip. i wanted to show more of her mechanic background, so i changed her jacket. otherwise than that, i tried to keep the changes minimal.
i was debating on removing the headband. wren looked weird without it but it's kinda growing on me.
more previews...
darcy is more straightforward now. he's shy, but he's more willing to express his thoughts when clyde is present.
the dialogue in the van scene focuses a lot more on bailey and fennel's relationship now. bailey encourages fennel to ignore the negativity rather than confront it. fennel is more accepting of her suggestions, even if he doesn't agree with them. i think it adds a bit more tension to their interactions. something is not clicking between them.
more yua...i want her to feel like a character in the game, without being in the game, if that makes any sense. for now, she just gets brought up in passing (and blamed a lot). What she do.
also...i know i said i wasnt going to touch the sprites anymore blahblahblah but. i am going to edit wren one more time. i know. I KNOW. im sorry. but i have to. wren can be cuter, okay? let's make wren cuter.
also, heres a sample of what has changed:
unlike the previous conversation, which centered on clyde’s former segment producer, claire, and fennel pointing out clyde’s use of "was", this one focuses on the dynamic between fennel and clyde. the hallway scene is supposed to establish that connection and show clyde’s desire to move on from the past and build a fresh rapport with fennel. meanwhile, fennel is stuck on correcting the past. the way this whole scene is written now does a much better job at showing that, without disrupting the flow of the conversation or adding too much exposition.
clyde is nicer now, and his intentions are more subtle. imo, that strengthens the question of whether he’s being genuine or just putting on a front.