History of the Internet
“History of the Internet” is an animated documentary explaining the inventions from time-sharing to filesharing, from Arpanet to Internet. The history is told using the PICOL icons on picol.org
kinda cool to watch
sheepfilms
$LAYYYTER

tannertan36

oozey mess
The Stonewall Inn
No title available

Game Changer & Make Some Noise

No title available

gracie abrams

Love Begins
occasionally subtle
RMH
d e v o n
Phantogram Three
Cookie Run:Kingdom Official!

Product Placement
The Bowery Presents
Fieri Frames
let's talk about Bridgerton tea, my ask is open
Interview Vampire Daily

seen from Colombia

seen from United States
seen from United States
seen from France
seen from United States
seen from Malaysia
seen from Ecuador
seen from United States

seen from Malaysia
seen from United States
seen from China
seen from Canada
seen from Brazil
seen from Mexico
seen from Canada

seen from Bangladesh

seen from United States

seen from Chile
seen from Philippines
seen from Japan
@irstudio-blog
History of the Internet
“History of the Internet” is an animated documentary explaining the inventions from time-sharing to filesharing, from Arpanet to Internet. The history is told using the PICOL icons on picol.org
kinda cool to watch
this was the demo of a videogame made in 36 hours at Javeriana Game jam 2012 in Santa fe de Bogota, Colombia.
the game was made in the Unity 3D engine. the game was me by: Alejandra Chacón (Software engineering Universidad javeriana Bogota) Oscar Caballero ( Industrial Design Universidad javeriana Bogota) Sebastian Luna ( Software engineering Universidad javeriana Bogota) Christian Ventez Software engineering and computer science Universidad javeriana cali) Demo alpha version in here: https://dl.dropbox.com/u/103686464/New%20Unity%20Project%201/leaf%20keeper%20web/WebPlayer/WebPlayer.html it works better using mozilla firefox
Mario made with Unity as part of walkersboys tudio Unity certification (http://walkerboystudio.com/), it is not over yet so it´s imposible have a single web player, that´s why we show a video with 3 parts. first part: mario basic movements second part: mario in a scene last part: all mario jups and movements and a extra we added...mario can throw fireballs now. :) I hope we finish it all soon youtube video: http://www.youtube.com/watch?v=orde5RF0tmM
SOME OF OUR PROJECTS
Object Tracking Using Goblin XNA and Kinect SDK
youtube video: http://www.youtube.com/watch?v=emhwGBytodM&feature=youtu.be
video mapping
Using Interactive video projection mapping with surface mapper processing library, with this library you may transform the projections in real time, position and model it anytime you want, also you may combined with other type of libraries or detection hardware to increase the numbe of interactions.
Goblin XNA
Testing diferent features of Augmented Reality Using Goblin XNA
members:
Christian Camilo Ventez
Software engineer and Computer science student At pontificia universidad javeriana cali, willing to become a future interaction designer. with some experience in computer graphics and HCI
Deivy Andres Velasco Software Engineer from Fundación Universitaria de Popayan Master in Software Engineering and computer science from Universidad Javeriana Cali