sending "?" to represent myself tilting my head like a dog
sending "!" to represent myself perking up w/ my ears/tail like a dog that just saw you grab the leash
Cosimo Galluzzi

izzy's playlists!

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Sade Olutola
almost home

@theartofmadeline
Aqua Utopia|海の底で記憶を紡ぐ
h
trying on a metaphor
Peter Solarz
No title available

shark vs the universe

PR's Tumblrdome
wallacepolsom
todays bird
No title available
Cosmic Funnies

ellievsbear

roma★

No title available

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@ivancap
sending "?" to represent myself tilting my head like a dog
sending "!" to represent myself perking up w/ my ears/tail like a dog that just saw you grab the leash
“pee” “nut” “butt” er.......... think about it for a minute...fucked up isn’t it?
And I think I’m gonna love you for a long, long time…..
Bill & Frank "kisses"
The Last of Us 1 x 03
THE LAST OF US | 1.03 “Long, Long Time”
The Lust Of Us
(i love when they claim to be a top but end up on the bottom) W♂♂F (WARNING! No “Pretty Boys” here.)
Strange roadside buildings where you shouldn’t ever go.
@memesterotwpod @mrrayrpg
US state borders but they are based off rivers and mountains
@blinded-by-love
I think we should do this but leave Colorado alone so there’s just an extremely jarring rectangle in one part of this
I like how you think.
enough. to the Box with you
#gay silence
siblings
HR will need to hear about this
men’s tummies. you agree. reblog
absolutely fascinated by this raw pixels on an emulator vs how the game was actually supposed to look on old tvs twitter
People say that old games dont look as good as they remember
Its because they legitimately dont.
The “fuzz” from CRT monitors was something that was definitely accounted for and taken advantage of back in the day when it came to video games! While this effect is noticeable in 3D games, it’s MUCH more visible when it comes to 2D sprites:
Just look how much more depth these simple sprites of Princess Peach and Bowser from Super Mario RPG seem to have when seen through the “dots” of a CRT TV screen!
I somehow did not know this!?!?!?
One of the clearest examples of this is using the effect for transparent waterfalls in the MegaDrive Sonic games
My absolutely favourite example of this is with Dracula’s eyes in Castlevania