I am an interdisciplinary designer who creates human-centred design experiences across games and interaction design. Creativity has been a prominent part of my life, seeking out inspiration from art, literature and other creative media. I am particularly drawn to works that spark joy and imagination often seeking out these experiences both at home and during my travels. Video games have become my favourite design medium as they allow me to bring together several creative passions including art, storytelling, UI and UX interactions and mechanics into a single experience. Pixel art is my favourite medium for game art as it is timeless with its charming cozy aesthetic. I am currently developing games for my own indie game company Shiny Owl with a focus on multiplayer experiences, as I want to make games that encourage connection, teamwork and strategy. My approach to design is grounded in my values of research, user testing and feedback, ensuring that my designs are enjoyable and accessible for maximum user engagement. I would describe my design style as playful, adaptive and collaborative, with confidence in leading projects as well as contributing to team environments. Ultimately, I strive to leave users with meaningful and memorable designs that resonate with them beyond the experience.
Developed in a team of four called Very Serious Developers. Firesticks is an educational, 2D pixel action game, wherein players assume the role of a rookie fire ranger working in rural Queensland. Following guidance from senior fire ranger, Billy, players must use fire as a tool to care for Country and maintain the bushland around town.
I was the artist and designer.
Made for our client DES and presented at the QUT Capstone showcase.
My map is based on the game Valorant with an A site, B site and Mid. Like Valorant, I took inspiration from a real-world location. Its theme is inspired by Greece, specifically ancient sites that are still around today. A site is based on temples. B site is based on a bathhouse. Mid is based on a courtyard. My inspiration for the theme came from my trip last year to Greece where I saw lots of interesting architecture. As this could be recreated with simple polygons, I could use techniques such as cube grids and mesh tools to create the theme. I also took inspiration from Valorant’s maps, specifically elements from Ascent, Sunset, Breeze, Lotus and Haven. This map has been designed to reduce Line of Sight to discourage sniper advantage, which is usually a reason for a Valorant map’s unpopularity.
When entering the pharmacy, customers with a specific need in mind often feel overwhelmed choices by endless of products. This is especially amplified when customers are sick. This can lead to customers making purchases they later regret.
This presents an opportunity to enhance a customers experience through the use of the AR application happi. happi allows users to make informed decisions by making product information easy to digest just by scanning the product's packaging. This makes customers feel empowered as they can make smart choices efficiently, leaving customers satisfied and increasing customer loyalty and revenue.
I used the intangible data set of Sabrina Carpenter’s bodysuit outfits from her Short N’ Sweet tour and translated it into a tangible form of a light up box-display. The user can swap out panels, each of which represents each of the bodysuits colours and patterns to change what the box is displaying behind Sabrina’s silhouette of her outfit reveal pose. The high-fidelity prototype can be completely disassembled to make it more environmentally friendly.
A Vampire Survivor-like portfolio piece with a robust elemental reaction system.
Demon Cure
Developed in a team of five. Become a plague doctor in a fantastical medieval village, tasked with fending off and killing as many demonic invaders as possible. Your arsenal is extensive thanks to your research on the four Curing Elements; Incandescence to burn the rot, Iridescence to purify the evil, Coalescence to drown it in darkness, and Putrescence to cleanse their very blood. Combine these elements to cause enormous, damaging reactions!
This game is a shoot ‘em up game where the player fights their way through a dungeon to reach the long-coveted treasure. The player attempts to survive each monster encounter by dodging bouncing slime balls, spinning bones, and sharp teeth. The player can protect themselves with their soul bullets, shooting enemies and projectiles in their sight.
Betrayal at the Bane's Edge is a guidebook and adventure I solely made based of the world of Rockwater using the FATE Accelerated system. This book was designed to be a one shot adventure for players of all types of experiences with the FATE system and with the world of Rockwater. Grustlebond's Guide to Rockwater is a book that explains the world of Rockwater. Built by my team of five, it is set in a post apocalyptic world where you play races of mushrooms. Both books can be used for real games using the FATE Accelerated system.
Correct Your Step is an AR experience that allows dancers to practice any dance style outside of class in a stimulating and effective way. Correct Your Step is a full-length smart mirror that tracks the user’s body using cameras. It has a correction overlay that appears on top of the user’s body. The overlay changes colours depending on if the user is doing step correctly. Diana, a virtual dance instructor teaches you as if it were in a personal dance lesson.
A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.
Alien Invasion
Alien Invasion is an interactive simulation where you can make a customisable alien to populate the moon. You can modify the alien’s body shape, size, and colour by using sliders. You can even add accessories and create your own typable face using a dropdown and textbox. Make as many aliens as you want to increase the moon’s population and watch them run around. You can even interact with the moon and space around it. Follow the link and try moving and clicking your mouse to find out what happens.