I'm still tossing around ideas so idk if I'll keep the design like this or change it later but do we see the vision........ ?
#phm#ryland grace#rocky the eridian#project hail mary spoilers


seen from United States

seen from United States
seen from China
seen from United States

seen from United States
seen from United States
seen from France

seen from United States
seen from United Kingdom

seen from Poland
seen from United States

seen from Canada
seen from United States

seen from Malaysia
seen from Malaysia

seen from United States

seen from United States

seen from Malaysia
seen from United States

seen from United States
I'm still tossing around ideas so idk if I'll keep the design like this or change it later but do we see the vision........ ?
me: Hm, I have an idea for a textured stitch pattern I could use on a sock. A nice, basic sock with some texture, yep.
me: The beginning of the round makes a jog in my repeating texture, which annoys me. I could add a narrow vertical stripe, just a couple of stitches, ribbing maybe, to make the break in the pattern look like an intentional design feature. It's still pretty simple, though.
me: Actually this vertical stripe should be a little wider, more of a decorative panel, so I can put some cable-y things on it.
me: Now I need to decide how to end the textured section, and make a transition into plain stockinette for the foot.
me: plain stockinette is boring, I think it needs a little border just before the toe.
an outside observer, looking at my nearly-finished sock: This looks like it was constructed by Gian Lorenzo Bernini to be installed in the Vatican.
compilation of various mercy references/concepts from when i first made her to now
Another commission for Moxtea on twitter, this time I got to design and make a character sheet of their Enot inspired sona ^^
I love designing characters and I'm excited to make more for them!
I have deathly fear of wasting years of my life making a game and it just turn out not fun, how to deal with this anxiety?
If your game needs super high quality assets in order to be fun, it will fail.
If your gameplay isn't already fun with extremely basic graphics and setup, it will fail.
Build prototypes to prove out your ideas. If those prototypes aren't fun, scrap them and do something else. If gameplay isn't engaging and interesting at the simplest level, better fidelity won't really improve things. You might get a small bump in engagement, but it isn't worth the resource cost and you get diminishing returns really fast. Most great games have really fun and interesting core gameplay, even without any fancy visuals or expensive assets.
Start with the most simple, basic version of your gameplay. No special bells and whistles, no special twists and turns. Start with the basic verbs in your game - jumping, fighting, running, whatever. Make sure that it works by itself, with the absolute minimum assets needed. Once you are sure it works, then start building more out. This is what we call "finding the fun". Projects that fail to find the fun get cancelled.
Even if it does fail, that's still fine! You tried something, it didn't work, and hopefully you learned something. Now you can either fix the broken part and try again, or you can go try something new with the knowledge and experience you have earned in the interim. You get better at something by doing it - the more attempts you get in, the more skill you develop. Try, fail, improve, try again. That's the process by which the bad ideas are discovered and discarded, and you separate out the good stuff from the bad.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Short questions: Ask a Game Dev on BlueSky
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
Guess who is being studied guys
Chocolate themed horror sans!
This was a fun design idea I cooked up @erineas for valentines- and uh it’s past that now- but I’m still gonna post this!
The top image is the final design along with his store- and than the design process/ variations in order of creation
I don’t think he’d actually wear his current outfits when he’s working at his store but instead wears it when he’s baking at home for his special valentines ;)
I tried to mix the horror and chocolate theme by making some of the patterns look like red jam/blood but uh that was pretty hard- I defiantly struggled with his shoes the most- still not super satisfied with them but meh- how often do I draw shoes anyways