Meet Mayank, founder of JamSnap
Meet Mayank Sanganeria, the founder of JamSnap!
What's your background? How long have you been developing iOS Apps?
I graduated in the summer of 2013 from Stanford's Center for Computer Research in Music and Acoustics (CCRMA), where I studied Music Technology (it's the coolest program out there - I strongly recommend that you check it out!)
While at Stanford, I started learning how to program iOS apps for music. I was working on a new musical instrument for the iPad called Soundshape. Though it never made it to production, here's a short (not really, it's kinda long) video of me presenting the project to my class.
Where did you get the idea for JamSnap?
The goal of Soundshape was to bring the experience of music-making to everyone by simplifying it to a process of doodling and humming — something everyone can do! This then turned into the ability to add doodles and sounds on photos, since photos are something that made the canvas more interesting and also added a fun twist while sending photos to friends. If a friend sent me a photo of him or her self with some squiggles on them, I would be very curious to hear it as it could have funny sounds, or explanations, or simply a message to me. I was excited about it and gradually the squiggles simplified to simply being dots on the photo.
What's it like to develop apps where sounds are so central to the experience?
Developing apps for sound is something I have been doing for the past 3 years now. I have worked on vastly different projects, from foot controlled iPad controllers enabling granular synthesis on the iPad (GrainProc - available here), to a software simulated circuit bending app (bent.fm - available here), to JamSnap. Audio is fun (except for when you have to deal with issues in setting up the audio infrastructure on iOS apps). I love that the power to do so many different things with sound can now reside in the palm of my hand (thanks Steve Jobs!)
What do you love about developing apps?
Developing an idea into a product is one of the most fun experiences in life. I am really glad that I get to live in an era where we have the ability to prototype mostly any idea in a weekend. The very special thing about the iPhone is that it also makes it very easy to share the final product with the world through the App Store platform. Of course, it has gotten extremely competitive, but I think it's great for the consumer, to be able to have so many valuable things available on your phone, mostly free!
I really love making music. I started playing the guitar in high school. Initially I started off wanting to play metal music, but those roads mostly lead to a lifetime pursuit of guitar racing, instead of music. I then turned to jazz music which definitely has enough complexity to interest anyone for a lifetime, or ten. After coming to Stanford, I also started developing an interest in electronic music. These days I like working on many different kinds of music, experimenting with different sources of getting sounds as well as fusing my different musical interests together to create something interesting. Some of my music can be found on SoundCloud.
What do you wish you'd known about development early on?
One of the most important lessons I learnt at Stanford, was that pushing the limits of what seems reasonable can really help you grow way faster than you thought possible. One particular night, I was panicking about a class submission the next day. We were required to make a sound visualizer using OpenGL but I had never done any graphics programming before. However, once I got down to it, the OpenGL got out of the way really fast and I spent a majority of the time making the visualizer 'pot-smoking'ly cool, not just functional. I learnt this early enough but I could have learnt it even earlier.