1.06 | 3.03 I am sorry if me being who I am has done you damage.
One Nice Bug Per Day
will byers stan first human second
$LAYYYTER

Love Begins
ojovivo

Andulka

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noise dept.
macklin celebrini has autism

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Lint Roller? I Barely Know Her
YOU ARE THE REASON
Cosmic Funnies
Xuebing Du
Jules of Nature
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Three Goblin Art
DEAR READER

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@janatulisa
1.06 | 3.03 I am sorry if me being who I am has done you damage.
Are you crying? It’s unnecessary.
When we do find each other again… no one will be able to tear us apart. We’ll be joined so tightly. Every atom of me and every atom of you. When they use our atoms to make new lives… they’ll have to take two. One for you and one for me. We’ll be in the flowers and in the sunbeams. We’ll be joined so tight.
why do all the words sound heavier in my native language?
— @metamorphesque, Yoojin Grace Wuertz (Mother Tongue), Still Dancing: An Interview With Ilya Kaminsky (by Garth Greenwell), Jhumpa Lahiri (Translating Myself and Others), @lifeinpoetry
˗ˏˋ☕ˎˊ˗
#TheBestOfThe100 - Character Appreciation Raven Reyes
CLARKE GRIFFIN WEEK 2022 ⇢ DAY 7: Free Choice (insp)
you’re on your own, kid
yeah, you can face this
Can I ask you a question?
Writing fight scenes
masterlist. main navigation.
@bluebxlle_writer on Instagram
1. Pacing
A fight scene should be fast-paced and intense. Unless it's a final battle with numerous parties, a fight scene that's too long tends to take away suspense. To speed up your pacing, use active voice to describe movement and don't overdescribe your characters' thoughts. Excessive inner monologue will be unrealistic, as people usually have no room to think during intense combats.
2. Character mannerisms
Here's a point that people often overlook, but is actually super important. Through fight scenes, you should be able to reveal your characters' contrasting mannerisms and personality. A cunning character would play dirty - fighting less and making use of their opponent's weakness more. A violent character would aim to kill. A softer one would only target to disarm their enemies, using weakened attacks. A short-minded character would only rely on force and attack without thinking. This will help readers understand your characters more and decide who to root for.
3. Making use of surroundings
Not only the characters, you also need to consider the setting of your fight scene and use it to your advantage. Is it suitable for fighting, or are there dangerous slopes that make it risky? Are there scattered items that can help your characters fight (e.g. nails, shards of glass, ropes, wooden boards, or cutlery)? Is it a public place where people can easily spot the fight and call the authorities, or is it a private spot where they can fight to the death?
4. Description
The main things that you need to describe in a fight scene are :
• Characters involved in the fight
• How they initiate and dodge attacks
• Fighting styles and any weapons used
• The injuries caused
Be careful to not drag out the description for too long, because it slows down the pace.
5. Raise the stakes
By raising the stakes of the fight, your readers will be more invested in it. Just when they think it's over, introduce another worse conflict that will keep the scene going. Think of your characters' goals and motivations as well. Maybe if the MC didn't win, the world would end! Or maybe, one person in the fight is going all-out, while the other is going easy because they used to be close :"D
6. Injuries
Fights are bound to be dirty and resulting in injuries, so don't let your character walk away unscathed - show the effect of their injuries. For example, someone who had been punched in the jaw has a good chance of passing out, and someone who had been stabbed won't just remove the knife and walk away without any problem. To portray realistic injuries, research well.
7. Drive the plot forward
You don't write fight scenes only to make your characters look cool - every fight needs to have a purpose and drive the plot forward. Maybe they have to fight to improve their fighting skills or escape from somewhere alive. Maybe they need to defeat the enemy in order to obtain an object or retrieve someone who had been kidnapped. The point is, every single fight scene should bring the characters one step closer (or further :D) to the climax.
8. Words to use
• Hand to hand combat :
Crush, smash, lunge, beat, punch, leap, slap, scratch, batter, pummel, whack, slam, dodge, clobber, box, shove, bruise, knock, flick, push, choke, charge, impact
• With weapon :
Swing, slice, brandish, stab, shoot, whip, parry, cut, bump, poke, drive, shock, strap, pelt, plunge, impale, lash, bleed, sting, penetrate
Fun Ways to Meet Characters
Thieves stealing important objects from the main characters and then being forced somehow into a found family situation
Saving a character’s life by doing something like taking an arrow/bullet
By losing a bet with a stranger and then teaming up
Gambling with a shifty character and getting really mad at them, only for them to later end up saving the other character’s life
Meeting the other in an arranged marriage and actually liking them (or really, really hating them)
Or having a chaotic dynamic where they irritate each other but they’re equally chaotic, so they become the mischievous duo in the found family
By bickering over the last piece of food at a banquet
Getting hired as a servant or maid, or some other serving position
By accidentally almost killing a character, only for them to join the found family and literally never stop bringing up that first meeting
ꜱʜᴏᴡ, ᴅᴏɴ'ᴛ ᴛᴇʟʟ (ɪɪ)
fear - open mouth - backing away - fake smiles - hugging themselves - long / dragged breaths - rocking
jealousy - snide remarks - darting looks - self-deprication - visible judging - folded arms - arguing a fair point
hurt - steadying breaths - overly bobbing head - teary - anger - trembling - pressed lips - insisting everything is 'fine'
lying (ticks) - picking at nails - touching hair - licking lips - laughing too loud - avoids subjects - won't meet eyes
worry - reaching out physically - pursing lips - looking to others - reassuring smiles - looking you up and down - tilted head - sympathetic nod
shame - will not meet eyes - feet turned away - teary - desperate - fidgeting - begging
humiliation - lashes back - cheeks flush - palms turn sweaty - face frowns -> brows scrunch, lips pull back - teary
love - looks for approval - blushing / turning red - clammy palms - nervous around certain people - laughs hard - turning clumsy - slip of thought
DESCRIBING THE PHYSICAL ATTRIBUTES OF CHARACTERS:
Body
descriptors; ample, athletic, barrel-chested, beefy, blocky, bony, brawny, buff, burly, chubby, chiseled, coltish, curvy, fat, fit, herculean, hulking, lanky, lean, long, long-legged, lush, medium build, muscular, narrow, overweight, plump, pot-bellied, pudgy, round, skeletal, skinny, slender, slim, stocky, strong, stout, strong, taut, toned, wide.
Eyebrows
descriptors; bushy, dark, faint, furry, long, plucked, raised, seductive, shaved, short, sleek, sparse, thin, unruly.
shape; arched, diagonal, peaked, round, s-shaped, straight.
Ears
shape; attached lobe, broad lobe, narrow, pointed, round, square, sticking-out.
Eyes
colour; albino, blue (azure, baby blue, caribbean blue, cobalt, ice blue, light blue, midnight, ocean blue, sky blue, steel blue, storm blue,) brown (amber, dark brown, chestnut, chocolate, ebony, gold, hazel, honey, light brown, mocha, pale gold, sable, sepia, teakwood, topaz, whiskey,) gray (concrete gray, marble, misty gray, raincloud, satin gray, smoky, sterling, sugar gray), green (aquamarine, emerald, evergreen, forest green, jade green, leaf green, olive, moss green, sea green, teal, vale).
descriptors; bedroom, bright, cat-like, dull, glittering, red-rimmed, sharp, small, squinty, sunken, sparkling, teary.
positioning/shape; almond, close-set, cross, deep-set, downturned, heavy-lidded, hooded, monolid, round, slanted, upturned, wide-set.
Face
descriptors; angular, cat-like, hallow, sculpted, sharp, wolfish.
shape; chubby, diamond, heart-shaped, long, narrow, oblong, oval, rectangle, round, square, thin, triangle.
Facial Hair
beard; chin curtain, classic, circle, ducktail, dutch, french fork, garibaldi, goatee, hipster, neckbeard, old dutch, spade, stubble, verdi, winter.
clean-shaven
moustache; anchor, brush, english, fu manchu, handlebar, hooked, horseshoe, imperial, lampshade, mistletoe, pencil, toothbrush, walrus.
sideburns; chin strap, mutton chops.
Hair
colour; blonde (ash blonde, golden blonde, beige, honey, platinum blonde, reddish blonde, strawberry-blonde, sunflower blonde,) brown (amber, butterscotch, caramel, champagne, cool brown, golden brown, chocolate, cinnamon, mahogany,) red (apricot, auburn, copper, ginger, titain-haired,), black (expresso, inky-black, jet black, raven, soft black) grey (charcoal gray, salt-and-pepper, silver, steel gray,), white (bleached, snow-white).
descriptors; bedhead, dull, dry, fine, full, layered, limp, messy, neat, oily, shaggy, shinny, slick, smooth, spiky, tangled, thick, thin, thinning, tousled, wispy, wild, windblown.
length; ankle length, bald, buzzed, collar length, ear length, floor length, hip length, mid-back length, neck length, shaved, shoulder length, waist length.
type; beach waves, bushy, curly, frizzy, natural, permed, puffy, ringlets, spiral, straight, thick, thin, wavy.
Hands; calloused, clammy, delicate, elegant, large, plump, rough, small, smooth, square, sturdy, strong.
Fingernails; acrylic, bitten, chipped, curved, claw-like, dirty, fake, grimy, long, manicured, painted, peeling, pointed, ragged, short, uneven.
Fingers; arthritic, cold, elegant, fat, greasy, knobby, slender, stubby.
Lips/Mouth
colour (lipstick); brown (caramel, coffee, nude, nutmeg,) pink (deep rose, fuchsia, magenta, pale peach, raspberry, rose, ) purple (black cherry, plum, violet, wine,) red (deep red, ruby.)
descriptors; chapped, cracked, dry, full, glossy, lush, narrow, pierced, scabby, small, soft, split, swollen, thin, uneven, wide, wrinkled.
shape; bottom-heavy, bow-turned, cupid’s bow, downturned, oval, pouty, rosebud, sharp, top-heavy.
Nose
descriptors; broad, broken, crooked, dainty, droopy, hooked, long, narrow, pointed, raised, round, short, strong, stubby, thin, turned-up, wide.
shape; button, flared, grecian, hawk, roman.
Skin
descriptors; blemished, bruised, chalky, clear, dewy, dimpled, dirty, dry, flaky, flawless, freckled, glowing, hairy, itchy, lined, oily, pimply, rashy, rough, sagging, satiny, scarred, scratched, smooth, splotchy, spotted, tattooed, uneven, wrinkly.
complexion; black, bronzed, brown, dark, fair, ivory, light, medium, olive, pale, peach, porcelain, rosy, tan, white.
show, don't tell:
anticipation - bouncing legs - darting eyes - breathing deeply - useless / mindless tasks - eyes on the clock - checking and re-checking
frustration - grumbling - heavy footsteps - hot flush - narrowed eyes - pointing fingers - pacing / stomping
sadness - eyes filling up with tears - blinking quickly - hiccuped breaths - face turned away - red / burning cheeks - short sentences with gulps
happiness - smiling / cheeks hurting - animated - chest hurts from laughing - rapid movements - eye contact - quick speaking
boredom - complaining - sighing - grumbling - pacing - leg bouncing - picking at nails
fear - quick heartbeat - shaking / clammy hands - pinching self - tuck away - closing eyes - clenched hands
disappointment - no eye contact - hard swallow - clenched hands - tears, occasionally - mhm-hmm
tiredness - spacing out - eyes closing - nodding head absently - long sighs - no eye contact - grim smile
confidence - prolonged eye contact - appreciates instead of apologizing - active listening - shoulders back - micro reactions
New writing rule: Checkov’s friend
If you introduce a named character with a relationship to a protagonist, their character arc must be resolved in a way that feels reasonable and satisfying
Which is to say: they can’t just dissappear when they’re no longer a convenient plot device
Thor’s Mum rule – If you’re going to kill a character who’s carried any part of the plot, take a bit to reimagine the plot as if she were the main character, and the story ends when she dies. If it’s unsatisfying, rewrite either her plot points, or her death, to make both more meaningful.
Which is to say – don’t treat side characters as ammo with which to hurt your main guy. ESPECIALLY if they’re women.
I’m reblogging because this second part is the best explanation of how I distinguish between fridged characters and other characters who just die.
And yes, it is intrinsically a bit subjective and that’s okay.
"Nothing ever ends poetically. It ends and we turn it into poetry. All that blood was never once beautiful. It was just red."
– Kait Rokowski
I always had this dream that I’d have this really, really big family.
he is the best parent in the whole show, change my mind