Hey everyone!
I’ve pretty much fully moved over to posting on Twitter for all of my game updates.
If you want to follow progress on my upcoming retro shooter CULTIC, come hang out at https://twitter.com/JasozzGames
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Show & Tell
Peter Solarz
Xuebing Du

titsay

ellievsbear
Cosimo Galluzzi
Sweet Seals For You, Always

Product Placement

oozey mess
sheepfilms
dirt enthusiast

❣ Chile in a Photography ❣
YOU ARE THE REASON
d e v o n

Andulka
Sade Olutola
Misplaced Lens Cap
Not today Justin

seen from Malaysia

seen from Türkiye
seen from Lithuania
seen from United States
seen from Australia
seen from United States
seen from United States
seen from India
seen from Brunei
seen from Germany

seen from United States
seen from United Kingdom
seen from United States

seen from United States
seen from Australia
seen from India

seen from Malaysia

seen from United States

seen from Malaysia
seen from United States
@jasozz
Hey everyone!
I’ve pretty much fully moved over to posting on Twitter for all of my game updates.
If you want to follow progress on my upcoming retro shooter CULTIC, come hang out at https://twitter.com/JasozzGames
🛢️🛢️
HUD stuff, NPCs, starting on interactions!
beer before liquor
zombies die quicker
me rn
everytime I play re4 I always think "man I wish I could arrange an inventory for real"
my first big project on my new 3D printer was to make this a reality!
leon not included
Re-wrote and extended my sample track with higher quality samples!
https://soundcloud.com/jasozz/db3d-sample-track-orchestra
HUD work!
hey look at my vr rig
Unity is deprecating OpenVR and SteamVR
hey look at my totally regular non-vr rig
fun with SNES soundfonts!
https://soundcloud.com/jasozz/cvvr-sample-track
more VR assets!
vr hand rig with sprite textures!
also yes hello i am still alive
night night
Unholy Commotion doodle
messing around with some low-poly stuff again for a proof of concept
Crypts demo is out! Boss fight included!
https://jasozz.itch.io/unholy-commotion-dd30-demo
Apparently enemies can sometimes aggro on flung clips, and I cannot decide if this is a feature or a bug