Hey everyone!
I’ve pretty much fully moved over to posting on Twitter for all of my game updates.
If you want to follow progress on my upcoming retro shooter CULTIC, come hang out at https://twitter.com/JasozzGames
Monterey Bay Aquarium
Cosmic Funnies
Cosimo Galluzzi
TVSTRANGERTHINGS

Love Begins
untitled
Xuebing Du
$LAYYYTER
cherry valley forever
RMH
KIROKAZE

PR's Tumblrdome
The Stonewall Inn

No title available
trying on a metaphor

pixel skylines
tumblr dot com
ojovivo
Lint Roller? I Barely Know Her
One Nice Bug Per Day
seen from Guatemala

seen from Canada

seen from United States
seen from Indonesia
seen from United States

seen from China

seen from Brazil

seen from Portugal

seen from Malaysia
seen from United Kingdom
seen from United States
seen from Japan
seen from United Kingdom
seen from Poland

seen from Germany

seen from Poland
seen from United States
seen from United States

seen from Argentina
seen from Germany
@jasozz
Hey everyone!
I’ve pretty much fully moved over to posting on Twitter for all of my game updates.
If you want to follow progress on my upcoming retro shooter CULTIC, come hang out at https://twitter.com/JasozzGames
🛢️🛢️
HUD stuff, NPCs, starting on interactions!
beer before liquor
zombies die quicker
me rn
everytime I play re4 I always think "man I wish I could arrange an inventory for real"
my first big project on my new 3D printer was to make this a reality!
leon not included
Re-wrote and extended my sample track with higher quality samples!
https://soundcloud.com/jasozz/db3d-sample-track-orchestra
HUD work!
hey look at my vr rig
Unity is deprecating OpenVR and SteamVR
hey look at my totally regular non-vr rig
fun with SNES soundfonts!
https://soundcloud.com/jasozz/cvvr-sample-track
more VR assets!
vr hand rig with sprite textures!
also yes hello i am still alive
night night
Unholy Commotion doodle
messing around with some low-poly stuff again for a proof of concept
Crypts demo is out! Boss fight included!
https://jasozz.itch.io/unholy-commotion-dd30-demo
Apparently enemies can sometimes aggro on flung clips, and I cannot decide if this is a feature or a bug