Philip Reeve's Mortal Engines Quartet. They came highly recommend by my brother, will they live up to the hype? You tell me
I'd rather be in outer space 🛸

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The Bowery Presents
2025 on Tumblr: Trends That Defined the Year

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NASA
Sweet Seals For You, Always
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Show & Tell
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Today's Document
Lint Roller? I Barely Know Her

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we're not kids anymore.
Not today Justin
Claire Keane
KIROKAZE

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Andulka

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@jdlaverty
Philip Reeve's Mortal Engines Quartet. They came highly recommend by my brother, will they live up to the hype? You tell me
Do yourself a favour, follow someone you disagree with on social media and be offended at least once a day.
pascalblanche
Who's excited for the new dune movie coming? 😊😊😊
Working on my splash and product skills as a photographer with this classic setup of
Like many people, I have a lot more time on my hands these days...
R.I.P. Albert Uderzo (1927- 2020)
A sad day. So many good memories and shared times thanks to this man.
Anna Fang’s ship in Mortal Engines. I gotta say, one thing the film did right from the start was it’s art direction. I really enjoyed all the steampunky goodness, from the rolling cities to the airships.
Stumbled onto Allen Saulnier shooting his new vampire series #thechroniclesofblood and grabbed some behind the scenes images for them.
Will you be my Valentine? by PascalCampion
Feeling romantic.
Fitting that I would like to end this series with Jakku, the place it started.
The haunting wreckage of a battle fought long ago has worked on so many levels for the IP in the wake of The Force Awakens. Although I don’t particularly enjoy the film itself, the planet itself was an instant blast of nostalgia for long-time fans. It said in great sand covered letters, “Starwars is Back!”. Why this is probably tied to the similarities to A New Hope not only in narrative but in aesthetic and setting.
There is something innately reflective in laying wreckage all over the place as if to say, “imagine what happened to have taken down such beasts as these.” It was a wonderful design decision that brought fans together, both new and old.
This environment on Kamino reminds me of a Bond villain’s lair on the set of Pinewood studios. Those old movies had so much of their success credited to the incredible set design in an age before digital art. Concepting played such a huge role in those coming to life and I love this environment design. Ironically, videogames are not the medium where people will commonly admire the design that has gone into their environments unless to acknowledge in general terms that it looks good/bad.
source: https://www.ea.com/games/starwars/battlefront/battlefront-2/news/concept-art-of-star-wars-battlefront-ii
Continuing my delving into Battlefront II concept art, this rendering of the Deathstar II just shows how geometry, colour, lighting and characters combine so well to tell a story. Many scenes from the movies are set by a tie fighter passing by a setting where the camera pushes in on a conversation or selection of characters. The perspective of the deathstar’s interior communicates the size disparity between it and the star destroyer in the distance.
source: https://www.ea.com/games/starwars/battlefront/battlefront-2/news/concept-art-of-star-wars-battlefront-ii
Another of my favourites, this time in Kashyyyk
The top one uses leading lines and bends them to soften the effect of the structures in an organic environment.
The second feels more organic with its stunning trees and foliage. I think it would have been enjoyable without the ship rushing through, but it adds some action with the detonations on the beach.
source: https://www.ea.com/games/starwars/battlefront/battlefront-2/news/concept-art-of-star-wars-battlefront-ii
Picking some of my favourites from the EA Battlefront concept art, this first one pretty much embodies how I perceive the Starwars movies of late, probably because I most recently watched Solo: a Starwars Story.
The use of light conveys the impending threat of the storm troopers, and also implies the symbolic good of the characters in the distance. Geometry also works well with repeating lines from the left edge to the upper right power point.
source: https://www.ea.com/games/starwars/battlefront/battlefront-2/news/concept-art-of-star-wars-battlefront-ii
Personally, I have mixed feelings over the Naboo aesthetic. At once beautiful when it was revealed in Episode 1, in contrast to everything people had experienced in the Starwars universe before. It’s past had featured a bleak galaxy under the oppressive thumb of the empire, and so it was fitting to show that it had once been beautiful before it was put under the Emperor’s thumb. But then they had to go and associate everything on Naboo with Gungans, bad acting and pretentious politics. Naboo has become the setting of my lowest points of the IP, and yet it looks so pretty.
source: https://www.ea.com/games/starwars/battlefront/battlefront-2/news/concept-art-of-star-wars-battlefront-ii
Concept work for Battlefront II EA has released some concept work for EA Battlefront II I’m happy to see them do their artists the service of featuring their work, with a write up that gives them much respect. If there’s one thing that this game did right (and it might be that few things were done right with this project) it is the art and design choices made around its look.
source: https://www.ea.com/games/starwars/battlefront/battlefront-2/news/concept-art-of-star-wars-battlefront-ii