Night 2 #stargazing (at Cherry Springs State Park)

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PUT YOUR BEARD IN MY MOUTH
we're not kids anymore.
dirt enthusiast
TVSTRANGERTHINGS

Product Placement

if i look back, i am lost
Cosimo Galluzzi

Kiana Khansmith
KIROKAZE

shark vs the universe
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izzy's playlists!
Xuebing Du
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Peter Solarz
Three Goblin Art
Mike Driver
wallacepolsom
seen from Germany
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seen from Switzerland
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seen from T1
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@jenil27
Night 2 #stargazing (at Cherry Springs State Park)
Thesis #19 - Say hello to Doction
Title
Doction
Encapsulation
Making documentation of design systems easier for designers.
Blurb
Everyone knows writing documentation is the worst, but having it is the best. Despite this, documentation is often a low priority. Doction aims to help designers document their design systems by integrating with their design tools, thus allowing for seamless documentation and make the most of their design system.
Cover
Branding
Thesis #16 - Competitive Analysis
Thesis #15 - Iteration on the value proposition
Based on the feedback I am reworking the value proposition and being more clear and details about the concept.
Thesis #14 - Prototype plan
The end is nearing, the first milestone that's coming up is on Feb 26th where we need to show our Proof of Concept.
Thesis #13 - Revised Concept Statement
Docur is a toolkit for designers and front-end developers who want to efficiently create dynamic style guides for digital products. It acts as a bridge, making hand-offs between designers and developers seamless. Unlike other tools, Docur helps in keeping documentation upto date with design.
Thesis #12 - First meeting with Una
Yes, Una Kravets! Yesterday I had my first advisory meeting with her, and it was a very fruitful conversation.
Thesis #11 - Product Lifecycle
Just to reiterate here is the flow I have in mind for documenting a design system —
Design your styles & component in Sketch (or your design tool)
Export the Lona JSON files using the
Copy them to the documentation site folder.
Generate the static site and launch.
Thesis #10 - Concept Statement
Components of a concept:
Audience
Need
Benefit
Market (optional)
Competition (optional)
Thesis #9 - Prototype Reflections
In my last post I spoke about Airbnb's Lona and Docur, my prototype. Here are the answers to a few questions to reflect on the current state of my thesis.
Thesis #8 - Prototype
Lona Studio
About Lona:
Recently, Airbnb open-sourced a tool called Lona:
Thesis #7 - Prototype 1
After doing just enough research about design systems, the one problem that I discovered and decided to focus on was about documenting design systems. For this prototype, I am going to focus on small teams, who may only be working part-time on a design system.
Thesis #6 - More research
Last week, I spend some time researching about the design tools landscape. This week I dove into design systems — what they are? How are they created, used and managed?
Thesis #5 - Preliminary Research: Design tools
Summary
After the first pitch of the idea in class last week, a big question that came up was —
Do you want to make designing better or designing faster?
I didn't really have an answer to that question. I started doing some desk research to answer a few preliminary questions —
Thesis #4 - Topics
In my previous post, I mentioned various thoughts and observations about a Design System (DS), most of them being benefits of having one.
Here are a few of ideas around those observations that I have in mind —
Thesis #3: 10 Observations on Design Systems
We’re not designing pages, we’re designing systems of components.
A design system is necessary to achieve the W3C design principles for the architecture of the web like modularity
Pattern libraries are made from a design to simply provide helpful documentation, although as the product advances, the library becomes obsolete. They are just one part of a bigger design system.
Taking the "design system first" approach, and then, deriving the designs and a pattern library from that system. 1
A unified design system is essential to building better and faster; better because a cohesive experience is more easily understood by our users, and faster because it gives us a common language to work with. 2
A solid design system can reduce the amount of effort required to keep features and designs synchronized, often requiring the same work to be repeated across all of the platforms.
Creating design systems will give us the flexibility we need for working with the unknown devices of the future.
Working with multiple teams results in multiple processes and codebases. The design system is an attempt to bridge the divide between these codebases, establish a more collaborative environment, and to empower each team to efficiently build consistent, accessible experiences.
A well-defined design system consists of — Style palette (colours, spacing, sizes, etc), assets (icons, illustrations, etc), component library (buttons, inputs), modules (tabs, menus, forms) and screens (collection of modules, components and data).
Designing for the next largest context. Think of your UI in the context of the system it exists in (the next larger context). A button in a form, a form on a page, the page in the browser, etc. Components should be designed to live in and adapt to different contexts. 3
http://atomicdesign.bradfrost.com/chapter-5/ ↩︎
https://airbnb.design/building-a-visual-language/ ↩︎
https://blog.prototypr.io/why-every-project-should-be-a-design-systems-project-9adeae141088 ↩︎
Thesis #2 - Cluster
A simple design process looks like: