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@jeroendstout
I have moved!
Although they will stay up here, you may find future essays and writings on Medium.
In response to Thomas Grip and his minor remarks on Dear Esther’s lack of engagement
In a recent essay, Thomas Grip (he of Amnesia and Soma) wrote an interesting thesis on planning and its role in engagement (published on In the Games of Madness). I found a lot to be interesting in this essay but unfortunately Grip shortly poses a corollary which I feel does not show as much thought or reflection. He says about Dear Esther that “everybody agrees that the gameplay is lacking” and notes on the observation the game does not allow players to form plans that “we need to figure out ways of fixing this.” I cannot say I agree with either of these statements; primarily because I do not agree with the assessment that its gameplay is lacking, and secondarily because even it if is, I do not feel Dear Esther has to care much about gameplay.
In this response, I wish to argue that Grip’s implied position seems paradoxical and has some hints of an essentialist view of games, which, while not inherently uninsightful, may still curb our understanding of games as a whole in the long run.
My reading of Alfred Lord Tennyson’s poem “Oenone”.
Review: Seeing Dear Esther at the Royal Gallery
It sometimes happens that at a première of a title the least enjoyable part of playing is the fancy itself. I have seen many audiences more interesting than the individual levels, and have often heard better dialogue in the foyer than I have in the audio-logs. At the Royal Gallery, however, this is rarely the case, and when the fancy is a fancy by Dan Pinchbeck and Jessica Curry, and among its exponents are Mr Briscoe and Mr Carrington, we turn from the gods in the gallery to enjoy the charm of the production, and to take delight in the craftsmanship.
The idea is such: we would pass through several hallways and appreciate a series of intricate, well-crafted paintings. All the while, a small group of musicians would play, and Mr Carrington would speak poetic lines.
On the Theory of Fancies & Games, Essay the Fourth: Harmonics, Polyphonics, Counterpoint
In order to introduce a method of evaluating fancies (see Essay Three), let us assume a view that is not unlike music theory. To wit: we may analyse a piece of music for various simultaneous rhythms and melodies, as well as features such as call-and-answer between instruments or a build-up to a crescendo. This does not divide the piece into separate ‘things’, rather we have a series of features we may try and recognise in any given piece; and can observe these shapes acting in differing relations to one-another.
This view on fancies may help to avoid an overly fissiparous view—commonly, seeing ‘narrative’ and ‘ludus’ as inherently distinct elements—by recognising a multitude of overlapping and interrelated forms. In addition, the musical language may prompt some noteworthy questions: can we recognise harmony within the elements we have? Could there be call and answer between elements? Do we arrange them into harmony, counterpoint, or simple polyphony?
Review: An ambitious new walking-sim: R——
The ‘walking-sim’ genre of fancies has quite taken off in recent years, showing an interesting development and increasing amount of recognition. Arguably still feeling ‘cult’ at the time of Dear Esther, the more homely Gone Home announced them to a broader audience, and the success of Firewatch shows that the genre is gaining momentum. They are contentious, but unlikely to fall short of recognition. The latest addition to this genre is perhaps the most daring and ambitious: R——.
Summarizing briefly, the inciting incident of R—— is the plea of a man called A—— who seeks your help in rescuing his wife: she is imprisoned by his father. They are trapped in a sort of distant parallel world called ‘R——’. Apparently, without A——’s continued dedication, R—— will collapse so he passes his task on to you: save his wife, trap his father, signal him. He neglects to mention how. He trusts you will figure this out. Perhaps, he trusts you a bit too much.
Discourses: Reflecting on the A-word with Chris Bateman, Part Two
This is part of a conversation with Chris Bateman, this post responding to his prior ‘The Game of Art’ on Only a Game. The beginning of the conversation (part 1) may be found on the self-same blog as ‘The Love That Too Loudly Speaks Its Name’.
Dear Chris,
Your dissection is rather insightful. I must say for the briefest of moments I imagined I was being Mr Grangrind, growling that horses are ‘quadrupeds’ who may not appear on wallpaper, seeing as horses are not in reality vertically transposed; and that flowers on carpets are a fault as one should not walk on flowers in real life. I must change my footing a little for this game to continue, and make myself slightly better understood. I sympathise with the small sense of loss experienced by the folk “kicking the ball” when rules were formalized that made the sport football possible; the rules facilitating play at some loss of innocence.
On the theory of games, Essay the Third: Apology for saying ‘fancy’
A small thought experiment goes like this: imagine we took Dear Esther, The Path or Gone Home and we transported these works into the past. For instance, we might take them to 1850, or 1900. What are the odds, being free of a modern context, that the people we show these marvels to will term them ‘games’—or more explicitly, term an entire medium game?
Of course this experiment somewhat ignores the whims and wits of etymology. To some extent, we came into this century producing these works without having an explicit word for it; and if we happen to have chosen to expand ‘game’ to fit, we might say that so-it-be and accept it for what it is. And, some say we should not. But it would be unimpressive to here recount the variable arguments around the word ‘game’. The very recounting has the risk of presenting ‘game’ as a polarised word, when instead the premise of this essay is that game is a rather agreed-upon word; or rather, it is two agreed-upon words.
On the theory of games, Essay the Second: Playing at Frankenstein, (or:) the Horrible Consequences of Winning Alpha Centauri
As the reader will remember, there is a distinct turning point in Shelley’s Frankenstein. It occurs as the poor Victor finally completes the monster and awakens it by some hard-won method: Rather than feeling joy or pride at this difficult and unique achievement, his initial reaction is an abrupt, rude awakening. After months of hard toil, it immediately becomes clear to him that what he has done ought not be. It is too hideous, it is too perfect. He fails then, and of course for the remainder of the book, to either accept or destroy the monster.
Frankenstein is a tragic character. While he is responsible for much of what passes it cannot be said it was ever a fully conscious effort, as the act of creation seems to have been solemnly a manic obsession with achievement. Partially to prove to himself, partially to prove to the world, partially to simply have done it. In this, I seem to see an interesting correlation with an experience I personally had with a select group of games.
On The Theory of Games, Essay the First: Narrative vs Mechanics, (or:) Narrative On A Hypersurface
The reader may very well feel some contempt in learning that I refuse to let the debate of ‘narrative vs mechanics’ die. But if that seems such a foul thing, it is only because the debate has been fought within a domain which all too often is concerned more with where boundaries are than how we fill in those grounds which we divide by them. Instead, I hope to think a little on what I consider the important question: what of narrative vs. gameplay on an aesthetic level?
I wish to frame this question by considering game narrative merely a more complex form of narrative in novels: from here we are able to consider to use the balance between narrative and mechanics on an aesthetic level.
In this Indievelopment 2013 presentation I discuss the Lie of the Grandfather clock: A 'clock' that forms when (often violent) high-consequence interaction is alternated with passive storytelling in the hope of making both part of the same mental space. The specifics of the types of interaction (fuzzy and linear) are discussed with their requirements and suitability for action and storytelling. However, the requirement for this clock is found to be a lie that comes from an audience demanding 'high consequence' interaction; we can see consequence is an illusion and acknowledge that games can offer illusions other than consequence. Indeed, we are stuck with the clock, but only while we do not ask players to treat our games differently; asking a player to treat a game like 'acting' or purely with 'presence' means we may do many things that the clock cannot.
On Thirty Flights of Loving
As sometimes the sun suddenly breaks through endless clouds, and all that was drab and heavy with rain suddenly gains little beaming pearls, with the ferns growing a little taller, the birds chirping again, the very air gaining a calmth and contemplation that prompts a man to tread the grass and smile to himself; with such a charm entered Thirty Flights of Loving the otherwise reasonably bleak 2nd half of our year 2012. And not unlike the sun breaking through, it felt but like a kiss before it was gone again - and some sad souls perhaps may see in such a brief apparition the confidence that we may have the patience to hold out our winter; some merrier souls may see in it another early lark of spring.
Seven Discourses on Art by Sir Joshua Reynolds
If, in order to be intelligible, I appear to degrade art by bringing her down from her visionary situation in the clouds, it is only to giver her a more solid mansion upon the earth.
From the ‘Seven Discourses on Art by Sir Joshua Reynolds’, discussed in this post.
Some three months ago I summarized Arnold Bennett’s ‘Literary Taste: How to Form it’, and I thought I would similarly point out some features I thought interesting from a different (but not dissimilar) source: the discourses of Sir Joshua Reynolds. Born in 1723, Sir Reynolds was one of the founders and first president of the Royal Academy in 1768 – after King George III personally wished to promote art and design in Britain. Bundled on Gutenberg one may find ‘Seven Discourses on Art by Sir Joshua Reynolds’: The first pronounced at the opening of the academy and the others following with the distribution of prizes, these discourses show both a strong intellectual mind determined to advance art and the enlightenment-driven determination to make no allowances for opinions, only facts.
(The paintings used in this post are for decorative purposes only.)
In my view, one of the most salient features of Sir Reynolds is that he does not believe in genius. That is to say, he does not believe that one man is particularly blessed with a gift for producing great work. What he rather believes in is two things, one of which I will argue gladly for him, the other I am finding hard to follow through upon.
Firstly, Sir Reynolds believes all art draws from a common pool from which artists draw and to which they add, causing a progression throughout the centuries. This is almost analogue to scientific conduct, where generations discover means and measures.
Yet, secondly, Sir Reynolds also believes that there is a ‘direction’ for art. He believes in an ideal beauty, a natural ideal, a common trait. He believes in a monolithic idea for the progression of mankind, and, moreover, he believes that any man can study and uncover this specific view.
Let me first focus on the former, as I find his thoughts on derivation incredibly inspiring. He dryly notes:
He who begins by presuming on his own sense has ended his studies as soon as he has commenced them.
Like the aforementioned Bennett, Sir Reynolds believes that a student must be humble in first learning. The student constructs himself based on who is considered great, even if he does not understand why yet. The reason why these works are great is (mostly) given as historical:
The work of those who have stood the test of ages have a claim to that respect and veneration to which no modern can pretend.
Indeed, Sir Reynolds holds, in his first phase the student must focus on the ‘grammar’ of painting, and in his second phase the student must simply collect ideas to express. This is again akin the academic first learning how to read papers under a tutor, then spending his days reading that which is written on his subject. In his third phase, the student may add his own imagination (analogical to conducting original research):
Comparing now no longer the performances of art with each other, but examining the art itself by the standard of nature, he corrects what is erroneous, supplies what is scantly, and adds by his own observation what the industry of his predecessors may have yet left wanting to perfection.
The essence of why derivation is important to Sir Reynolds seems to be that he believes ideas to be costly. Crafting and perfecting an idea to the point of being worthy of artistic representation costs multiple generations. By copying an idea the student has spared himself a lifetime’s work. And once he is capable enough, his own ideas may prove fruitful for future artists.
Some modern minds may argue that the whole goal of art is originality ('ever since we freed ourselves'), but Sir Reynolds seems uninterested in ‘novelty’ art. All that matters to him is that art is good – high quality requiring refinement. It matters not that humanity has made a dozen, a hundred, a thousand times a Venus. His aim is that one day an artist will recombine the right ideas into the ideal depiction of a subject, a depiction so intensely profound that it took hundreds of years of refinement. Leading to a strange premonition, the 18th century speaking on the 20th:
If we were forbidden to make use of the advantages which our predecessors afford us, the art would be always to begin, and consequentially remain always in its infant state; and it is a common observation that no art was ever invented and carried to perfection at the same time.
And reflecting less abstractly:
A student unacquainted with the attempts of former adventurers is always apt to overrate his own abilities, to mistake the most trifling excursions for discoveries of the moment, and every coast new to him for a new-found country. If by chance he passes beyond his usual limits, he congratulates his own arrival at those regions which they who have steered a better course have long left behind them.
Even simply saying great art is caused by genius, Sir Reynolds argues, will damage the courage of young students, who feel they can never measure up against ‘divine inspiration’. Minds should be free and eager to learn and share ideas, thereby achieving cultural advancement.
Invention is one of the great marks of genius, but if we consult experience, we shall find that it is by being conversant with the inventions of others that we learn to invent, as by reading the thoughts of others we learn to think.
Having commenced a study in the history of art, I relish in Sir Reynolds’ view. Going through the ages, one can see elements invented which have repercussions for centuries – seeming obvious ideas, such as contrapposto, but also a certain emergence of lively subjects in 18th century art. One can see how works depend on one-another in a striking evolution. But this is not truly why Sir Reynolds hold this opinion – my observation is historical, that ‘it has been thus’; but Sir Reynolds’ views are idealistic. Art, in the mind of Sir Reynolds, must not debase itself by adhering to passing trends, or in depicting what is lacking in a ‘species’, or depicting mere nature; and he lashes out at the French painting of his era, which dresses up historical figures in their contemporary clothes, and at Rubens, who, it is said, dresses up things too much in general, at Rembrandt, who is ‘natural but not in good taste’.
The works, whether poets, painters, moralists, or historians, which are built upon general nature, live for ever; while those which depend for their existence on particular customs and habits, a partial view of nature, or the fluctuation of fashion, can only be coeval with that which first raised them from obscurity.
The notion of ‘taste’ is the key to Reynolds’ particular version of naturalness. Taste, it is argued, is all too often used when the speaker lacks understanding – and we may far better use it in more exact (nigh scientific) ways. This attempted ‘demystification’ of taste would go well in line with seeing ideas as evolutionary. But it is simultaneously suggested that there is a ‘natural taste’ and that ruthless exactness, when acquired, would produce something not wholly unlike Sir Joshua Reynold’s own preferences.
I see in Sir Reynolds’ painfully hopeful suggestion, that we may scientifically work towards the rules of beauty and ‘naturalness’ (meaning, a singular set of rules), the old Aristotelian fault: argue well, hide your axioms better. The idea of ideal art survives with certain schools (Ruskin and Rand come to mind) and always presupposes its own conclusions, leading to routines like this:
Whatever pleases has in it what is analogous to the mind, and is therefore, in the highest and best sense of the word, natural.
The continuation of this statement may be seen if we follow Isaiah Berlin’s reasoning and predict there will be an argument that some things are only ‘pleasing’ to the ‘base’ part of the mind and thus not wholly natural (e.g. Rand’s entire ‘man qua man’ line of reasoning), in effect using ‘the mind’ as the fork with which we can weed what-ever happens not to meet our taste from an otherwise infallible statement. We may observe how Wilde’s conduct was considered a century and a half later, although one can only presume it was of sumptuous pleasure to him.
If I wish to sidestep Sir Reynolds’ entire aspect of idealism, I feel inclined to reason the goals for art may be, like the means, evolutionary. We cannot produce, in one generation, a new goal for art. There is not one singular and ideal goal, rather there are the ‘cultural fibres’ of the application of certain forms of art, and in an evolutionary fashion we learn how to apply better works for these purposes. The purposes themselves are not ‘natural’, apart from some being statistically nigh inevitable.
If we choose a school of thought and taste which already exists, we are ensured it is valuable to some and that we have an immediate guideline. And in this school, we may again be humble and submit ourselves to superiors, and achieve greatness within it; only to add to the school once we gain the required experience. To say we shall not pick any school because none is ultimately right steers us back into Sir Reynold’s rant on the unknowledgeable student. Rather, one may say:
There is no danger of the mind’s being over-burdened with knowledge, or the genius extinguished by any addition of images; on the contrary, these acquisitions may as well, perhaps better, be compared, if comparisons signified anything in reasoning, to the supply of living embers, which will contribute to strengthen the spark that without the association of more would have died away.
One may find the discourses on Gutenberg.
The paintings/sculptures used in this post, in order of appearance, are:
Self-portrait (Sir Joshua Reynolds)
Young Student Drawing (Jean-Baptiste-Simeon Chardin)
Heads and hands of the Apostles (Rafaello Sanzio)
Ideal Female Heads (Augustin Pajou)
Arnold Bennett’s ‘Literary Taste: How to Form it’
I quite believe there are essays which I could never have read ‘when I was ready,’ as the only way to be truly ‘ready’ for some of them is to have read them already, a year or so before, and to then re-read them after gaining more experience. Arnold Bennett’s ‘Literary Taste: How to Form it’ quite is one of these. I did read this essay, a year ago, and consequentially started reading literature in a somewhat different way – and by doing this gaining the experience to be able to read his essay.
For those immediately enticed, it may be found on Gutenberg. The paintings included in this post are for decorative purposes only.